I'm glad they have included Classic Risk to the options but there isn't enough freedom regarding house rules. There are a couple of notable differences between their rules and those I have played to for 20 years. Firstly in my experience every turn you choose whether or not to draft in units OR attack. Never both - unless they come from holding continents or cards in which case they're "free". Also we've always played a card rule where every set has a different value (cannons 4, infantry 6, cavalry 8, one of each 10) without the lame cashing in cards for 40 units like it is in the new rules.
Whether or not people agree with these rules, I think they should have included the option to tinker with them. As such I'm not going to be buying this now.
RISK: Factions
Game » consists of 3 releases. Released Jun 23, 2010
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