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Game » consists of 2 releases. Released Feb 17, 1995
A Palette Swap is when two or more characters share the same style sprite or character model with only minor color or cosmetic changes. Although visually similar, palette swap characters may have very different moves and personalities.
Persistent bullet holes allows players to shoot holes into walls without them disappearing right away. This feature added realism to first person shooters, as well as the ability to draw smiley faces.
The permanent existence of one's body after death.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
Player versus Player, commonly abbreviated as PvP, is a gaming term that originated in MMOs to refer to gameplay in which players fight against other player controlled characters.
The act of mimicking a dead body in order to fool an adversary.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A Random Number Generator (hence RNG) is a system designed to randomize a sequence of numbers. Most games technically use a table of 'random' numbers, simulating random chance.
Technique for detecting intersection of an object and a line in virtual space.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
A Rocket Jump uses the explosive force of a rocket to launch the player high into the air, usually at the expense of some of his health.
A Secret area is a place hidden that few will find unless they know where to look.
Games which contain secret areas that are hidden within other secret areas.
Shakey Cam is the use of shaking the camera in a game in order to give the feeling of chaos, disorientation or realism. It is usually used in action games when moving at fast speeds or when a large impact or explosion occurs.
A popular concept from the 1990's that let players get more of a taste for a game than a mere demo.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Whether it's Super Scaler or Mode 7, growing and shrinking sprites/textures is a concept often used in sprite-based games. It was a popular technique used to create three-dimensional games with sprites, mostly during the 16-bit to early 32-bit eras. Sprite-scaling was an early form of 3D texture-mapping.
The first weapon that is acquired in a game. It's usually a handgun or melee weapon, is unbreakabe and carries unlimited ammunition. It's also the perfect "emergency weapon".
Whether by item or otherwise, temporary invincibility provides the user a brief moment where they are impervious to attack.
Terrorists can be found terrorizing people all over the world of video games. While there is no consensus on how to define the term "terrorism", terrorists are generally considered to be people who express their ideals through violence.
Games that conclude with a screen displaying "The End" or a variation thereof, such as "Fin."
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
Deathtraps that alternate between being active and inactive. Usually unavoidable in active state.
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
An Unwinnable State occurs either due to a glitch or by designer choice, when the player's actions make it so that the game can no longer be completed. However, the game continues as though it is still possible to finish and win.
A visual obstruction is an extra layer added to the player's viewpoint. Most common in first person games to add to the notion that you are looking through a character's eyes. Obstructions include blood, water and ice crystals.
The Wolfenstein 3D engine is the first in a long line of FPS engines by id Software that was used for several games between the years of 1991 and 1995.
Lasting from 1939 to 1945, The second World War was a conflict between the Allies and the Axis. It was the most devastating conflict in human history.
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