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Overview

No Caption Provided

Rogue Legacy is a 2D medieval-fantasy side-scrolling action-adventure platformer developed and published digitally by Cellar Door for the PC on June 27, 2013. It received Mac and Linux support on October 15, 2013, was ported to the PlayStation 3, PlayStation 4, and PlayStation Vita (all released via PlayStation Network) on July 29, 2014, and was ported to the Xbox One (with assistance by Abstraction) on May 27, 2015.

Combining elements of Metroidvania and roguelike games, players explore the procedurally-generated Castle Hamson (each with four areas of varying difficulty) as a valiant knight to accumulate gold coins (from enemies and environmental objects) and attempt to defeat the four bosses residing in each area of the castle. Once the knight dies (and they will), their lineage lives on with a choice of one of three randomized descendents (each with their own class, gender, and "special" traits, such as gigantism, color-blindness, or Irritable Bowel Syndrome).

While the castle is procedurally re-generated for each heir (unless it's "locked down" by the Architect for a fee), the descendent can use the gold earned by their predecessor to buy additional character classes, persistent upgrades, new unlocked gear, and unlocked ability-modifying runes (all of which are persistent for the entire lineage). However, the castle's gatekeeper (Charon) takes all (or most, depending on upgrades) of the heir's leftover gold as a fee for entering the castle.

The game received some updates throughout 2013 (mostly bugfixes), the last being the major v1.2 patch (adding five challenging boss "remixes", one secret class, four additional traits, 28 new room types, the ability to reduce shader effects, and new Steam achievements).

Classes

ClassHealthManaStrengthIntelligenceNotes

Barbarian

Barbarian King / Queen

150%50%75%100%Special: Barbarian Shout - knock back enemies and destroy projectiles.
Dragon40%25%100%100%

Infinite Flight

Automatic Mana Regeneration

Throws Fireballs instead of attacking.

Knave

Assassin

75%65%75%100%

Special: Mist Form - turn invisbile and become immune to damage.

+15% Critical Chance

+125% Critical Damage

Knight

Paladin

100%100%100%100%Special: Guardian Shield - block attacks from any direction.

Lich

Lich King / Queen

35%50%75%150%

Special: HP Conversion - convert half of Max Health into Max Mana

Every kill grants +4 Max HP

Mage

Archmage

50%150%50%125%

Special: Spell Cycle - switch between three spells.

Every Kill grants +6 Mana

Miner

Spelunker / Spelunkette

50%50%75%100%

Special: Headlamp - removes darkness filter in Dungeon.

+30% Gold Earned

Can see location of chests in unexplored areas of the map.

Shinobi

Hokage

60%40%175%100%

Special: Replacement Technique - replaces self with a log, and teleports forward. (Reference to the substitution jutsu from the popular anime series Naruto.)

No critical hits

Spellthief

Spellsword

75%40%75%100%

Special: Empower Spell - casts a more powerful version of equipped spell, does double damage.

30% of damage is converted into Mana

Note: All values are listed as a percentage of the base stats (Knight / Paladin).

Traits

Trait NameGame DescriptionEffects
VertigoWelcome to barfs-ville.Inverts the screen.
DwarfismYou never get to ride rollercoasters.

The character is about half-size and can get through small passages around the castle.

HypergonadismYou're perma-roided. Attacks knock enemies further.The character's sword attacks have extra-strong knockback.
O.C.D.Must. Clear. House. Break stuff to restore MP.The character gains 1 MP for each object destroyed.
DementiaYou are insane.False enemies appear that don't do damage and can't be damaged.
EctomorphYou're skinny, so every hit sends you flying.The character suffers a large amount of knockback when hit.
DyslexiaYou hvae trboule raednig tinhgs.Scrambles all but the first and last letter of every word.
HypochondriacYou tend to EXAGGERATE.When the character takes damage, the damage number shown is much higher than the actual value.
Muscle Wk.You have weak limbs. Enemies won't get knocked back.Enemies aren't knocked back when hit.
NostalgicYou miss the good old days.A sepia filter is applied to the graphics, and the first loading screen says "Reminiscing".
Eid. Mem.You remember things with extreme clarity.Enemy locations are tracked on the map.
Tunnel VisionNo peripheral vision.No warning indicators for off-screen projectiles.
SavantYou are very talented. With a few issuesThe character's spell changes to a random new one each time it's used.
GayYou like the ladies. / You're a fan of the man.No apparent effects.
I.B.S.Even the most valiant heroes can suffer from irritable bowels.Random fart noises occur.
ADHD

So Energetic!

You move faster.

The character moves much faster.
E.D.S.You are very flexible.The character can change direction while attacking.
AlektorphobiaChickens freak you out.Chicken legs are replaced with headless chickens that run around, dealing minor damage, until they are killed and turn into a normal chicken leg. Chickens appear slightly more often than chicken legs do for other characters.
AlzheimersYou have trouble remembering where you are.The main map no longer works and is replaced by question marks. The mini map remains functional.

Ambilevous

You've got two left hands, and can't cast spells properly.Projectile spells emit from the character's back when cast.
BaldnessThe bald and the beautiful.The character is bald, and the first loading screen will say "Balding" rather than "Building".
C.I.P.Congenital Insensitivity to Pain. Know no pain.The health bar is invisible.
Color BlindYou can't see colors because of monochromancyThe world is entirely black and white.
Coprolalia%#&@!The character swears when hit, and his/her Last Words are a curse rather than a hint. Also reduces recovery time.
DextrocardiaYour HP and MP pools are swapped. Who knew?HP and MP bars swap positions and values.

Locations

Castle Hamson

Castle Hamson is the first area the player enters with each character, and is connected to the other three areas. It also contains the door leading to the final boss as the player enters. The area's boss is Khidr.

The Forest

The Forest is to the far right of the Castle, and is the third most difficult area. It is the only exterior area of the four, but it is segmented into 'rooms' just like the others. The area's boss is Alexander.

The Maya

The Maya is above the Castle, and is the second most difficult area. It looks like a run-down version of Castle Hamson. The area's boss is Ponce de Leon.

The Darkness

The Darkness, situated below the Castle, is the most difficult area. As the name implies, it is dark, except for a small sphere of light surrounding the player. However, the room's contents can still be seen dimly. The area's boss is Herodotus.

Enemies

Normal

NameLocationAbilities/ AttributesImages
PyriteCastle HamsonFlying, can ignore walls, does damage on contact. Uses a dash attack.Image Not Added
Infernite---Flying, can ignore walls, attacks using 8 omnidirectional projectiles and by contacting player. Makes use of a dash attack.
No Caption Provided
DoomvasCastle HamsonFlying, disguised as a painting, player, does damage on contact.
No Caption Provided
DoomtraitThe MayaFlying, disguised as a painting, circumnavigates player, attacks by contacting player, fires one fireball at a time while in flight.Image Not Added
GuardBoxCastle HamsonStationary, shoots a single rocket
No Caption Provided
GuardBox XLThe MayaStationary, attacks using a rapid fire burst of 3 unidirectional rockets.
No Caption Provided
FrostenCastle HamsonFlying, attacks using 7 omnidirectional ice shards.
No Caption Provided
Icen---Flying, attacks using 14 omnidirectional ice shards.Image Not Added
Glacien---Flying, attacks using a large barrage of omnidirection ice shards.Image Not Added

Flamelock

Castle Hamson

Flying, attacks using 3 individual fireballs in a sequence, each aimed for the player's position at time of firing.

No Caption Provided

Blazelock

---

Flying, attacks using 5 individual fireballs in a sequence, each aimed for the player's position at time of firing.

No Caption Provided

Sollock

--

Flying, attacks by summoning a three large fireball to toss at the player one after the other.

Image Not Added

Skeleton

---

Attacks by throwing a single bone that can pass through floors and walls.

Image Not Added

Mr Bones

The Darkness

Attacks by throwing a single bone that can pass through floors and walls.

No Caption Provided

McRib

---

Attacks by throwing multiple bones that can pass through floors and walls

Image Not Added

Corrupt Lord

---

Attacks using a spear stab, spear charge, or spear slash projectile

Image Not Added

Corrupt Vanguard

---

Attacks using a spear stab, spear charge, or spear slash projectile.

Image Not Added

Planky

---

Stationary, attacks using 8 omnidirectional fireballs.

Image Not Added

Plonky

---

Stationary, attacks using 8 omnidirectional projectiles similar to those fired by Infernites. Fires two waves of projectiles that ignore walls, rotating after the first before resetting.

Image Not Added

Gray Baron

---

Attacks using a charged double sword chop.

Image Not Added

Graydiator

---

Attacks using a charged triple sword chop.

Image Not Added

Zomboner

---

Rises from the ground when player is in range, attacks by making contact with player.

Image Not Added

Flowermon

The Darkness

A predatory flow that spits multiple green projectiles in an arc over its head.

Image Not Added

Mini Bosses

Column HeadColumn Head
Amon and BarbatosAmon and Barbatos are giant, twin versions of the game's warlock enemy types. Black in color, they can only be distinguished by the projectiles they fire. Amon favors large ice attacks similar to the Icens and Frostens. While Barbatos casts massive strings of fire balls similar to the Flamelocks and Blazelocks.

Bosses

NameDescription
KhidrA giant version of the game's flying eyeball enemy type, Khidr attacks by launching a larger type of the same teardrop shaped projectiles in either a random spread or 4 spiraling lines.
AlexanderA giant version of the game's flaming flying-skull enemy type, Alexander attacks by launching a constant stream of energy attacks in the same pattern that the smaller skulls use to attack. As Alexander is damaged smaller skulls spawn to attack the player.
Ponce de LeonA giant version of the game's pyrite/infernite enemies, Ponce de Leon attacks by chasing the play around his chamber in a similar manner to its smaller counterparts while also leaving behind a stream of massive stationary fireballs.
HerodotusA giant version of the game's slime enemy type. The arena contains multiple platforms, and spiketraps along the floor. Herodotus will attack by jumping into the player. Upon "death" will spawn two more smaller slimes and will continue to do so until all are defeated.

System Requirements

PC

Minimum

  • OS: Windows XP/Vista/7
  • Processor: 1.6 Ghz
  • Memory: 1 GB RAM
  • Graphics: X1950 Pro, 7900 GT
  • DirectX®: 9.0c
  • Hard Drive: 400 MB HD space

Recommended

  • OS: Windows XP/Vista/7
  • Processor: 2 Ghz
  • Memory: 2 GB RAM
  • Graphics: HD 4770, 8800 GTX
  • DirectX®: 9.0c
  • Hard Drive: 400 MB HD space

Mac

Minimum

  • OS: Snow Leopard 10.6.8, 32/64-bit
  • Processor: Dual Core CPU
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
  • Hard Drive: 400 MB HD space

Linux

Minimum

  • OS: glibc 2.15+, 32/64-bit. S3TC support is NOT required.
  • Processor: Dual Core CPU
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
  • Hard Drive: 400 MB HD space
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