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This happen when a player fires a rocket/missile launcher in a game, the back of the rocket launcher throws some dangerous flames.
Biological mechanisms grown in Mental's bio-tanks. They are adjusted to attack without thinking.
Bullet Bills are enemies in the Mario franchise. They are one of the games' more challenging enemies.
Imperial Knights that have aligned themselves with Chaos, fighting against the Imperium they once served.
This guy was originally the boss of Doom's Episode 2, but they would become a normal enemy in Doom II. They are the most powerful enemy in the series.
In most shooters missiles are indestructible, but there is games where they can be destroyed by projectiles
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Fireworks are a form of incendiary rocket designed to explode "gently" in bright colours and cause no damage, traditionally set off to mark festive or historic events.
Heavily armored robots made by Baxter Stockman and Shredder in the canon of the 2003 TMNT cartoon and its tie-in games
Gibs (giblets) are, basically, what's left of someone after they make contact with an explosive object or powerful weapon. They can be seen in games such as Doom, Quake, Team Fortress 2 and many, many more.
Also called the Questor Imperialis, Imperial Knights are massive, heavily armed war machines piloted by nobility of knightly houses. One does not simply "pilot" these machines; one must bond with them first.
Kaiju is the Japanese term for monster or strange beasts, commonly associated with giant monsters such as Godzilla. Kaiju appear as enemies in games, but just as often they are controlled by the player.
An effect or ability that pushes an object or person away. Often found in, but not limited to, explosive weapons.
Characters that transport themselves via missiles.
The presence of different kinds of ammunition that pose advantages depending on situational needs. They vary on a per-game basis, but popular types include incendiary and armor-piercing.
In the sky or in the blackness of space, these guys can get you from one place to another, and maybe blow up a few bad (or good) guys along the way!
A Rocket Jump uses the explosive force of a rocket to launch the player high into the air, usually at the expense of some of his health.
A rocket start is an element that appears in most fictional racing games; it is an important technique to gain boost at the start of a race by accelerating at the right time. This technique is inspired by the Mario Kart series. It is also used in other games, too!
AI controlled Tanks from the Ghost in The Shell universe
Vehicular combat combines driving and combat to form a unique fast paced action game. Many games are purely vehicular combat based (e.g. Twisted Metal or Vigilante 8) or can contain have sections for such combat (e.g. Halo or Mass Effect).
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
Lasting from 1939 to 1945, The second World War was a conflict between the Allies and the Axis. It was the most devastating conflict in human history.
A devastating future war in many game's narratives. Some games take place in a post-World War III setting where humanity struggles to live with the consequences of WWIII, while other games are centred around preventing global warfare from ever happening.
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