Rock Band 2
Game » consists of 7 releases. Released Sep 14, 2008
Harmonix, MTV Games, and EA return with the sequel to Rock Band. Rock Band 2 ships with 84 on-disc songs, 20 free downloadable songs, compatibility with all DLC, and the ability to import most songs from the first Rock Band.
User-Created Content Coming For Rock Band
Despite having a large number of blackmail-worthy photos of a Harmonix employee, I've yet to get any songs by my band, Midnight Brown, in the Rock Band download store. Tragic, I know. But the good news is that I don't need to go through that whole process anymore, because Harmonix has unveiled plans to allow average songwriting copyright holders like me to plot out my own note charts and place my music in a separate community store governed by the same style of community moderation used by Microsoft's XNA-based Indie Games program.
According to Billboard, the program is called the Rock Band Network, and it's currently in a closed beta, with a planned public beta coming in August and a launch on Xbox 360 before the year is out. MTV's saying that it's expecting to bring popular tracks from this program to the PlayStation 3 and the Wii, but since this whole thing currently hinges on the Xbox 360's XNA Creator's Club setup, the Network store will be 360-exclusive at first.
While this seems great for the individual songwriters and performers out there who own the rights to their content, have their masters, and are down to do it themselves, this will also allow labels that want to be a part of Rock Band to process their entire catalog, sidestepping the weekly track downloads that will continue to make their way into the main Rock Band store. It sounds like Harmonix will make some portion of their community available for hire by people or companies who have the music, but don't want to plot out the gameplay themselves. Billboard also spoke to the head of Sub Pop, which plans to make its biggest releases over the last couple of years as well as all of its upcoming fall releases available through Rock Band Network.
Once the work is complete, it's submitted and checked for to ensure that all the proper copyrights are in place, as well as for explicit lyrics or gameplay issues. Once approved, the tracks can be sold via the Network store for somewhere between 50 cents and $3, and the user/label/copyright holder's cut is 30 percent of the sale price.
The software used to actually take the split master tracks (or "stems," if you will) is a custom version of Reaper, from Cockos. In addition to setting up all of the note charts, you'll also be able to use Reaper to set up the lighting, camera angles, and default characters used in the background.
OK, this whole thing sounds seriously awesome and feels like the correct way to allow user-generated content in a music game. The whole sampled, MIDI sounding thing that Guitar Hero added in World Tour resulted in a bunch of people just continually uploading different "rockin'" versions of Super Mario Bros. music. Rock Band Network will obviously have a significantly higher barrier to entry, but if the end result is actual, real music that has the potential to be an additional revenue stream for smaller acts out there, that higher barrier seems like it's totally worth it. For more detail, check out Billboard's story. We'll have more as it becomes available. Meanwhile, I'm going to go start blackmailing someone to get into that closed beta...
[UPDATE] Harmonix has launched its official site for the project at http://creators.rockband.com/, complete with a video that details how RBN will work.
Despite having a large number of blackmail-worthy photos of a Harmonix employee, I've yet to get any songs by my band, Midnight Brown, in the Rock Band download store. Tragic, I know. But the good news is that I don't need to go through that whole process anymore, because Harmonix has unveiled plans to allow average songwriting copyright holders like me to plot out my own note charts and place my music in a separate community store governed by the same style of community moderation used by Microsoft's XNA-based Indie Games program.
According to Billboard, the program is called the Rock Band Network, and it's currently in a closed beta, with a planned public beta coming in August and a launch on Xbox 360 before the year is out. MTV's saying that it's expecting to bring popular tracks from this program to the PlayStation 3 and the Wii, but since this whole thing currently hinges on the Xbox 360's XNA Creator's Club setup, the Network store will be 360-exclusive at first.
While this seems great for the individual songwriters and performers out there who own the rights to their content, have their masters, and are down to do it themselves, this will also allow labels that want to be a part of Rock Band to process their entire catalog, sidestepping the weekly track downloads that will continue to make their way into the main Rock Band store. It sounds like Harmonix will make some portion of their community available for hire by people or companies who have the music, but don't want to plot out the gameplay themselves. Billboard also spoke to the head of Sub Pop, which plans to make its biggest releases over the last couple of years as well as all of its upcoming fall releases available through Rock Band Network.
Once the work is complete, it's submitted and checked for to ensure that all the proper copyrights are in place, as well as for explicit lyrics or gameplay issues. Once approved, the tracks can be sold via the Network store for somewhere between 50 cents and $3, and the user/label/copyright holder's cut is 30 percent of the sale price.
The software used to actually take the split master tracks (or "stems," if you will) is a custom version of Reaper, from Cockos. In addition to setting up all of the note charts, you'll also be able to use Reaper to set up the lighting, camera angles, and default characters used in the background.
OK, this whole thing sounds seriously awesome and feels like the correct way to allow user-generated content in a music game. The whole sampled, MIDI sounding thing that Guitar Hero added in World Tour resulted in a bunch of people just continually uploading different "rockin'" versions of Super Mario Bros. music. Rock Band Network will obviously have a significantly higher barrier to entry, but if the end result is actual, real music that has the potential to be an additional revenue stream for smaller acts out there, that higher barrier seems like it's totally worth it. For more detail, check out Billboard's story. We'll have more as it becomes available. Meanwhile, I'm going to go start blackmailing someone to get into that closed beta...
[UPDATE] Harmonix has launched its official site for the project at http://creators.rockband.com/, complete with a video that details how RBN will work.
" Now nothing can stop the deadly robot vampire. "I just want to rub my cat belt buckle.
So, will we have to pay loads of money for the software to actually do this? I'm not interested in distributing my own stuff to the world, but if I could use this to play around with and put my own songs onto my own 360, I'd give it a spin.
Edit -- Hm, I suppose it must need an XNA subscription.
Wow. Excellent idea. It's such an awesome promotional tool for small bands to tell their audience they can get their music as a CD, digital download, and as Rock Band tracks.
Harmonix already kicked off a trend of players trying real instruments, and now they have a chance to positively affect the music industry by giving smaller bands better tools. Awesome.
This may be insanely cool... or just really disappointing. I really, REALLY, just want a "create your own chart, add music to it yourself" like I could chart out any song, plug in my MP3 player, press play, and go along with it. I mean, I spent like 5 hours on this one chart for Frets on Fire and never used it... cause mostly Frets on Fire is a pile of steaming crap.
So if you're a fan of Mastodon and like their song Capillarian Crest for it's ball-to-the-wall awesomeness send me a PM and I'll get you a way to see my chart.
"lmao u tell him!!IM Conversation With Alex Navarro This Morning
"
Ryan: so still no cursing, I assume?
Alex: still no cursing.
Ryan: fuck you.
" Sounds pretty sweet, but I definitely don't have the musical chops to do anything but download and play. Midnight Brown in RB? That's a winner.But don't kid yourself, Jeff. The market will be flooded with SMB music. "Um...no. It's not the type of thing where people can just make stuff and post it. It goes through moderation and copyright checks first and then Harmonix decides whether or not to post it. This will be real, recorded music. This will also be AWESOME.
the thing with user created charts or songs all-together, is that people just don't want to learn an entirely new system. But there are lots of people who want to play songs that aren't on rockband, or feel than can do a better job of charting songs that already exist on rock band. I'm not one of them, but this isn't exactly something new. Having played Stepmania for years now, i've never attempted to create my own charts, but i do appreciate the people who do take the time to make fun step charts (that fit with the music) that I can download and play for myself. It'll take some time but sooner or later people will want more than the official releases and will either start downloading user-created content or make their own.
every giantbomb user who owns rock band needs to buy the midnight brown tracks when they come out, let's see if we can't get them on whatever top 10 download thing this service will inevitably have.
" @skrutop said:Oh, thank God for that." Sounds pretty sweet, but I definitely don't have the musical chops to do anything but download and play. Midnight Brown in RB? That's a winner.But don't kid yourself, Jeff. The market will be flooded with SMB music. "Um...no. It's not the type of thing where people can just make stuff and post it. It goes through moderation and copyright checks first and then Harmonix decides whether or not to post it. This will be real, recorded music. This will also be AWESOME.
"
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