Something went wrong. Try again later

Giant Bomb Review

81 Comments

Trine Review

5
  • PC

The physics-based action in this puzzle-oriented platformer from FrozenByte is inventive, satisfying, and visually stunning.


The thief's grappling hook lets you go places, fast.
The thief's grappling hook lets you go places, fast.
Every time you think about turning your back on the 2D action genre, a game like Trine comes along to remind you why this style of game still matters, and can still surprise you. The satisfaction of playing Trine hinges on a thorough physics model that touches every aspect of the mechanics, from the platforming and puzzle-solving to the combat, both melee and ranged. Every level contains enough inventive and challenging puzzles and platforming obstacles--swaddled in beautiful, lovingly detailed graphics--to propel you straight through to the end of the game, and likely leave you wishing there were even more levels to play through.

Trine has a boilerplate but somehow still endearing fantasy storyline about a wizard, a warrior, and a thief who, through an unfortunate coincidence involving a mysterious artifact, become fused into one person. Their loss is your gain. Thanks to this magical predicament, you can switch between the three characters instantly at the touch of a button. (It's quite a bit like that old pre- Warcraft classic from Blizzard, The Lost Vikings.) Since all three have dramatically different abilities, this feature is absolutely central to Trine's gameplay, which encourages you to switch around and experiment with different approaches to a given problem. There are plenty of places where you'll need to set up a solution with one character, then switch to another character on the fly--maybe even in mid-jump--to see it through.

The thief is the most mobile of the three, with a grappling hook that lets you pull off some snazzy momentum-based aerial flips and tricks when you get a feel for the way she swings. The wizard has no direct combat abilities, but he's your bridge-layer and general obstacle-goer-arounder, since he can summon stackable boxes, levitating platforms, and short bridges. And of course the warrior acts as the brawn, with a sword and shield that you'll use to vanquish the scores of skeletons that have overrun your kingdom, as you search for a way to split the three adventurers back up.

The combat controls give you a lot of flexibility.
The combat controls give you a lot of flexibility.
Trine is primarily a methodically paced puzzle game, so it's high praise to say the game's combat is also a lot of fun. The thief is armed with a bow and arrow, and you can vary the tension on the bowstring when you shoot it, letting you pull fancy moves like arcing arrows over obstacles and through narrow openings when you get a feel for it. The warrior has a shield he can hold up to protect himself from any angle, and he can also pick up and throw large objects. What really makes the combat work is the aiming system, which lets you aim the thief's bow and the warrior's shield and thrown objects in an arc around the character with a great degree of precision, using either the mouse or a gamepad's right analog stick. This frees you up to do things like raising your shield over the warrior's head to protect yourself from a rain of debris, or raining a shower of arrows down over a high wall with a carefully aimed bow shot.

Trine would still be great if you were limited to the characters' basic set of abilities, but there's a thin layer of RPG-style character progression on top of the core action that lets you customize the gameplay to a small extent. Mainly, there's a level-up system that lets you upgrade each character's three core abilities with a sort of basic talent tree setup. You only gain experience points from certain enemies; most of it is embodied in little green bottles that are scattered in the hardest-to-reach places in each level, so there's a direct tangible benefit to your characters that results from exploring every nook and cranny. By the same token, you can find loot in treasure chests hidden around each level that buffs a given character's stats and gives them some bonus survival options. You can trade your gear around between characters to get the most benefit, and by the latter half of the game your characters will start to become way more powerful than they were at the beginning.

There's not much I can say about Trine's visuals that you can't see for yourself in videos, but this is seriously a fantastic-looking game. The artists use the fixed camera angle to great effect here, giving the levels a real feeling of depth with expansive backgrounds and extremely close-up foreground objects that make you forget you're only operating in a 2D space. There's also an expert use of color palette, set pieces, and environmental effects in every level that combine to establish a great sense of cohesive atmosphere. The lavish graphics don't come at a great hardware expense, either; even my modestly equipped PC kept the game locked at a fully playable 60 frames per second at high settings.

Nobody will call this an ugly game. 
Nobody will call this an ugly game. 
You can also play Trine with a local drop-in cooperative mode that lets two or three people control all the characters at once. Three players makes the action a little too busy and demanding, and removes the ability to swap between characters entirely, which makes some of the obstacles a pain to get by. Two-player co-op feels like the sweet spot, since either player can still swap to the third character at any time to maintain that puzzle-solving flexibility that makes the single-player so much fun. And two characters can pull off some tricks you can't do in single-player, like the wizard giving the thief a levitated ride across a bottomless pit on a conjured platform. Still, I had the most fun playing solo, when I had complete control over all the characters' abilities and could use them in concert to do things in really creative ways.

It's worth noting that Trine is currently only available on the PC at a $30 price, while a PlayStation Network version is slated for release in the near future for only $20. Since I'd recommend playing the game with a gamepad over the mouse and keyboard anyway, I'd advise those with a PS3 to wait a bit and see how this less expensive option turns out. (An Xbox Live Arcade version is also on the way from Atlus, but that release is said to be several months away.) Whatever platform you play games on, though, Trine's got the gameplay and the looks to make it well worth your time and money. 

Want to form your own opinion before you buy? A playable demo of Trine on the PC is available for download.
Brad Shoemaker on Google+

81 Comments

Avatar image for chililili
chililili

1432

Forum Posts

5932

Wiki Points

0

Followers

Reviews: 4

User Lists: 7

Edited By chililili

Whoa. Guess I'll get this now.

Avatar image for troyx
troyx

83

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By troyx

hopefully the ps3 version is as visually stunning as the pc version
great review brad

Avatar image for metal_mills
metal_mills

3604

Forum Posts

4049

Wiki Points

0

Followers

Reviews: 10

User Lists: 3

Edited By metal_mills

Wow 5 stars. Still, a bit pricey...

Avatar image for spectackle
SpecTackle

1217

Forum Posts

259

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By SpecTackle

Trine is an amazing game. So much infact, that the price doesn't bother me in the least.

Avatar image for joeltgm
JoelTGM

5784

Forum Posts

1760

Wiki Points

0

Followers

Reviews: 2

User Lists: 1

Edited By JoelTGM

I played the demo and it rocked.  I will buy this later on because at the moment I plan on buying BF 1943... or how about screw that, I'll buy.. both!  hahaha

Avatar image for citizenkane
citizenkane

10894

Forum Posts

29122

Wiki Points

2057

Followers

Reviews: 0

User Lists: 106

Edited By citizenkane

Sounds awesome.  I should get the demo and play it.

Avatar image for akeldama
Akeldama

4373

Forum Posts

28

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By Akeldama

its definitely worth it guys. Dont let the price throw you off. This game is wortth it. 

Avatar image for piderman
piderman

187

Forum Posts

53

Wiki Points

0

Followers

Reviews: 1

User Lists: 1

Edited By piderman

I was a bit annoyed by the imprecise jumping in the demo, I think I'll give it another try with my xbox controller then :)

Oh, and thanks for doing these PC reviews Giant Bomb :D

Avatar image for hawkse
HawkSE

269

Forum Posts

11005

Wiki Points

0

Followers

Reviews: 15

User Lists: 5

Edited By HawkSE

Nice. I would totally say that it is a 5/5 regardless of the $30 price tag I paid.

Avatar image for twoonefive
TwoOneFive

9793

Forum Posts

203

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By TwoOneFive

gonna buy it ASAP! THANKS!

Avatar image for burnin_squirrrl
burnin_squirrrl

61

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By burnin_squirrrl

The demo was pretty fun, i might wait until the PSN release hope it'll look as good. (crossing fingers)

Avatar image for ververdan0226
ververdan0226

1731

Forum Posts

224

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By ververdan0226

Good review Brad. Will probably pick up on PSN.

Avatar image for tordah
Tordah

2604

Forum Posts

621

Wiki Points

0

Followers

Reviews: 0

User Lists: 10

Edited By Tordah

Nice to see another developer from my country (that is not Remedy Entertainment) make a great game!

Avatar image for jjor64
JJOR64

19700

Forum Posts

417

Wiki Points

0

Followers

Reviews: 3

User Lists: 5

Edited By JJOR64

I'm gonna have to check this game out when it hits XBLA.

Avatar image for sarkeen
sarkeen

34

Forum Posts

25

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By sarkeen

Woah. I guess I'll get it then.

Avatar image for arcborealis
ArcBorealis

1722

Forum Posts

37375

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

Edited By ArcBorealis

Woah, I was not aware of this game, but after reading the review, it does sound cool. Guess I'll try the demo and eventually get the game.

Avatar image for crono
Crono

2762

Forum Posts

-1

Wiki Points

0

Followers

Reviews: 23

User Lists: 6

Edited By Crono

I am totally unsurprised that this got 5 stars.  After playing the demo it was a no-brainer.  Glad to have the thought justified though.  Great review, Brad, now to just wait for the PSN release.

On a side note... this game, for some reason, reminds me of a very old game:  Solstice.  If you never played the game, then you missed out on one hell of a crazy ass puzzle game (still crazy even TODAY, go play it if you can!).  I don't know why I think of that game when I see this one, but I also hear the music.  You can hear the game's intro music here.  (Seriously, go listen to it!)  Don't judge it until 8 seconds in.  It's pretty awesome for an 8-bit game.  I guess I remember it because Trine's Wizard vaguely reminds me of Solstice's Shadax and Solstice's music was very catchy.

Avatar image for sheik3008
sheik3008

28

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By sheik3008

the demo was alright...

Avatar image for jnerd
jNerd

2232

Forum Posts

258

Wiki Points

0

Followers

Reviews: 1

User Lists: 3

Edited By jNerd

Oh god this sucks!!! I wish Atlus would hurry up! I read this review & was ready to go download it now! lol :P

Avatar image for bigandtasty
Bigandtasty

3146

Forum Posts

6987

Wiki Points

0

Followers

Reviews: 2

User Lists: 3

Edited By Bigandtasty

hmm, first five in a while. I think I'll end up waiting for the XBLA version though

Avatar image for redpiano
Bishop113

204

Forum Posts

146

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Bishop113

Five stars, really? I didn't think it was that good.

Avatar image for coaxmetal
coaxmetal

1835

Forum Posts

855

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By coaxmetal

I played the demo and loved it, but what I really want is co-op. And, the make-or-break for that would be online co-op play, which is not supported (no networked form is, you just need to plug in 2 controllers or one and have one person use a keyboard). Sadness.

I would have jumped right on it if it had that, but, as it is, I won't consider purchasing it unless it is like $5. A lot of potential, but, no online. That wouldn't have been too difficult to add in, especially on a PC release.

Avatar image for phrosnite
phrosnite

3528

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By phrosnite

This might be a great game but it costs way to much. GiantBomb makes good reviews but do they take in account the cost of the games? If I were doing the review I would have taken away one star due to cost. 30$ is expensive for a game like that. I can't buy relatively old and better game that this for that money.

Avatar image for three0nefive
Three0neFive

2446

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Three0neFive
@Fragstoff: Agreed. I've played the demo with a mouse/keyboard and 360 controller, and I have to admit the mouse felt much more responsive.
Avatar image for meptron
meptron

1343

Forum Posts

5654

Wiki Points

0

Followers

Reviews: 3

User Lists: 17

Edited By meptron

it's a litle on the pricey side for a PSN/XBLA game... sucks that it's even more for the PC.

Avatar image for death_burnout
Death_Burnout

3847

Forum Posts

1617

Wiki Points

0

Followers

Reviews: 5

User Lists: 6

Edited By Death_Burnout

Yup, Trine is way rad, love the artstyle.

Avatar image for ineedaname
Ineedaname

4276

Forum Posts

410

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

Edited By Ineedaname

@Brad: Did you not find the way some of the story was told rather annoying, and it broke alot of the pace, and by that I mean the loading screens having far to much spoken dialogue.

Avatar image for tehbull
TehBuLL

853

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By TehBuLL

please stop comparing this game to lost vikings...it is nothing like that.  In this game you have seperate *characters* to account for your abilities.   In The Lost Vikings, you had 3 seperate people you had to move through a level.  Took alot of thought and this game is just hoping to cash in on the *geek* factor of it.

Avatar image for southgrove
Southgrove

360

Forum Posts

71

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By Southgrove

The only bad thing I have to say about Trine is that the animations are a bit off, atleast the jumping animations. Looks like some invicible hand just pulls the characters up by the hair. So 4.9999 Stars from me ;)

Avatar image for mattyftm
MattyFTM

14914

Forum Posts

67415

Wiki Points

0

Followers

Reviews: 4

User Lists: 11

Edited By MattyFTM  Moderator
I'd recommend playing the game with a gamepad over the mouse and keyboard
This is the only part of this review I disagree with. Controlling the Wizards abilities with a gamepad is clunky and makes me want to kill myself (or at the very least, stop playing). The mouse does this so much better. Most of the other controls are slightly better with a gamepad, but the improvement is minor, whereas the improvement to the Wizards controls by using a mouse is substantial.
Avatar image for azteck
Azteck

7415

Forum Posts

5

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By Azteck

Too bad the XBLA release is far off. ;-;

Good review nonetheless, Brad.

Avatar image for marting
MartinG

206

Forum Posts

354

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By MartinG

That's a pretty good score. I might check this game out. Thanks for the review.

Avatar image for royale
Royale

185

Forum Posts

191

Wiki Points

0

Followers

Reviews: 1

User Lists: 3

Edited By Royale

I played through the demo and agree about the controls... I want to play more, but feel like I'd enjoy it more on a console.

Avatar image for brad
Brad

6955

Forum Posts

9601

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By Brad

About the controls:

I should have gone into more detail. Totally agree the mouse is the better option for things like aiming the bow and using the wizard's spells, but I got used to and pretty skilled with using the analog stick for those abilities in short order. On the other hand, I VASTLY preferred a gamepad for character control and platforming; I couldn't get used to WASD for the movement, so I'll side with a gamepad on the whole.

Oh, video review also coming soon.
Avatar image for media_master
Media_Master

3259

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Media_Master

such a nice looking game

Avatar image for dusanvf
dusanvf

12

Forum Posts

14

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By dusanvf

I played it last night and i can't wait to play more! fantastic and innovative game. A must for every fan of videogames, puzzles and fun.

Avatar image for giyanks22
giyanks22

2950

Forum Posts

816

Wiki Points

0

Followers

Reviews: 17

User Lists: 5

Edited By giyanks22

Nice review Brad...

Avatar image for malio
Malio

10

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By Malio

"Since I'd recommend playing the game with a gamepad over the mouse and keyboard anyway,"

Console fanboy, lol.  Game is great with keyboard and mouse.  If you liked Lost Vikings, get this game!

Avatar image for rhcpfan24
RHCPfan24

8663

Forum Posts

22301

Wiki Points

0

Followers

Reviews: 16

User Lists: 8

Edited By RHCPfan24

I will check this out when it arrives on PSN. It's nice to hear that this is a great game; I haven't heard much of it beforehand, honestly.

Avatar image for supercubedude
supercubedude

573

Forum Posts

226

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By supercubedude
@Brad said:
" About the controls:

I should have gone into more detail. Totally agree the mouse is the better option for things like aiming the bow and using the wizard's spells, but I got used to and pretty skilled with using the analog stick for those abilities in short order. On the other hand, I VASTLY preferred a gamepad for character control and platforming; I couldn't get used to WASD for the movement, so I'll side with a gamepad on the whole.

Oh, video review also coming soon.
"
Thanks for the clarification. Great review, Brad.
Avatar image for cyrax
cyrax

211

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By cyrax

The demo was fantastic. I'll get this eventually. There's already too many games I'm playing right meow.

Avatar image for brackynews
Brackynews

4385

Forum Posts

27681

Wiki Points

0

Followers

Reviews: 5

User Lists: 48

Edited By Brackynews
@phrosnite said:
" This might be a great game but it costs way to much. GiantBomb makes good reviews but do they take in account the cost of the games? If I were doing the review I would have taken away one star due to cost. 30$ is expensive for a game like that. I can't buy relatively old and better game that this for that money. "
I was thinking the same thing before I finished reading the review (since it was discussed on the Bombcast), but then I started thinking about subjective versus objective value.  Maybe I earn three times what you do, or maybe I earn less, but it's my decision if a game is worth its price. (It's normal for me to buy $60 titles once they approach $30.)  Whereas the controls, graphics, and finesse of the puzzles can certainly be assessed and compared objectively, by an experienced reviewer.  Also the odd mix of prices and release dates for this title is unusual, and it seems unfair to dock marks for cross-platform politics that the developer may have no control over with multiple publishers.

I do believe GB and most sites take the full retail price into account when reviewing, and Brad said waiting for PSN was a valid option.  Heavenly Sword comes to mind as the textbook example of a game that was both hyped and lived up to its production values, but it was maybe a third of the length that people wanted, and therefore didn't offer a good value compared to other games.  The ensuing debate over is your gaming-time worth MORE than $10 per hour was very interesting.  Well made games can certainly be overpriced, but you can't toss out a star based on price, only a certain expectation of value for the experience you get. (See The Orange Box and Braid)

How much fun/joy/time do I expect out of a $30 or $20 game?  Depends on the game.  In the case of Trine of course you can't rent it to completion, but there is a demo, which is more than we usually get for WiiWare, VC, or portable titles, for example.  And it's worth pointing out that North America has the cheapest game prices in the world, compared to retail in Japan, Australia, and the UK.

Finally I'll just come out and say anyone is an idiot for letting the price predetermine the quality of a game in their mind, without having even tried it, as you seem to indicate by saying "might be" and "like that".  If someone is a bargain-bin gamer, that's fine, go nuts on Steam or in Walmart.  I won't judge what you consider "value".  Complaining about the prices of games they've never played just makes them look like a cheap jackass.
Avatar image for uskomaton
uskomaton

82

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By uskomaton

While you're waiting for this game to appear in your retail locations, get their last game Shadowgrounds, it is pretty awesome as well and for those who like hard games, it's that too.
With Trine and Alan Wake (hopefully) coming this year it's great to be a finn :)

Avatar image for jimbo
Jimbo

10472

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By Jimbo

Totally my type of game, but I'm not paying £20 for something that is gonna be ~£12 on the PS3 in the US.

Sorry devs, I'm done with paying completely unjustifiable UK, PC and Digital Distribution tariffs.

Avatar image for brad
Brad

6955

Forum Posts

9601

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By Brad

Well said. And if $10/hour is the accepted value metric for video games these days, Trine on the PC clocks in at a cool $3.75/hour (at what I'd estimate is about an eight-hour length). It's as long as many $60 retail games and better than the majority of them--I can't stress how much fun I had with it--which equates to an acceptable value in my mind. Relative prices notwithstanding, I think most people would agree that eight hours of a brilliant game is preferable to 20 hours of an average one.


@Brackynews said: 

@phrosnite said: 

" This might be a great game but it costs way to much. GiantBomb makes good reviews but do they take in account the cost of the games? If I were doing the review I would have taken away one star due to cost. 30$ is expensive for a game like that. I can't buy relatively old and better game that this for that money. "

I was thinking the same thing before I finished reading the review (since it was discussed on the Bombcast), but then I started thinking about subjective versus objective value.  Maybe I earn three times what you do, or maybe I earn less, but it's my decision if a game is worth its price. (It's normal for me to buy $60 titles once they approach $30.)  Whereas the controls, graphics, and finesse of the puzzles can certainly be assessed and compared objectively, by an experienced reviewer.  Also the odd mix of prices and release dates for this title is unusual, and it seems unfair to dock marks for cross-platform politics that the developer may have no control over with multiple publishers.

I do believe GB and most sites take the full retail price into account when reviewing, and Brad said waiting for PSN was a valid option.  Heavenly Sword comes to mind as the textbook example of a game that was both hyped and lived up to its production values, but it was maybe a third of the length that people wanted, and therefore didn't offer a good value compared to other games.  The ensuing debate over is your gaming-time worth MORE than $10 per hour was very interesting.  Well made games can certainly be overpriced, but you can't toss out a star based on price, only a certain expectation of value for the experience you get. (See The Orange Box and Braid)

How much fun/joy/time do I expect out of a $30 or $20 game?  Depends on the game.  In the case of Trine of course you can't rent it to completion, but there is a demo, which is more than we usually get for WiiWare, VC, or portable titles, for example.  And it's worth pointing out that North America has the cheapest game prices in the world, compared to retail in Japan, Australia, and the UK.

Finally I'll just come out and say anyone is an idiot for letting the price predetermine the quality of a game in their mind,without having even tried it, as you seem to indicate by saying "might be" and "like that".  If someone is a bargain-bin gamer, that's fine, go nuts on Steam or in Walmart.  I won't judge what you consider "value".  Complaining about the prices of games they've never played just makes them look like a cheap jackass. "


Avatar image for duketogo
DukeTogo

1516

Forum Posts

626

Wiki Points

0

Followers

Reviews: 1

User Lists: 7

Edited By DukeTogo

Reminds me of Little Big Planet, but not gay.

The price is the only thing keeping me from buying it, $30 on steam is steep, especially since Steam has a reputation to lower the price right after you buy something.  $20 on PSN is a little better, but it's still a simple little game that is linear, if it had more depth and levels like a Metroid title I'd be all over it.

Maybe, I'll try the demo and see if I like it enough to buy it.

Avatar image for morrius
Morrius

5

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Morrius

You can see my review here: www.thesidequest.com

The last level of this game is horrendous. Everything up until that point is sublime.

Avatar image for bawathegamer
BawaTheGamer

94

Forum Posts

61

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By BawaTheGamer

Looks beautiful. May play it a year or so down the line.

Avatar image for insanepotato
InsanePotato

210

Forum Posts

4

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By InsanePotato

I liked it from the demo but the Monkey Island set got my cash this week ;). Trine can wait till a steam deal.