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Giant Bomb Review

72 Comments

Super Smash Bros. For Wii U Review

4
  • WiiU

Nintendo's all-stars assemble once again, resulting in one of the best reasons to own a Wii U (and eight GameCube controllers).

It’s been six years since Nintendo’s all-stars last graced our television screens in a Super Smash Bros. release, but the freshness of this Wii U release may be slightly lessened thanks to the recent release of the franchise's portable debut a couple months back. The roster and basic gameplay may be identical to the 3DS release, but a variety of Wii U-exclusive modes and stages make it easy to recommend both versions to fans of the series.

If you’re watching your wallet and settling on one version, the switch to HD couch play and the use of controllers make this the one to get. As is increasingly the case with Wii U titles, an assortment of controller options are available. My favorite option by far is the classic GameCube controller, and you can connect up to eight of them via the use of two adapters. If you don’t want to spring for new accessories, the Pro Controller and GamePad both do a fine job as well. Any assortment of GamePad, GameCube controller, Pro Controller, Classic Controller, Wii Remote, and 3DS systems can be used to enable eight players to take each other on, which is exactly as chaotic as it sounds. Playing with a real controller does wonders for the overall experience, as I felt like I had substantially better control over the 49 characters than I did in the 3DS version.

All this time, Link's enemies should have just been kneeing him in the kidneys.
All this time, Link's enemies should have just been kneeing him in the kidneys.

The new stages all reach the bar of quality the franchise is known for, but the Wii U-exclusive modes aren't all winners. Replacing the 3DS version’s Smash Run is the new Smash Tour mode that functions like a board game. Fans of Giant Bomb are well aware of my tolerance for dumb Nintendo-themed board games, but even I didn’t find myself having any fun with this half-hearted mode. It tasks you with moving around a board with dice rolls, collecting stat boosts and characters on the board as you go. It all leads up to a final confrontation in which you utilize those characters and boosts in a traditional Smash Bros. battle to determine the ultimate victor. The board-based buildup isn’t worth it, and you’re better off just sticking to one of the more traditional modes.

Like the 3DS version, there isn’t a substantial single-player story mode to be found here. However, I did find the Events grid to be a fun replacement. Instead of telling one long, cutscene-heavy story like Brawl’s Subspace Emissary, the Events mode tells several bite-sized stories within the confines of the game itself. Battles are spread out across a grid that expands as you progress, and each fight features intro text that offers some context. One has you playing as Jigglypuff, tasked with putting several child characters (Bowser, Jr., Link, Toon Link) to sleep, as it’s past their bedtime. Another has Little Mac being ravaged by a wireframe boxer, and you have to step in as Mario (the referee from the original Punch-Out) to break up the fight. These are goofy and not nearly as substantial as something like Subspace Emissary, but I looked forward to seeing what each new scenario involved as I unlocked it.

Master Orders and Crazy Orders are new modes that have you completing tasks set forth by the boss Hand characters. The former are one-off challenges that reward you with various trophies and customizable special moves. Crazy Orders are a different story, allowing you to take on numerous challenges for rewards before taking on Crazy Hand himself. Beating several challenges will give you increasingly valuable rewards, but you’ll lose them all if you lose to the boss at the end. These modes are nice distractions and a good way to fill out your list of unlockables, but I didn’t feel like returning to them nearly as much as Events mode.

I hope you like Fire Emblem, because there is a LOT of it in this game.
I hope you like Fire Emblem, because there is a LOT of it in this game.

The single-player offerings have their ups and downs, but Smash Bros. for Wii U shines where the series has always shined: multiplayer. This console release is a step up from its 3DS little brother in this department, thanks in no small part to the ability to play on the same screen. Nintendo’s characters and stages look fantastic in HD, and playing with friends as you’re all huddled over individual 3DS screens just can’t compare to couch play. Even without the added modes and stages in this Wii U version, the experience is significantly improved by its console nature alone.

I was initially concerned that the eight-player mode would be too chaotic to be enjoyable, but I was happy to be proven wrong during a riotous, hours-long session that was consistently entertaining. Eight-player Smash isn’t playable online, which is probably for the best, considering I encountered a decent amount of lag with four players. This was a problem with Brawl on the Wii, and Nintendo’s spotty (at best) history with online play makes me wonder if this Wii U entry will hit a point where it’s consistently lag-free. Fans that want to play with friends across the country (or world) are bound to be disappointed by this, but I wasn’t particularly irked as couch play is where the best multiplayer experience lies.

There’s a ton of content on this disc, and some of it feels disposable. A full create-a-stage mode could have some potential if players were given ample tools and the ability to share their creations online, but the mode included here is bare-boned and restricted to local saves (for now...share functionality may be coming in the future). As the first Nintendo game to utilize their new Amiibo figures, it doesn’t do a whole lot to sell me on their value. After earning equipment in the game’s single-player modes, you can feed it to your Amiibo AI character to improve its stats. You can team up with it or fight it in Smash mode to level it up and make it even more powerful, but I never quite understood what’s supposed to be fun about this system. We’ll see what these figures do in future titles, but I’m definitely not rushing to the store to pick up the full set anytime soon.

Some modes flop in Super Smash Bros. for Wii U, but the important thing is that the core game is expanded upon and significantly improved over entries in the franchise’s past. Its roster and stages are unmatched, and the variety of controller options is fantastic. 8-Player Smash wound up being far more fun than I expected it to be, and is destined to become a game night/party staple for years to come. It’s one of the best reasons to own a Wii U, and it’s easily one of 2014’s premier multiplayer experiences.

72 Comments

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ninnyjams

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Also pleasantly surprised that Nintendo's preloading went well on their first attempt. Got on and played at 9 p.m. and online went smoothly!

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MooseyMcMan

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I've been playing this game for hours, and I gotta say, I really love it. I wish there was a more "story" ish type mode like Subspace Emissary, but it's still a great game regardless.

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AwkwardLoser

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Wait'n for that GB/Gamespot 8 player Quick Look that I'm sure is in the ether.

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fr0br0

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Just curious, how many stars would you give a root canal @danryckert?

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JustinAquarius

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gamecube controllers are the only way to play smash bros.

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Acornactivist

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Dan, you are one weird goofy dude, but you also have some serious writing chops! You've been a great, if sometimes incredulous, addition to the GB team.

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hassun

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Edited By hassun

@danryckert

Putting links in there to you guys playing Mario Party is a nice touch, but I really don't want to see these goddamn Yahoo links at the bottom of each article.

It's a bad thing on Gspot and it looks even more out of place on Giant Bomb.

Other than that, great review. If nobody at GB wants to play with you I'm sure there are plenty of people next door who'd love to play a few rounds.

P.S. I know you're probably not responsible for the Yahoo thing but I'm not sure who to turn to with that kind of thing.

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ripelivejam

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Edited By ripelivejam

I (foolhardedly?) bought the gcn controller bundle but who cares its awesome!

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Shaanyboi

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Wasn't the online level sharing supposed to be enabled down the line? Or did I misread that...

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spraynardtatum

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Dan writes some good reviews.

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VierasTalo

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Edited By VierasTalo

@hassun said:

@danryckert

Putting links in there to you guys playing Mario Party is a nice touch, but I really don't want to see these goddamn Yahoo links at the bottom of each article.

It's a bad thing on Gspot and it looks even more out of place on Giant Bomb.

Other than that, great review. If nobody at GB wants to play with you I'm sure there are plenty of people next door who'd love to play a few rounds.

P.S. I know you're probably not responsible for the Yahoo thing but I'm not sure who to turn to with that kind of thing.

Wait, where are these hot Yahoo-links? Why can't I see them?

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newmoneytrash

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I won't buy this probably but im glad it's good. Anything to get more people buying wii u's

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hammondoftexas

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AMyggen

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@hassun said:

@danryckert

Putting links in there to you guys playing Mario Party is a nice touch, but I really don't want to see these goddamn Yahoo links at the bottom of each article.

It's a bad thing on Gspot and it looks even more out of place on Giant Bomb.

Other than that, great review. If nobody at GB wants to play with you I'm sure there are plenty of people next door who'd love to play a few rounds.

P.S. I know you're probably not responsible for the Yahoo thing but I'm not sure who to turn to with that kind of thing.

There was a 5 minute moment where the site broke and Premium members could see the ads. Doesn't happen with me anymore, so the ads are probably gone for you too.

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rpwll

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Just a heads up, when they announced the stage creator in that "50 Must-See Things" video, they confirmed you'll be able to share stages you create through Miiverse like in Pushmo World. It's not in there at launch, but it'll be coming in an early patch.

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hassun

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Edited By hassun
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curtisbonds

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How do you manage to have so much trouble with both versions of Smash 4's online play? More often than not, I've had little to no issues with lag.

Also, the sharing options for levels and pictures and stuff are coming before the end of the year.

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suprst4r

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3rd paragraph from the end, 2nd sentence starts with a lower case letter: ...consistently entertaining. eight-player Smash isn’t playable online...

Great review!

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BatmanBatman

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Edited By BatmanBatman

I bought this on the 3ds and it was my first Smash experience. I recognize it's a great game, the combat system is really cool, I feel like it sets itself apart and all, but I just can't seem to get invested that much - maybe I need to stick with it longer? I don't know.

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nok

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Edited By nok
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jonnyfive

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Good review @danryckert, but will you come back to the review as they patch more features in (as nintendo promised)?

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Willy105

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Edited By Willy105

It sucks that there is no Adventure Mode in this game.

gamecube controllers are the only way to play smash bros.

You forgot "Melee" at the end of your sentence.

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ArbitraryWater

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I hope you like Fire Emblem, because there is a LOT of it in this game.

I DO like Fire Emblem! Sold.

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colourful_hippie

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Edited By colourful_hippie

I've been playing this game for hours, and I gotta say, I really love it. I wish there was a more "story" ish type mode like Subspace Emissary, but it's still a great game regardless.

If I knew this version would have a mode like that I would be buying it right now but I think I'll pass. I played the 3DS version for all of one day and got my fill so I really don't see myself picking this game up anything soon or at all

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bboymaestro

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My local game store sold out of used GC controllers and I all at once figured out why.

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Nezza

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I'm pleased that Dan has spent the last few months establishing a pretty strong alibi when it comes to liking Nintendo. Because if the hype I've seen everywhere else on the net for this title is anything to go by, he's going to be fending off a lot of heat and allegations of being a 'hater' for the temerity of giving this 'only' four stars (even though he totally justifies his reasoning in the review).

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GuardianKnux

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Love these games. Really looking forward to ordering some pizzas and having some friends over for an all night brawl thing.

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Deadstar

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Edited By Deadstar

When is the quick look going up? Was surprised to not see it yet. This is arguably the biggest game of the year so it's strange to not have one go up the morning of release. If Jeff and Brad hate it bring on some of the gamespot guys/girls so they can have a good time with it instead.

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mr__kamikaze

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Edited By mr__kamikaze

8-player Smash quick look

Giant Bomb and Gamespot. 99 lives. It'll be the greatest of times.

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jacksukeru

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I forgot that this came out a lot earlier in the US. Oh well I shouldn't complain, the last game had like a 3 month delay, maybe more, so one week is nothing.

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BigPrimeNumbers

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Would've been cool to see a more substantial single player component, but still excited for this game!

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emthebrave

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Thanks Dan! Great review!

Going to try to pick up the bundle this weekend (with the adaptor and GC controller), but goddamn it's sold out everywhere

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Kbohls

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Got 110 hours in the 3DS game and could not be more excited to play the Wii U version over thanksgiving break.

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thepantheon

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TPoppaPuff

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Mario Kart 8 is still 2014's Game of the Year.

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TheTerribleFamiliar

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Great review, Dan. You have me excited to play this game.

I love you. It's with this love that I humbly request an end to the use of the word "utilize". You don't need it :)

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veganarking

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I have just never been able to get the floaty-ass combat of a smash bros game.

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ripelivejam

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Edited By ripelivejam

Pssst is shulk still shirtless in this and if so how shirtless is he

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LobsterMobster

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I agree that the board game kind of sucks. Subspace emissary wasn't perfect but it gave me a place to focus my attention. In this version, I'm not entirely sure what else I'm supposed to be doing to grind unlocks. I guess Smash Tour it is. At least it seems to give you plenty of rewards no matter how well you actually do (or how hard you fail). The confusing tangle of nested menus doesn't help, either. They don't even put all the fight rule options on the same page.

On the plus side, tonight I unlocked a special move called "Giant Bomb." That counts for something, right?

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WrathOfGod

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Edited By WrathOfGod

Subspace Emissary was garbage outside of the cutscenes. The forgettable generic enemies when they had dozens of franchises to source a proper minion army from was the icing on that cake of mediocrity. With that said, I'm not too bothered by the lack of single-player content, as Brawl had the same problem for me.

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MooseheadChris

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Loving it so far!

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Dizzyhippos

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I am really glad they keep making these. I have no interest in playing one ever again, but its cool they exist.

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MachoFantastico

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One of the main reasons I bought a Wii U, looking forward to this when it hits next week.

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Dan_CiTi

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God I wish I had the GC controller for this.

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ripelivejam

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Yknow the GCN controller really isn't that bad. Forgot how much i liked the feel of the triggers.

Also what a great way for ninty to repurpose and make a penny off unsold controllers (im being facetious and pretty sure they were newly manufactured, but i am also a very naiive person...)

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PattonFiend

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How sad. Your review states the game as a 90-96 score yet you gave it an 80.

Doesn't make any sense at all. How could you have that much enjoyment and say it is so highly polished then go on to give it a B-, like you will ever find a better game like this in its respective category.

There is no consistency between your review and score: as I stated before, that is just sad.