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Superhot

Jeff and Drew find out that dodging bullets is sometimes easier than cracking a game.

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Giant Bomb Review

106 Comments

Superhot Review

4
  • PC

Superhot is an intense and thrilling blend of action and puzzle with a solid bit of narrative to tie its murderous mysteries together into something worth seeing.

SUPER
SUPER

Superhot began as a quick prototype with a cool mechanic, and now it's been blown up into a full-fledged PC release that refines and expands upon that initial concept in some cool ways and wraps it all up in an enjoyable premise. It'll also unlock some good, repeatable modes after you complete its story.

Time is (mostly) on your side in Superhot. Time is slowed down to an absolute crawl when you stop moving, effectively letting you pause, scope out your surroundings, and plan your next moves. Your goal is to eliminate all of the enemies in a level without getting hit yourself. So you can inch along, plotting out a path of murder that dodges every bullet and takes down every opponent. If you fail, you restart the entire level. If you succeed, the game shouts SUPER! HOT! at you over and over again until you decide to move on. It also shows you a real-time run of your play, which makes it look like you're some kind of stylish action movie bad-ass.

The game rarely gets too thought-provoking in its 32 main levels, but figuring out the right steps to take in each situation is really thrilling. It also sets you up over and over again, with levels that have you, for example, starting out trapped in an elevator with three armed enemies. Can you punch one, grab his gun out of the air, use it to shoot the one of the others, and then hope that the last armed enemy fires his gun into the enemy you punched and stunned, giving you time to recover from the pistol's recoil and get off another shot? Or maybe you should just throw the damned pistol in that other guy's face, stunning him and giving you a little more time to react. Oh, by the way, when the elevator door opens, there are two guys with shotguns standing right outside. Good luck.

HOT
HOT

The levels themselves can be phenomenal, but it really helps that there's an interesting premise to string you along from one situation to the next. It seems that you're playing a hacked game that some chat friend sent your way. You'll have access to a little ASCII-based (but still mouse-driven) OS that lets you poke around, play some silly little ASCII games, and jack you back into your stolen Superhot executable. The way the game uses this OS and the way it twists and turns it over the course of the game is really great. Though it might not be focused on telling you some huge, complete story, the little bits it gives you about the nature of the game you're playing and the world itself are enough to get your mind going and enough to give it a surprisingly satisfying conclusion. You'll feel like a bad-ass in the levels themselves, but there are also some stellar moments to experience for yourself along the way.

Upon completing that progression, you'll unlock an endless mode that has various modifiers, letting you try to kill as many red dudes in 60 seconds of game time, or real time, or only using a sword, and so on. The endless modes spawn enemies into the world in waves and, as you might expect, it gets tricky fast.

The action in Superhot is highly stylized, with stark white backgrounds that make the glowing red polygons of the enemies stick out in dramatic fashion. Items you can grab, like swords, bottles, pool balls, and so on, show up in black. It's a great look, especially as the enemies shatter apart into a mess of dissipating polygons whenever you deliver a killing blow. Outside of the action, the ASCII terminal has curved, tube TV-like display and a great phosphor glow that, when combined with the other details you're fed about the nature of things, makes it all feel like some weird, old '90s cyberpunk take on online communication, VR, and what it means to be connected. These disparate parts come together and come alive in some really exciting ways that I'll let you find for yourself.

SUPER
SUPER

Upon completing a session, as your run plays back in real-time, you can use some rudimentary editing tools to save a clip of the action, which gets rendered out into a looping animated GIF sort of presentation and posted to Killstagram, the game's real, online service devoted to showing and sharing these short clips. This seems like it could be an effective way for the game to get out to more people, since some of these clips already look pretty amazing. They're also good for catching bugs, like the one time an unarmed enemy just kinda started marching in place on me, letting me run circles around him for awhile until deciding to throw a baseball bat into his stupid face. Even that was... strangely satisfying.

All told, there's a few hours of action here before you unlock the endless modes, and those modes may very well keep you coming back for many, many more hours. It's a bit of a shame that there isn't slightly more to the core story progression, and the game could be better about surfacing high scores on a leaderboard or other details that might help make the main levels a bit more repeatable on their own. I breezed through that core progression in an afternoon, but enjoyed its little story hooks so much that I immediately started playing through it again to watch it all unfold and see if I missed any little clues about the world of Superhot. It's a strong action puzzle game with some incredibly tense moments that are certainly worth seeing for yourself.

Jeff Gerstmann on Google+

106 Comments

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Rufuscrim

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Edited By Rufuscrim

These screenshot subtitles are on point.

Also:

HOTTER. SOUP.

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Cheetoman

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HOT

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Mitmol

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Thanks for the review Jeff.

Will pick this game up. Loved the prototyp.

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The_Nubster

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I never understood the name of this game in relation to what it is but I also never really cared. Can't wait to play this.

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rmanthorp

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rmanthorp  Moderator

YES

YEEEES

I am SO excited. Thank for this Jeff. Didn't expect a review out of this but great. Wooooo!!

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riostarwind

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riostarwind  Moderator

Huh good to know that the narrative kept you wanting to learn more about the world. When I first saw SUPER HOT I assumed the gameplay would be the only reason to play it.

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hassun

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Edited By hassun

Played a few of the betas, I really dig the menu and presentation of the game. Hooray for another crowdfunding success story!

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aroe

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Didn't realize this was being released anytime soon! Can't wait to pick it up!

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EricNStuff

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A story, huh? Very intriguing.

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totempolejones

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Diddn't expec this to get a review. So glad it did.

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williamflattener

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Still not available on Steam. Do we know a price yet?

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nickhead

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Sweet, definitely want to check this out. The version from the game jam was a lot of fun.

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rjaylee

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Naoiko

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I am SO glad that this doesn't suck. It seemed like an amazing concept from its Game Jam roots but I wasn't sure if it was possible to make a full game out of it. So glad I was wrong!

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Bicycle_Repairman

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Super Hot? Cool i guess...but no #skate4

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jaxxiczek

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Can we get some #skate4 pls?

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DeathByWaffle

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Glad to hear this is pretty good, looked intriguing when you guys played that demo way back when

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williamflattener

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Edited By williamflattener
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williamflattener

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Blitzer

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This is a purchase. But the when depends on the price.

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DFL017

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Edited By DFL017
Gonna play this game just cause it's weird.
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InStInCt666

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SUPER ! HOT !

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Monkeyman04

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Cimpy

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Is Superhot Frog Fractions 2?

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jadegl

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This game has styyyyyyyyyle for days and looks very very cool. I'm happy to hear that it lives up to how it looks in screen shots and short videos. Sometimes games are super stylish and not so great on the gameplay, so it's good to see this game getting positive reviews and buzz.

I'll have to check it out at some point.

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Stara

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This seems exceedingly scorching.

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Chicken008

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Edited By Chicken008

Just came here to say I love the cover art.

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HumaTT

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SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT

SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT

SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT

SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT

SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT

SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT

SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT

SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT

SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT

SUPERHOT SUPERHOT SUPERHOT SUPERHOT SUPERHOT

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Honkalot

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SUPER! HOT! SUPER! HOT! SUPER! HOT! SUPER! HOT! SUPER! HOT!

SUPER! HOT! SUPER! HOT! SUPER! HOT! SUPER! HOT! SUPER! HOT!

SUPER! HOT! SUPER! HOT! SUPER! HOT! SUPER! HOT! SUPER! HOT!

SUPER! HOT! SUPER! HOT! SUPER! HOT! SUPER! HOT! SUPER! HOT!

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ripelivejam

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Yaay we broke the 3 star streak!

SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT.

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kollay

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I am ready for summer.

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trelution

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I didn't realize this was coming out already, but woohoo!

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Winternet

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HOT?

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gaftra

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Reminds me of how I like to play the first Max Payne. I'd quick save right before a big room of enemies to figure out like how to kill each guy with a perfectly aimed shot. It'd take a dozen tries to figure out but was so fun to execute.

Turning the shooter genre into a puzzle game is so cool. Can't wait to try this.

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Jinoru

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SUPER

HOT

SUPER

HOT

SOUP

HOT

SOUPER

HOT

NO

HOT

SOUP

FOR

YOU

SUPER

HOT

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nycnewyork

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aparently the main game is only 2 hours long. that for 15 is a hard sell.

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poobumbutt

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Real-time replays! That's it. That's all I needed. Now the console release can hurry up and get here, already.

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AKTANE

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@nycnewyork: I get what you're saying but ... depends on the content, my friend. I'd rather play 2 hours of SuperHot (something interesting) than 10000 hours of COD or Destiny (something extremely boring).

In short: You can charge a premium if your content is unique, replayable, and stylish, and you damn right should be doing that because you deserve it. Literally nothing out there like your game? Well done!

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zombievac

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Edited By zombievac

Anyone know the juicey details of why this isn't on Steam? Seems odd!

EDIT: Ok, now my question is: how do you buy this game? The website says it's out today but only has a way to play the beta "prototype". Anyone know?

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Dave_Tacitus

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@nycnewyork: First price I've seen here is £17.99, which works out at $25.

Even with the 20% discount they have today I'm still not instabuying.

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deactivated-60b3efc3d52d7

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Played the beta a while back and I feel it had nearly all the main game in it. It is a bloody amazing game.

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deactivated-5b031d0e868a5

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This recent trend of game reviews is superhot.

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white

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S

U

P

E

R

H

O

T

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seannao

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Cool. Looking forward to SuperTurbo and Tournament Edition, too.

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banicabolnica

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OUT OF AMMO

PS: AWESOME GAME

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Brackynews

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Edited By Brackynews

THE

DEAL

IS

OFF

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shozo

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SUPER

HOT

SUPER

HOT

#Skate5

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ripelivejam

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@aktane said:

@nycnewyork: I get what you're saying but ... depends on the content, my friend. I'd rather play 2 hours of SuperHot (something interesting) than 10000 hours of COD or Destiny (something extremely boring).

In short: You can charge a premium if your content is unique, replayable, and stylish, and you damn right should be doing that because you deserve it. Literally nothing out there like your game? Well done!

there's also an endless mode so that should provide a lot of replay value.

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Ravelle

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Every time my microwave or oven says it's still HOT I think of this game.