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Wolfenstein: The New Order

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Giant Bomb Review

100 Comments

Wolfenstein: The New Order Review

4
  • XONE
  • PS4

Wolfenstein: The New Order is smarter than a game called Wolfenstein probably has any right to be, yet it still manages to capture the hyperviolent spirit of its predecessors.

Wolfenstein: The New Order is a lot of things. First and foremost, it is yet another update of id Software's enduring Wolfenstein franchise, a series mostly defined by its core concept of you shooting Nazis in the face. That's certainly one piece of The New Order, but developer MachineGames builds upon that core idea in several different ways. All the copious blood splatter and limb-exploding tech is joined by greater focuses on characterization, on pulpy sci-fi stylization, and, most importantly, on memorable storytelling. Which isn't to suggest that The New Order is successful in all of these areas. The New Order never quite settles on a consistent tone, nor does it often seem willing to afford its much-better-than-average characters enough time to really establish themselves to the player. It's a game that often feels like it's in a gigantic hurry to get the player to the next bout of Nazi killing, often at the expense of the character and world building the developers were clearly striving for. Yet The New Order mostly succeeds by virtue of how good the moments of character and world building you do get are, and by how rock solid the gameplay tends to be.

Nazis need killin'? Time to call BJ Blazkowicz.
Nazis need killin'? Time to call BJ Blazkowicz.

The New Order once again puts you in the blood-soaked boots of William "BJ" Blazkowicz, the lump of gun-holding meat that has starred in pretty much every version of Wolfenstein ever made. At the start, Blazkowicz finds himself in the middle of a D-Day-flavored raid on a massive Nazi compound...in 1946. In this game's timeline, World War II is still raging, and the Nazis have suddenly started surging across Europe thanks to a wealth of terrifying new technology. Blazkowicz and his band of brothers are sent to destroy the base occupied by the Nazi war machine's current leader, General Deathshead. That mission goes terribly awry, and in the fallout, Blazkowicz is gravely injured by a piece of shrapnel that lodges itself in his skull. His living, but mostly comatose body is found and dropped off at a Polish insane asylum, where he spends the next 14 years in a vegetative state.

Flash forward to 1960, and Blazkowicz suddenly finds himself called into action after the Nazis decide to close the asylum by killing all the patients (and the kindly family that runs the place, for good measure). Alive, but still at least partially broken, Blazkowicz quickly disposes of the assault team sent to the asylum, only to realize just how far down the world has fallen. The Nazis won the war, and their tendrils extend to nearly every corner of the globe. Every major city has been nuked and replaced with grotesque concrete monuments to the Nazis' many successes, and what little resistance still exists has mostly been cornered or captured. This places Blazkowicz, a character primarily defined by his ability to kill anything with a swastika emblazoned upon it with swift aplomb, into an unfamiliar, deeply uncomfortable situation. As written in The New Order, Blazkowicz is essentially an antiquated weapon that's been left out to rust for too long, suddenly thrust into a theater of war that initially appears beyond his capabilities.

It's an interesting idea that, like too many ideas in The New Order, never feels fully explored. Blazkowicz comes with no shortage of gruff, brooding narration, in which he espouses half-formed ideas about this new world around him, how he fits into it, and what a life outside of war would even look like for someone like him. Most of this dialogue is actually kind of terrible, but the ideas they're built around are interesting, if rarely allowed much room to breathe. When Blazkowicz first awakes from his 14 years on the shelf, he's wobbly, out of sorts, and occasionally passes out for random bursts of time. Then, suddenly, he's mostly fine. What few instances we do get of him showing these sorts of symptoms are merely used as stylized segues for cutscenes. When it comes time for Nazi killin', Blazkowicz only ever falters when the player does. Instead of portraying him as the broken down war machine he's initially presented as, he mostly just operates as yet another all-too-capable first-person shooter protagonist. That's fine, I guess. It just feels like it betrays the more interesting concept of what the game apparently sees Blazkowicz as, versus what he actually is in practice.

Blazkowicz's fellow freedom fighters are a far more interesting lot, which is why it's a bit of a shame that you don't get a great deal of time with those personalities during the main game. Standouts include the crippled Caroline Becker (who players of 2009's Wolfenstein will most likely remember), the reformed Nazi Klaus, his ultra-strong, Hodor-like companion, Max, as well as one of two soldiers you fight with in the game's opening battle. You'll actually have to make a choice as to which of the two die during the end of that first level, a choice that has ramifications on how the timeline plays out. Those ramifications essentially boil down to some different allies appearing during the course of the game, as well as a few minor mechanical changes, but just in concept, it's interesting notion that I wish MachineGames had gone a little further with.

There are a number of memorable characters in The New Order, but few of them are given ample time to shine.
There are a number of memorable characters in The New Order, but few of them are given ample time to shine.

All of these characters have key roles to play in the main storyline, and some of those roles are pretty great. Unfortunately, the build-up to some of the best character moments is often lacking. Instead, most of your interactions during missions boil down to people telling you where to go and how to get there. The more interesting character stuff tends to fall into hurried cutscenes, quick bits of conversation while you walk around the rebel base between missions, and biographical information buried in the game's menus. At times, the script finds unexpected ways to make these characters seem like actual, genuine people, and at others, it seems to forget about them in favor of pushing you back into the action as quickly as possible. The actors who voice them do terrific work with the sometimes clumsy, overly expository dialogue they've been handed. In the few moments you are allowed to engage with these characters, you can see shades of The Chronicles of Riddick: Escape from Butcher Bay, and The Darkness, two games that the former Starbreeze developers that founded MachineGames previously worked on. Those are games revered as much for their strong character work as they are for their richly detailed worlds and tight, brutal gameplay. The New Order feels like an earnest attempt to fashion Wolfenstein into something much like them.

You especially get those Riddick/Darkness vibes when exploring The New Order's world. Though levels are generally more claustrophobic than in the Wolfensteins of old, there's ample reason to poke around where you can. Every environment is chock full of historical newspaper clippings, propaganda posters, hidden records (which feature Nazi Germany's take on pop hits of the era), and the like. Even just standing around and listening to conversations between other characters reveals more than you'd typically expect. The stuff you'll discover while exploring makes up for a lot of the details you'll miss if you only pay attention to the main story, and even if you don't feel like collecting, it's worth looking around just to take in the scenery. Granted, a lot of that scenery leans on the monochromatic and/or deeply depressing side. This is a harsh, fascist world built almost entirely out of concrete, after all, which doesn't leave a lot of room for variance in color schemes, nor visual splendor. Still, there are some memorable setpieces in The New Order and the overall look of the game is pretty great. It's not a visual powerhouse, but every environment feels distinctive, every character is nicely expressive, and the action runs at a mostly smooth clip on both the Xbox One and PlayStation 4.

As good as its characters and levels are, there's a nagging issue that pops up all throughout The New Order, and it's one of tone. No, nothing about the game is especially offensive, unless you just don't like copious amounts of gore, harsh war imagery, or looking at anything related to Nazis in general. The issue is consistency, or a total lack thereof. The New Order is a game that simultaneously wants to be a dark, introspective look at the depths of human cruelty, and a crazy, over-the-top alternate historical sci-fi caper. In one mission, you will find yourself working undercover in a concentration camp, watching people get tortured, hiding under a pile of emaciated bodies headed for the incinerator, and witnessing other similarly disturbing things. Not long after, you're chuckling as you find yourself rocketing off to a Nazi base on the goddamn moon. When the game does decide to go dark, it usually handles the subject matter with decent enough care, and it's not as if the crazier sci-fi elements negatively impact the game. If anything, The New Order is at its best when it decides to get really ridiculous, as in the aforementioned moon base level, which is one of the best missions in the game. It's just that The New Order never quite finds a good balance between its sillier side and its darker aspirations, which leads to some jarring tonal shifts when it lurches from one side to the other. You're never quite sure if you're supposed to be affected by the direness of the situation or just grinning at the insanity of it all.

It's forgivable if you opt for the latter. As much as The New Order strives toward emotional connection with the player, it's often at its best when it just decides to be a frenetic shooter. The New Order offers up no shortage of opportunities to kill lots and lots of bad guys, though how you choose to do so is surprisingly open-ended. If you're of an old school mentality, simply double-fisting two giant guns and blowing everything in your path into a cloud of blood and viscera is a completely sensible and satisfying way to go about things. Sometimes that's also a very difficult way of going about things, as alerting every nearby enemy to your presence often leads to a quick, brutal death. In combat mode, enemy AI is pretty sharp, meaning enemies will actually work together to try and flush you out if you're hiding behind cover. Sometimes, it's better to take a stealthy route. I know, I know, what is stealth even doing in a game like Wolfenstein? You'll be forgiven for assuming stealth mechanics in a game like this would be terrible, but they actually aren't. Whether you're using a silenced pistol or just a trusty knife, there's ample opportunity to sneak around and kill enemies without ever being spotted, and the game is surprisingly well designed for this kind of tactic. This is especially useful when dealing with commanders, who have the ability to summon reinforcements as soon as you're spotted. Enemy AI is a bit more, shall we say, generous, when they're not aware you're around, so it's completely viable to sneak your way through multiple sections of The New Order, and it's surprisingly fun to do so.

The action in The New Order is often exciting, even if the weapon variety isn't.
The action in The New Order is often exciting, even if the weapon variety isn't.

And if you don't, again, you can just shoot everything to death all the time. Sometimes I very much did, especially in The New Order's bigger, crazier levels. When you're in an intense firefight with a dozen or so enemies all bearing down on you, the chaos that results is both harrowing and highly entertaining. The only real letdown of the gunplay pertains to the weapons you're given. I never really fell in love with any of the guns in the game. Some, like the automatic shotgun, or the multipurpose laser cutter, can lead to some pretty spectacular deaths, and the shooting in general has a good, solid feel to it. I just kind of wish the weapons had been a little more out-there, I suppose. Considering how insane this retro-futuristic world is, with its speculative technologies and horrible death robots and whatnot, it's surprising to me that the guns you're given feel so utterly familiar. It's another case where the game tries to strike a balance between the realistic and the insane, and as a result, most of the guns just seem like slightly more futuristic versions of the same sorts of guns you'd find in any first-person shooter. The destruction that results from their use is certainly fun to watch unfold, though.

Giving credit where credit's due, Wolfenstein: The New Order is a great deal more ambitious than you would ever expect yet another Wolfenstein reboot to be. This is a game that could have easily just slapped another quick-and-dirty Nazi invasion plot together and leaned entirely on the shooting of things to get by. Instead, MachineGames has obviously gone to great lengths to turn The New Order into something more than that. It tries to create stakes that go beyond the basic scope of "kill those bad guys because they're bad," and even when it fails to completely take advantage of those stakes, there's still enough excitement, enough intrigue, enough humanity in its story to keep you interested. Even if its ideas only scratch the surface of something deeper, Wolfenstein: The New Order still delivers an experience well worth your time.

Alex Navarro on Google+

100 Comments

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BrotherOlder

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Edited By BrotherOlder

Can't wait!

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Seiru

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Too bad you have to support Zenimax to play this.

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skynidas

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aaaaapproved!

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deactivated-5b43dadb9061b

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@seiru said:

Too bad you have to support Zenimax to play this.

Better stop buying most of the things you do do in life because believe it or not, they're owned by someone whose opinions and ways of doing things you won't agree with.

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AMyggen

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Edited By AMyggen

This game actually looks really good.

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mrfluke

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Edited By mrfluke

So this was ex starbreeze people, I'm going to guess this was the darkness team, as the strengths of this game are similar to the darkness

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ironscimitar

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Edited By ironscimitar

Well deserved.

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BeardyDuck

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@mrfluke: Yep, it was the Starbreeze that developed the Riddick games and the first The Darkness. The Starbreeze that was good.

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IndridCipher

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they really have to feel good about this game. Great Reviews, seems like a lot of interest in the game but the big question.. how much will it sell? I'm very curious.

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splodge

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@seiru said:

Too bad you have to support Zenimax to play this.

Better stop buying most of the things you do do in life because believe it or not, they're owned by someone whose opinions and ways of doing things you won't agree with.

Such a strange attitude. IF the game is good, does it not deserve support? Also... Do you have any idea how many people died in territorial wars over lithium mines, all so you can have your smartphone? Such silliness.

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fargofallout

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I had no expectations of this game being anything other than a lazy use of an existing IP to push out another FPS. It's getting much better reviews than I thought it would - I might have to give it a shot.

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Mister_V

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Great review and I'm glad Alex liked this. Had no interest in this game before the reviews but I'm defiantly going to check it out. this looks like it might be my kind of dumb.

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Seiru

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@seiru said:

Too bad you have to support Zenimax to play this.

Better stop buying most of the things you do do in life because believe it or not, they're owned by someone whose opinions and ways of doing things you won't agree with.

Yeah I better stop caring about anything because I can't care about everything. Solid logic.

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HellknightLeon

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What?!? I.... I... have to play this now. X.X

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Edited By billyok

@seiru said:

Too bad you have to support Zenimax to play this.

Of all the products you own that you feel weird about, THIS is the one?

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hfm

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@seiru said:

Too bad you have to support Zenimax to play this.

Perhaps you could actually tell us why supporting Zenimax is a bad thing? Statements like these usually require some type of supporting opinion.

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deactivated-5b43dadb9061b

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@seiru said:

@everettescott said:
@seiru said:

Too bad you have to support Zenimax to play this.

Better stop buying most of the things you do do in life because believe it or not, they're owned by someone whose opinions and ways of doing things you won't agree with.

Yeah I better stop caring about anything because I can't care about everything. Solid logic.

Why thank you!

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civid

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I've played and loved all of the Wolfenstein-games and while they're most certainly silly and had a pulpy sensability to them, I never saw them as 'stupid'. The 2009 Wolfenstein is flawed, but fairly ambitious, Wolfenstein 3D was pretty much revolutionary and Return to Castle Wolfenstein is still to this day my favorite FPS game of all time. I don't really see why one should be surprised that a game in this series is ambitious and well made since all of them have been.

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Seiru

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@hfm said:

@seiru said:

Too bad you have to support Zenimax to play this.

Perhaps you could actually tell us why supporting Zenimax is a bad thing? Statements like these usually require some type of supporting opinion.

A bit salty today about their lawsuit against Oculus.

I understand the points other people are trying to make against such a mentality, but pointing out perceived hypocrisy on my part isn't exactly a valid argument against not wanting to support Zenimax.

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NeoCalypso

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Edited By NeoCalypso

So as it stand every 3d Wolfenstein game has been pretty decent. When do people(and I'll readily admit I did this myself with this release [and the previous one] despite really like the last game) stop immediately thinking the worst and start giving the series the benefit of the doubt? Cause it seems like everyone was ready to write this off as soon as they really started showing it off.

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extintor

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I'm really enjoying this game so far. As with Metro last year, it goes to show that multiplayer doesn't have to be added to every FPS to make it worth the purchase.

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benpicko

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@seiru said:

@hfm said:

@seiru said:

Too bad you have to support Zenimax to play this.

Perhaps you could actually tell us why supporting Zenimax is a bad thing? Statements like these usually require some type of supporting opinion.

A bit salty today about their lawsuit against Oculus.

I understand the points other people are trying to make against such a mentality, but pointing out perceived hypocrisy on my part isn't exactly a valid argument against not wanting to support Zenimax.

:^)

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DarkPants

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I've been having a lot of fun with this so far

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realkman

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@seiru said:

Too bad you have to support Zenimax to play this.

Indeed, sixty dollars on PC too.

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Vuud

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I wasn't expecting 4 stars.

But a game that allows such a huge quantity of dumping definitely has my interest.

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paulunga

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So as it stand every 3d Wolfenstein game has been pretty decent. When do people(and I'll readily admit I did this myself with this release [and the previous one] despite really like the last game) stop immediately thinking the worst and start giving the series the benefit of the doubt? Cause it seems like everyone was ready to write this off as soon as they really started showing it off.

You're right, I have enjoyed every single Wolfenstein to date (the shooter ones, not the weird stealth adventure games). I'm not sure why I don't have that high of an opinion of the series, it obviously deserves it. Man, I've played so much multiplayer Return back in the day...

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@beardyduck: Syndicate and Brothers were both excellent games as well.

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Scratch

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I just bought it on steam. Excited to play it over the weekend.

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xxDrAiNxx

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Loving it so far!

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Justin258

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Edited By Justin258

I've been enjoying Wolfenstein The New Order a whole lot. I've only just made it to the concentration camp, though, and I can see where the tone is kinda shaky.

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davosplat

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@xxdrainxx: Same here! I was really ready for a good meaty single player FPS. I am curious what platform other duders are picking though...PS4? XOne? PC?

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@mrfluke: Yep, it was the Starbreeze that developed the Riddick games and the first The Darkness. The Starbreeze that was good.

man the darkness has one of the most underrated mature stories of the last generation, good on that team getting more work, ill buy this game just to support them.

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NTM

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Yeah, cool. I played the game for about nine hours last night, and would have gone further if I didn't feel I needed sleep before work, but so far, I think it's a really good game, and would have been surprised if this got lower than four. After I'm done on the internet, I think I'll go finish the game.

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Edited By realkman

That bloody guy looks like someone.

No Caption Provided

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gomezar7

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Thanks Alex, been waitin' on your review.

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Senate4242

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I was ready to ignore this game as generic shooter #2342423, until I learned 2 things:

1. No tacked on multiplayer

2. Even if the gunplay is a little stale, the story and environment are interesting.

The Quick Look and review sealed the deal. Thanks Alex!

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Edited By bybeach

@realkman said:

@seiru said:

Too bad you have to support Zenimax to play this.

Indeed, sixty dollars on PC too.

I bought it. So far I am enjoying it.

While I do not know the bottom line about the Oculus suit, I am never happy about spending 60.00 on a Pc video game. Jeff seems to think otherwise I get the impression. It's one of the few things, like his review of Wolfenstein 2009, that I disagree with.

Spending $60.00 makes me butt-hurt. But I did it, and I have spent 60.00 on a Pc game before.

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Dryker

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@xxdrainxx: Same here! I was really ready for a good meaty single player FPS. I am curious what platform other duders are picking though...PS4? XOne? PC?

That's the quandary I've been faced with since the advent of the current consoles. On one hand, you've got the superiority of the PC version. And on the other, I sure would like to play something on my shiny new box. I bought Titanfall on XBone, but only because I thought it was exclusive (although, my Friends are on that one, too). So, to answer your question, most likely PC. Through Steam. Once the price drops a bit. No Brainer.

Consoles may, in fact, be dead after this generation.

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StingingVelvet

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Edited By StingingVelvet

I'm really just so done with linear and cinematic shooters. It sounds fun, maybe I'll play it someday, but after watching the quick look and reading some reviews I just feel really "meh" about another ride of this nature.

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Edited By RedactedProfile

I'm pleasantly surprised, I was ready to pass this game off as just another ho-hum shooter, but it looks genuinely interesting enough to play through at least once

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ghost_cat

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I could care less about how uninspiring the weapons are, as long as the shooting feels awesome. Like Max Payne 3: nothing crazy about the shooting or mechanics, but goddamn did the shooting felt amazing!

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Klager

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Edited By Klager

@realkman said:

That bloody guy looks like someone.

No Caption Provided


He sure does...

No Caption Provided

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TreeTrunk

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Edited By TreeTrunk
No Caption Provided

I got my copy. Have you?

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ScrambledGregs

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Alex got to review a good game? Every time this happens I imagine he feels like it's his birthday.

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Strife777

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Edited By Strife777

I really wasn't sure about this game, but I think I might get it after all.

I'll probably wait a bit though, considering it's $70 in Canada right now.

Good review Alex.

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@scrambledgregs: haha so true...but Im really looking forward to playing this game with a buddy! The old "swap the controller when you die" mentality works well with SP games like this. I bet the DLC down the line will be very cool for this game, cant wait to try it out! My PC can only run this on low settings, so I wont get too into it so I can get it for PS4 down the line and do the game proper justice.

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Edited By clush

I'm really just so done with linear and cinematic shooters. It sounds fun, maybe I'll play it someday, but after watching the quick look and reading some reviews I just feel really "meh" about another ride of this nature.

Not sure what you mean with linear and cinematic, but this game is nothing like call of duty. It's not some heavily scripted critical path railway kind of deal, it's way more oldschool than that. NOLF comes to mind as something to compare it to, gameplay wise.

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SkipperSonne

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Kind of wish I pre-ordered and got the rebate bonus sorts of things many places were giving. Now I'll wait instead of paying the full $60.

Onward, to the steam sale!

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valeo

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Edited By valeo

There is no way this game is worth $80 AUD.

$20, max. Quick look made the game look horrible, in my opinion. A bit like a game from 10 years ago that has been updated in HD. (and the sound downgraded)