004
Blight Club
03/27/24
GrubbSnax
833: CUTTER SLADE
Giant Bombcast
The Community Spotlight 2024.03.23
The Community Spotlight 2024.03.16
The Community Spotlight 2024.03.09
Game » consists of 0 releases. Released July 1987
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Games that are divided into daily (or nightly) chapters.
Environments cycle between day and night, often with effects on other aspects of the game.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
A persistent world is a game environment that is permanent and dynamic. This is seen in many MMO's.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
The game incorporates a real time game clock, where one hour in game is equal to one real world hour.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Use your keyboard!
Log in to comment
Log in to comment