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Game » consists of 5 releases. Released Nov 22, 1994
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Hand-drawn or computer-generated animation.
Games which the creative minds, or rather their marketing departments, saw fit to put their name on the box.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
When developers and publishers can't resist putting themselves in their games, either in the title or actually within the game itself.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
This concept is for games where at least one of the main characters is female.
Magical creatures made of stone, resembling the grotesque statues commonly part of Gothic architecture such as the Notre Dame cathedral in Paris.
General MIDI (also known as GM or GM 1) is a standardized specification for electronic musical instruments that respond to MIDI messages. It is used in the large majority of older DOS and Windows games.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
Infinite Pockets are a system of inventory often found in adventure games. The player character's pockets seem to be of an infinite size, capable of holding anything from peanuts, to garden rakes, to spare tires, yet none of this is reflected on the character.
Usually found in adventure games, when players combine two or more items to create one or more new items.
Point and click is an interface featured in a specific kind of adventure game, where players click on objects and characters to interact with them.
Main characters in games who hold leadership positions for a nation, world or planet.
Games that allow items to be rotated; this can be used to reveal information about certain objects for the purpose of puzzle solving.
Monarchs and their families.
SCI stands for Sierra's Creative Interpreter and was a tool developed by Sierra On-Line to replace the AGI (Adventure Game Interpreter) engine. Games created with SCI featured more colors (from 16 up to 256) and higher resolutions (from 320x200 up to 640x480), as well as sound card support.
These games are designed to be played by one person, and one person only.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Trolls are a mythical race of creatures that have been interpreted many different ways in games.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
Witches are women who can perform magic. There can be good witches and bad witches.
Zombies, more accurately called the walking dead, are reanimated corpses who feed on the living, and have become a ubiquitous video game enemy. They often move slowly, but can be deadly in large numbers, which is unfortunately how they tend to travel. Shotgun time!
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