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Rage Review

4
  • X360
  • PC
  • PS3

Rage won't set new standards for game design, but if you want to drive and shoot in an incredible-looking wasteland, this is your game.

The shooting has a heavy, hard-hitting feel.
The shooting has a heavy, hard-hitting feel.

There's not a lot of depth in Rage's bone-dry wasteland, but there's plenty of variety. Coming from id Software, the company that's brought you two decades' worth of first-person shooter after straight-ahead first-person shooter, that's worth noting. The core shooting in Rage isn't especially original, but it is highly entertaining, and the shooting intermingles with arcade-style racing action and a thin layer of quasi-role-playing hooks to give you plenty to do in between the main story levels. This is meat-and-potatoes action game design with a few antiquated quirks, but it does what it does well enough--and looks legitimately stunning while doing it--to deliver a satisfying experience, all told.

It's impossible not to compare Rage to Fallout 3, not least because both games share the same publisher. But either way, the premise here is awfully familiar: Just prior to a global catastrophe, humanity buries a few lucky survivors in underground capsules, to emerge some time later and rebuild society. Sound familiar? Credit at least goes to id for coming up with an original apocalypse, in this case the real-life asteroid Apophis that may actually strike the Earth in 2036. A century after the asteroid strike, you're a cybernetically enhanced member of that program who emerges to find a world that's been rebuilt out of scrap and duct tape, with various bandit clans controlling different parts of the wasteland, a few good-hearted folks trying to eke out a hard-scrabble existence in between, and a cliched, mechanized regime keeping oppressive watch over the whole thing.

There's a staggering amount of detail packed into the game's environments.
There's a staggering amount of detail packed into the game's environments.

There's room even in a familiar premise like this to explore new dramatic ideas, but Rage plays it as straight as possible with its story elements. Every character wears his or her intentions on their sleeves, and there's only one minor wrinkle in the plot that seems like it might go somewhere interesting, but then only seems to set up a potential sequel. The voice cast, featuring John Goodman leading a legion of familiar-sounding voiceover pros, at least does an admirable job bringing character to the people you interact with, and even if the things they're saying are usually bare justification to get you to the next action stage, it's at least a joy to watch them say it. Every line of dialogue in the game has a unique animation routine attached to it; the characters gesticulate and emote with the kind of detail that suggests a bunch of animators poring over every dialogue recording and mimicking the final output in a mirror to get those subtle human movements just right. Oddly enough, that detail actually goes a long way toward bringing the world to life and drawing you in. It's a minor point, but it also helps that the small number of characters in each friendly town have a habit of moving around a lot between missions. You don't really notice how odd it is that most video game characters stand in the exact same spot for the duration of an entire game until you see them break free and actually go stand in a different place once in a while.

Rage's driving combat is loose and fast-paced.
Rage's driving combat is loose and fast-paced.

Anyway, aside from the initial setup, Rage is not Fallout. In fact, it's almost Fallout's direct opposite, strong in the areas where Fallout falters--fast action, lush visuals--and weak at doing what Fallout does well, which is character customization, exploration, and storytelling. You get the first hint of this the second you step out of your capsule and into the wasteland. Remember exiting Vault 101 and slowly panning across the vast landscape, and all the potential for adventure it held? Here, you're not outside 30 seconds before John Goodman is shooting a mutant off of you and yelling at you to get in his buggy so he can whisk you away to your first proper mission. The game takes a similarly fast-paced, streamlined approach to the weapon lineup (essentially the same one you've come to expect from all id games) and the crafting and looting, which respectively have you building useful combat items out of the component parts that are useful, and selling all the junk that isn't. It's not a bad thing these systems are so simplified, it's just the focus of the game to keep things moving expediently from one action sequence to the next without leaving you bogged down in menus.

Nearly all of id's games have just been shooters--run forward, blast everything that gets in your way, repeat in next level--and that sequence of events still forms the backbone of Rage. But instead of merely presenting a linear chain of levels joined end to end with loading screens, those levels are now connected more dynamically with a wasteland hub environment that you traverse in your Mad Max-style dilapidated vehicles. In between the story levels--which still roll out in one specific order--you can do some quick circuit races to earn upgrades for your cars, pick up some mercenary jobs from a bulletin board, or play a diverse little assortment of cash-generating minigames that includes a surprisingly complex, Magic: The Gathering-style card battler that ties into cards you collect throughout the game. Out in the wasteland, there's not much to discover outside of the places the main and side missions send you, though there's satisfying combat to be done with the local bandits, and there are a few trick jumps to hit here and there. Many, though not nearly all, of the side missions yield benefits like new item recipes that help flesh out the gameplay a bit.

Would you believe the minigames are actually a lot of fun?
Would you believe the minigames are actually a lot of fun?

I'm glad these diversionary activities are there, because they're all just entertaining enough to cleanse your palate if you want a break from the shooting missions. But still, shooting stuff is your primary activity, so it's a good thing Rage's combat hits as hard as it does. Par for an id game, all the weapons have a heavy, powerful feel, made a lot more pronounced by the varied, over-the-top ways enemies react to getting hit by them. The game has some of the best ragdoll physics in recent memory; the spindly lesser mutants will flip head over heels from a squarely placed shotgun blast, while the human enemies will believably go flying over a rail or slam face first into a wall if you hit them right. It's all kind of silly, action-movie stuff that probably won't do much for you if you aren't in the mood for a traditional shooter, but if you are, it's immensely satisfying. I got a lot of entertainment value out of the combat since all the weapons have multiple ammo types that are especially effective in specific situations, and engineering items like stationary turrets, a spider robot straight out of Doom 3, and the boomerang-like bladed wingstick give you a lot of options to play with. A lot of thought clearly went into the best interface to manage all of these weapons, ammo types, and gadgets. If I told you that you use both shoulder buttons, both analog sticks, and the d-pad to do so, you'd be justified in thinking it might be unwieldy. But it's actually quick and elegant. Most of the missions ultimately boil down to you shooting your way to the end of a map to hit a switch or pick up an item, but at least getting there is a lot of fun.

It's good at what it does, but Rage isn't without flaws. It lacks a modern checkpoint system, and only creates an auto-save the last time you loaded into a level, meaning you'll replay an entire mission if you die without saving in the middle. You'll probably only get burned by that system once before you learn to start making hard saves frequently, but man is it frustrating when it happens. Some of the enemy groups are also kind of ridiculous. Each clan of bandits is composed of two or three of the exact same guy, and all of them use exactly one voice actor per group, so you get the same silly British or Russian accent coming from a big mass of enemies that all look the same. The game has the sensibilities of a comic book or, you know, a video game, so that's not really worth getting hung up on, but it stood out to me initially.

Alternate ammo types and engineering doohickeys give you a lot of combat options.
Alternate ammo types and engineering doohickeys give you a lot of combat options.

Even if Rage were the worst game to come out in a long while, it would still arguably be the best-looking one. The sheer complexity of texture and detail packed into every one of the game's environments is nothing short of staggering, especially in the two town hubs that you'll return to again and again between missions. The vast richness of the wasteland also can't be overstated. This is one of the best-looking games available on consoles, as good-looking as most any Unreal Engine game, yet it runs at double the frame rate of those games. Seeing a game on aging console hardware that looks this good and runs this smoothly is almost surreal. To be fair, in all three versions, there's a noticeable amount of detailed texture pop-in when you quickly look in different directions, but it's only something you really notice when you look for it and try to make it appear; it doesn't stand out much when you're playing the game like you normally would. Setting that one quirk aside, you really need to see this game in motion, in person, to appreciate just how good it actually looks.

All three versions of the game have some sort of technical quirk, unfortunately. The 360 version looks better than the PS3 one and runs at a rock-solid 60 frames per second, but it ships on three discs and dropped me to the dashboard with an error every time I tried to swap them, requiring me to start the new disc back up and load a save to continue. The one-disc PS3 version suffers from a slightly lower (though still fully acceptable) frame rate at times, and the texture pop-in is slower and thus more prominent there. And, mindbogglingly, the PC version launched in a miserable state that rendered it unplayable on ATI cards, though a matter of hours later an emergency set of drivers seems to have things working fine on both brands of GPU. The PC version is naturally the sharpest one (though I saw an inordinate amount of tearing on our office PC setup), and it plays fine with the good old keyboard and mouse, though it's a testament to how good the console versions look and how well they play on a gamepad that the PC version is only marginally better in general.

Seriously, just look at this game.
Seriously, just look at this game.

You'll probably spend between 10 and 15 hours on the campaign here if you try to do everything there is to do; I ended up on the high end of that range due to obsessively looking for collectibles and, honestly, gawking repeatedly at how damn pretty everything is. There's also a decent two-player co-op mode that mostly repurposes levels from the story mode but changes the enemy distribution and tries to give the missions some context by couching them in light back story from the main game. (One mission tells how three giant stuffed mutant heads came to adorn the wall of the local watering hole, for instance.) There's also a four-player driving mode with a variety of objectives that lets you rank up and unlock new weapons and better cars. Though I had a good time with the driving combat in the campaign, I didn't have much desire to keep doing it against human players, so I didn't spend much time there. The co-op is a bigger draw, at least until you play through the handful of missions available.

Over the first couple of hours, you may find yourself coming to terms with the style of game Rage actually is, rather than the type of game you may have expected it to be based on some of its peripheral design elements. A deep and sprawling experience it's not, but as a focused, directed shooter with a few other things to do between the shooting, it hits the right notes. And damn does it look good doing it.

Brad Shoemaker on Google+

142 Comments

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SethPhotopoulos

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Edited By SethPhotopoulos

I think I won the bet?

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demarcon

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Edited By demarcon

figured this game would be a 4

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The_Laughing_Man

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Edited By The_Laughing_Man

He said " doohickeys  "  
 
Teehee

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MooseyMcMan

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Edited By MooseyMcMan

Good review Brad.

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billyhoush

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Edited By billyhoush

I hope by the time my 250gig 360 hdd comes in the mail they have the Xbox version patched or I can just play it full installed. Sounds like fun!

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rjayb89

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Edited By rjayb89

AW YEAH, I BET ONE MILLY ON THIS

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Marz

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Edited By Marz

I guessed the score right :)

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Brendan

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Edited By Brendan

@Branthog said:

No, the ATI drivers have not resolved the PC issues. Tons of people continue to experience show-stopping issues, like constant hanging (ten second hang, two seconds of play, ten seconds of hang, eight seconds of play, ten second hang) as well as crashing on launch and countless other issues. Maybe should take the "PC" part out of the "this review is for the 360, PS3, PC version".

Anyway, I sure wish I had bought this for the 360 or PS3, instead. I'm a fool.

Don't feel bad, how could you possibly think that even in today's modern landscape, an id game would be so finicky on the PC? I would have made the same decision if I had anything other than a laptop.

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DaBuddaDa

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Edited By DaBuddaDa

Really a fabulously written review.

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onan

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Edited By onan

So apparently when a tiny developer makes an indie game with a single word that's used in the title of one of your games, you bring the combined might of your entire legal department down to smite him, but if a developer shamelessly rips off of your IP almost entirely, you offer to handle publishing duties? You're a riddle wrapped in an enigma, Bethesda.

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bybeach

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Edited By bybeach

Figuered 4 also. Hopefully the pc issues will be resolved, and one poster won't feel so bad. I keep wanting to try an ATI/AMD card, they can be very good I read. But they seem to run into trouble..

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StingingVelvet

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Edited By StingingVelvet

The PC version only looks marginally better because it is a basement level PC port. Low-res textures, no graphics options, low FOV. It's not a testament to how good the console versions look, it's a testament to how much id let the PC fanbase down with a basic console port.

Also I can't believe this game gets such praise for its graphics. The textures are so extremely low res it looks like something from 2002. There is a hilarious thread on the Steam forums showcasing the worst textures and the amazingly compressed looking floors and walls. I guess when you play on a distant TV and run through the game all you see are pretty character models and canyons, but for those taking their time the game looks REALLY bad. Crysis 2, another console focused title in comparison, blows Rage away. Carmack got trounced in a big way.

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SLUSHiNaToR

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Edited By SLUSHiNaToR

His final few sentences of his review is basically what I said is why rage is getting bashed by some people.. They weren't expecting a shooter with little to no rpg elements..

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nightriff

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Edited By nightriff

Thanks Brad, looks like I will hold off on this game while there are some many great games coming out in the coming weeks

Edit: Also, for a game on 3 disks and its only 15+ hours? That is a shock

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niamahai

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Edited By niamahai

Rage is a great palette cleanser after 2 weeks straight playing nothing but Gears3. 

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nick_verissimo

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Edited By nick_verissimo

@niamahai: I'm doing the exact same thing! I'm finishing Gears tonight and jumping into Rage tomorrow.

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StingingVelvet

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Edited By StingingVelvet

I mean look at the textures in this supposedly impressive looking game:

No Caption Provided
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Rodrik

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@Branthog said:

No, the ATI drivers have not resolved the PC issues. Tons of people continue to experience show-stopping issues, like constant hanging (ten second hang, two seconds of play, ten seconds of hang, eight seconds of play, ten second hang) as well as crashing on launch and countless other issues. Maybe should take the "PC" part out of the "this review is for the 360, PS3, PC version".

Anyway, I sure wish I had bought this for the 360 or PS3, instead. I'm a fool.

Yeah, ATI definitely hasn't solved all the issues yet. Weird textures popping in and out, crossfire not working at all, crashing when taking steam screenshots, significant screentearing, etc. Also, id spends 7 years developing this and couldn't take the time to coordinate with AMD on working drivers? Seriously?

I never thought I'd regret buying an id game on PC over console.

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ZeroCast

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Edited By ZeroCast

The PC version is, am sad to say, horrid. 
 
Seeing this thread over at the Steam forums and a video on Youtube makes you wonder what the heck were id Software thinking before releasing it in this current state. Where QA sleeping during the process? Or just normal negligence from another consolized game?

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buzz_killington

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Edited By buzz_killington

THIS GAME LOOKS SO GADDAMNED GOOD I DON'T CARE ABOUT REVIEWS

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KamikazeCaterpillar

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The intro video for this game just blew my mind. Can't wait until I have some time tomorrow or Thursday so I can actually play it.

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Seppli

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Edited By Seppli

Cancelled pre-order over AMD driver kerfuffle (luckily Europe gets RAGE on the 6th, two days after the US). Opted for doing Dark Souls instead. Guess I'll pick RAGE up when I pick it up. Mayhaps never. The Onslaught of great games will just never stop and as somebody who prefers to go deep on a few select games rather than skim them all, there might just never be the time to play it.

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kingzetta

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Edited By kingzetta

I called it 4/5

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onan

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Edited By onan

@Rodrik said:

@Branthog said:

No, the ATI drivers have not resolved the PC issues. Tons of people continue to experience show-stopping issues, like constant hanging (ten second hang, two seconds of play, ten seconds of hang, eight seconds of play, ten second hang) as well as crashing on launch and countless other issues. Maybe should take the "PC" part out of the "this review is for the 360, PS3, PC version".

Anyway, I sure wish I had bought this for the 360 or PS3, instead. I'm a fool.

Yeah, ATI definitely hasn't solved all the issues yet. Weird textures popping in and out, crossfire not working at all, crashing when taking steam screenshots, significant screentearing, etc. Also, id spends 7 years developing this and couldn't take the time to coordinate with AMD on working drivers? Seriously?

I never thought I'd regret buying an id game on PC over console.

And you've spent how many years playing games on PC and expecting them to work perfectly on day one..?

Skyrim's going to be broken at launch too, no doubt. Don't be ridiculous and say you regret getting things for PC just because the first week isn't great. Problems just get hammered out faster on console because they're closed systems. Considering this is the first id tech 5 game, I'm surprised it's working for most Windows gamers at all on release.

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Keavy_Rain

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Edited By Keavy_Rain

My thoughts on Rage: It's like someone took Borderlands, removed the replay value, and left you with one helluva great experience.

I'm not saying Rage is a bad game. I'm saying that I bought Borderlands on a whim and I convinved my Xbox Live Party Chat friends to pick it up for some four-player MP action and we've been going back to Borderlands during the gaming droughts and loving it. I don't see my friends picking this one up until it's sub $20.

Also, if anyone from Bethesda is reading this, RACE DLC PLZ. THANK YOU! Seriously, racing is so much fun and I can see why they made that the MP component.

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LiquidSwords

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Edited By LiquidSwords

PC complaint/defense force is a go!

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Rodrik

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Edited By Rodrik

@onan said:

@Rodrik said:

@Branthog said:

No, the ATI drivers have not resolved the PC issues. Tons of people continue to experience show-stopping issues, like constant hanging (ten second hang, two seconds of play, ten seconds of hang, eight seconds of play, ten second hang) as well as crashing on launch and countless other issues. Maybe should take the "PC" part out of the "this review is for the 360, PS3, PC version".

Anyway, I sure wish I had bought this for the 360 or PS3, instead. I'm a fool.

Yeah, ATI definitely hasn't solved all the issues yet. Weird textures popping in and out, crossfire not working at all, crashing when taking steam screenshots, significant screentearing, etc. Also, id spends 7 years developing this and couldn't take the time to coordinate with AMD on working drivers? Seriously?

I never thought I'd regret buying an id game on PC over console.

And you've spent how many years playing games on PC and expecting them to work perfectly on day one..?

Skyrim's going to be broken at launch too, no doubt. Don't be ridiculous and say you regret getting things for PC just because the first week isn't great. Problems just get hammered out faster on console because they're closed systems. Considering this is the first id tech 5 game, I'm surprised it's working for most Windows gamers at all on release.

LOL, please tell me this was a joke post.

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Brackynews

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Edited By Brackynews

@StingingVelvet: Is it necessary to make phone calls in the game?

/rhetorical

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Xeirus

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@StingingVelvet said:

I mean look at the textures in this supposedly impressive looking game:

No Caption Provided

I don't get it, are you mad the phone doesn't look better?

I get the feeling you're trolling, I don't know why.

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TheVideoHustler

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Edited By TheVideoHustler

Hell yeah called the 4 stars.

But anyway, yeah brad makes some really good points

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anal_diarrhea

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Edited By anal_diarrhea

Brad has given the best explanation of the very deliberate tradeoff between framerate and texture rendering, and the overall effect achieved from this tradeoff, out of any review I've seen. Someone needed to say it. Excellent review, will purchase.

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DonPixel

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Edited By DonPixel

I don't know what's with Id, always wasting the awesome tech they produce in mediocre designed games, sigh.. would be nice to see what others can do with the Id tech 5

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LordCmdrStryker

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I can't believe people are bitching about a texture on some minor thing in the environment that people never look at. Good God, what has the world come to.

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sagesebas

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Edited By sagesebas

For me satisfying shooting and a pretty looking game are not enough. Id has always been excellent tech wise, creatively though not as good

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csl316

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Edited By csl316

Well, if the game plays well, I'm set.
 
Hell, game mechanics are why I still play Doom a couple times a year.

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ween29

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Edited By ween29

Thanks for the QL and coverage of this game. I had no clue what kind of game it was before your video/review.

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prestonhedges

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Edited By prestonhedges

@Rodrik said:

@onan said:

@Rodrik said:

@Branthog said:

No, the ATI drivers have not resolved the PC issues. Tons of people continue to experience show-stopping issues, like constant hanging (ten second hang, two seconds of play, ten seconds of hang, eight seconds of play, ten second hang) as well as crashing on launch and countless other issues. Maybe should take the "PC" part out of the "this review is for the 360, PS3, PC version".

Anyway, I sure wish I had bought this for the 360 or PS3, instead. I'm a fool.

Yeah, ATI definitely hasn't solved all the issues yet. Weird textures popping in and out, crossfire not working at all, crashing when taking steam screenshots, significant screentearing, etc. Also, id spends 7 years developing this and couldn't take the time to coordinate with AMD on working drivers? Seriously?

I never thought I'd regret buying an id game on PC over console.

And you've spent how many years playing games on PC and expecting them to work perfectly on day one..?

Skyrim's going to be broken at launch too, no doubt. Don't be ridiculous and say you regret getting things for PC just because the first week isn't great. Problems just get hammered out faster on console because they're closed systems. Considering this is the first id tech 5 game, I'm surprised it's working for most Windows gamers at all on release.

LOL, please tell me this was a joke post.

What are you talking about? In my day when you installed Quake it would format your hard drive right out of the box, and then you would go get on a BBS and scream at anyone who complained about it for being "entitled".

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StingingVelvet

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Edited By StingingVelvet

@Xeirus said:

I don't get it, are you mad the phone doesn't look better?

I get the feeling you're trolling, I don't know why.

I'm not trolling, don't trivialize my point by pretending what I posted is the only example. Everything that is not a person or a canyon wall looks terrible in this game. The textures are so low res they almost look cel-shaded.

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Lind_L_Taylor

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Edited By Lind_L_Taylor

Good review.  Although I can't generate a lot of interest in
Rage.  If there is a demo, I might try it.

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HydraHam

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Edited By HydraHam

Honestly i expected a 3/5. maybe 3.5.

Played around 5 hours and it just felt so bland and unoriginal, if it would of released 3-4 years ago maybe i would of enjoyed it more or maybe i am just sick of this kind of setting i just found it to be incredibly boring.

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MildMolasses

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Edited By MildMolasses

@onan said:

So apparently when a tiny developer makes an indie game with a single word that's used in the title of one of your games, you bring the combined might of your entire legal department down to smite him, but if a developer shamelessly rips off of your IP almost entirely, you offer to handle publishing duties? You're a riddle wrapped in an enigma, Bethesda.

Well, they aren't just publishing, they own id outright. For all we know, that could have been the end result of legal battles between them. Also, while I do understand the basic story elements being very Fallout-ish, this game is way more Borderlands in structure and style, but obviously without the 87 bagillion guns and skill trees.

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Xeirus

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Edited By Xeirus

@StingingVelvet said:

@Xeirus said:

I don't get it, are you mad the phone doesn't look better?

I get the feeling you're trolling, I don't know why.

I'm not trolling, don't trivialize my point by pretending what I posted is the only example. Everything that is not a person or a canyon wall looks terrible in this game. The textures are so low res they almost look cel-shaded.

But you posted a phone.............. how could anyone take your serious?

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deactivated-57d3a53d23027

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Who should I believe, you guys or ARS? After the last few times you guys screwed me over with your reviews I'll go with what they said. But it's funny how they said the characters stand still like cardboard cutouts and you say that they move around. I think reviews are not good guides when buying, and people should be able to work out whether a game is good or not without reading a review. At the same time I understand that people expect you to do reviews and would turn to other sources for them if you did not do them. I still enjoy some of the content on this site, and want you to know this is not a hateful rant. I think the underlying structure of the site is quite impressive, with your uses of web technologies etc. Also I would like to thank you for offering RSS feeds that enable me to get your premium video content through iTunes. Lastly, thank you Whiskey Media for pushing for a premium web over an ad-plastered one. But no thanks for expiring cookies ;)

|| END OF MY REVIEW OF YOU

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RadixNegative2

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Edited By RadixNegative2

Very good review. I finally have a better understanding of what this game is trying to be.

I would pick it up, but with all the technical issues (on PC anyway) and Dark Souls out, I think I'm going to hold off on this one for a bit. Maybe till an appropriate patch and price drop.

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EgoCheck616

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Edited By EgoCheck616

As always a great review by Brad. I've been loving the hell out of this game on the PC w/ my Nvidia GTX 570. (NO POP-INS HERE)

Unfortunately the game has taken a backseat to Dark Souls / NBA Jam.

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RockyRaccoon37

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Edited By RockyRaccoon37

@StingingVelvet said:

There is a hilarious thread on the Steam forums showcasing the worst textures and the amazingly compressed looking floors and walls.

Yeah, that sounds like a real hoot.

Seems like every game that is touted as being pretty is always going to have lunatics who make it their mission to walk right up to everything in the game looking for blurry textures.

"YO DIS MOUND OF DIRT IN THE CORNER HERE LOOKS LIKE SUMTHIN FROM THE PS2. FAIL"

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StingingVelvet

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Edited By StingingVelvet

@Xeirus said:

But you posted a phone.............. how could anyone take your serious?

I don't understand the issue. It was an example of the items strewn across the game world that look like crap.

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Edited By tourgen
@StingingVelvet: If it wasn't for the gun and HUD I'd say that was a Deadly Premonition screenshot.