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Game » consists of 6 releases. Released Nov 03, 1997
A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
Running at 60 FPS is standard for arcade & PC games, but hardware restrictions of consoles often force developers to aim for lower framerates in order to preserve visual detail or allow greater scale. 3D console games hitting 60 FPS are thus uncommon, though the trend of re-releasing games on newer hardware has technically resulted in more 3D console games hitting 60 FPS.
An Air Combo differs from a Juggle in that the character jumps up to meet his enemy. Instead, they launched them and then attacks their opponent in the air.
Athletes are people that play sports, anything from baseball to football to track and field. Athletes in video games typically give gamers a chance to hit that home run or kick the winning goal that normally would take years of training to do.
Combos where constant inputs from the player aren't required. All that is required is that the first hit connects and then the Combo will play out until it is completed, or the player on the receiving end escapes.
Every school has a king or queen. They might be a star athlete or just the coolest guy around, either way they're the most popular student at school.
The ability to stop or reduce the damage from an oncoming attack.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
AI Bots are computer-controlled game characters that substitute for characters that are otherwise typically played by a human, and are most commonly found in multiplayer games.
A boxer is someone who participates in the sport of boxing.
Button Mashing is a term used to describe gameplay where certain skills can be only realized explicitly through mashing buttons, a reckless player trying to get results or when the game rewards the player(s) who bash buttons the fastest. The latter example is common in Party Games.
A common fighting game mechanic that allows you to link normal attacks into a combo. Also known as a Dial-A-Combo.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
Also referred to as block damage, chipping takes place when characters take damage even when blocking. Most commonly associated with fighting games.
A character in a game who uses unorthodox moves, and who likes to play 'practical jokes' on opponents. This makes losing to him/her all the more humiliating.
Typically found in fighting games, combos are a series of strung-together moves.
The continue is a classic gaming concept, and usually arises when the player "dies" or fails in the game. Usually some loss is tied to a continue, in a form of a "life" or something of other value.
Games that give the player only a limited amount of time to choose whether to continue or not. This concept is most often seen in arcade titles and their home ports.
A crossover occurs when a character from one franchise makes a special appearance in a game from an unrelated franchise. Some games are specifically designed to be crossovers that bring together characters from two or more franchises.
The 1998 Electronic Entertainment Expo (E3) took place at the Georgia World Congress Center in Atlanta, Georgia on May 28-30.
A flawless victory is a victory in which the winning player has incurred no loss of health, or in other uses, like Unreal Tournament III or Fury, no points scored against the winning team.
"Hand to hand. It is the basis of all combat." -Gray Fox
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
The Izuna Drop's origin began in the 1969 manga called Ninpu Kamui Gaiden OP (The Legend of Kamui). Kamui learned this move from watching weasels leap from trees and attack birds. Many fictional ninja and/or video game characters use Kamui's move to this day, such as Vega (Street Fighter), Ryu Hayabusa (Dead or Alive / Ninja Gaiden), and Kage-Maru (Virtua Fighter).
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Karate is an umbrella term for a wide range of martial arts originating in pre-Japanese Okinawa.
Martial arts are a popular set of skills that many video game characters possess. Martial arts are the cornerstone of any fighting game, and have influenced many platforming and adventure games.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
A fighting game concept in which a player using a particular character can fight against either the CPU or another player using the same character.
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