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    Rogue Legacy

    Game » consists of 11 releases. Released Jun 27, 2013

    A "genealogical rouge-lite" that combines elements from "Metroidvania" platformers and roguelike games. Explore the ever-shifting rooms of Castle Hamson as a lineage of knights, with each ancestor's death potentially improving their offspring's chance for success!

    Short summary describing this game.

    Rogue Legacy last edited by Nes on 04/28/22 04:34PM View full history

    Overview

    No Caption Provided

    Rogue Legacy is a 2D indie medieval-fantasy action-adventure platformer developed and published digitally by Cellar Door for the PC on June 27, 2013. It received Mac and Linux support on October 15, 2013, was ported to the PlayStation 3, PlayStation 4, and PlayStation Vita (all released via PlayStation Network) on July 29, 2014, and was ported to the Xbox One (with assistance by Abstraction) on May 27, 2015.

    Combining elements of Metroidvania and roguelike games, Rogue Legacy has players exploring the procedurally-generated Castle Hamson as a valiant knight in order to level up and defeat the four bosses scattered throughout. In a twist on the perma-death mechanic, each death causes the player to proceed through their knight's lineage with a choice of one of three randomized descendents (each with their own class, gender, and "special" traits, such as gigantism, color-blindness, or Irritable Bowel Syndrome).

    While the castle is procedurally re-generated for each heir (unless it's "locked down" by the Architect for a fee), the descendent can spend the gold coins collected by their predecessor to upgrade their camp and unlock new upgrades (such as additional character classes, gear, and modified abilities). However, the castle's gatekeeper Charon takes most (if not all) of the heir's leftover gold as a fee for entering the castle.

    The game received some updates throughout 2013 (mostly bugfixes), the last being the major v1.2 patch (adding five challenging boss "remixes", one secret class, four additional traits, 28 new room types, the ability to reduce shader effects, and new Steam achievements). It later received a sequel in 2022, known as Rogue Legacy 2.

    Classes

    ClassHealthManaStrengthIntelligenceNotes

    Barbarian

    Barbarian King / Queen

    150%50%75%100%Special: Barbarian Shout - knock back enemies and destroy projectiles.
    Dragon40%25%100%100%

    Infinite Flight

    Automatic Mana Regeneration

    Throws Fireballs instead of attacking.

    Knave

    Assassin

    75%65%75%100%

    Special: Mist Form - turn invisbile and become immune to damage.

    +15% Critical Chance

    +125% Critical Damage

    Knight

    Paladin

    100%100%100%100%Special: Guardian Shield - block attacks from any direction.

    Lich

    Lich King / Queen

    35%50%75%150%

    Special: HP Conversion - convert half of Max Health into Max Mana

    Every kill grants +4 Max HP

    Mage

    Archmage

    50%150%50%125%

    Special: Spell Cycle - switch between three spells.

    Every Kill grants +6 Mana

    Miner

    Spelunker / Spelunkette

    50%50%75%100%

    Special: Headlamp - removes darkness filter in Dungeon.

    +30% Gold Earned

    Can see location of chests in unexplored areas of the map.

    Shinobi

    Hokage

    60%40%175%100%

    Special: Replacement Technique - replaces self with a log, and teleports forward. (Reference to the substitution jutsu from the popular anime series Naruto.)

    No critical hits

    Spellthief

    Spellsword

    75%40%75%100%

    Special: Empower Spell - casts a more powerful version of equipped spell, does double damage.

    30% of damage is converted into Mana

    Note: All values are listed as a percentage of the base stats (Knight / Paladin).

    Traits

    Trait NameGame DescriptionEffects
    VertigoWelcome to barfs-ville.Inverts the screen.
    DwarfismYou never get to ride rollercoasters.

    The character is about half-size and can get through small passages around the castle.

    HypergonadismYou're perma-roided. Attacks knock enemies further.The character's sword attacks have extra-strong knockback.
    O.C.D.Must. Clear. House. Break stuff to restore MP.The character gains 1 MP for each object destroyed.
    DementiaYou are insane.False enemies appear that don't do damage and can't be damaged.
    EctomorphYou're skinny, so every hit sends you flying.The character suffers a large amount of knockback when hit.
    DyslexiaYou hvae trboule raednig tinhgs.Scrambles all but the first and last letter of every word.
    HypochondriacYou tend to EXAGGERATE.When the character takes damage, the damage number shown is much higher than the actual value.
    Muscle Wk.You have weak limbs. Enemies won't get knocked back.Enemies aren't knocked back when hit.
    NostalgicYou miss the good old days.A sepia filter is applied to the graphics, and the first loading screen says "Reminiscing".
    Eid. Mem.You remember things with extreme clarity.Enemy locations are tracked on the map.
    Tunnel VisionNo peripheral vision.No warning indicators for off-screen projectiles.
    SavantYou are very talented. With a few issuesThe character's spell changes to a random new one each time it's used.
    GayYou like the ladies. / You're a fan of the man.No apparent effects.
    I.B.S.Even the most valiant heroes can suffer from irritable bowels.Random fart noises occur.
    ADHD

    So Energetic!

    You move faster.

    The character moves much faster.
    E.D.S.You are very flexible.The character can change direction while attacking.
    AlektorphobiaChickens freak you out.Chicken legs are replaced with headless chickens that run around, dealing minor damage, until they are killed and turn into a normal chicken leg. Chickens appear slightly more often than chicken legs do for other characters.
    AlzheimersYou have trouble remembering where you are.The main map no longer works and is replaced by question marks. The mini map remains functional.

    Ambilevous

    You've got two left hands, and can't cast spells properly.Projectile spells emit from the character's back when cast.
    BaldnessThe bald and the beautiful.The character is bald, and the first loading screen will say "Balding" rather than "Building".
    C.I.P.Congenital Insensitivity to Pain. Know no pain.The health bar is invisible.
    Color BlindYou can't see colors because of monochromancyThe world is entirely black and white.
    Coprolalia%#&@!The character swears when hit, and his/her Last Words are a curse rather than a hint. Also reduces recovery time.
    DextrocardiaYour HP and MP pools are swapped. Who knew?HP and MP bars swap positions and values.

    Locations

    Castle Hamson

    Castle Hamson is the first area the player enters with each character, and is connected to the other three areas. It also contains the door leading to the final boss as the player enters. The area's boss is Khidr.

    The Forest

    The Forest is to the far right of the Castle, and is the third most difficult area. It is the only exterior area of the four, but it is segmented into 'rooms' just like the others. The area's boss is Alexander.

    The Maya

    The Maya is above the Castle, and is the second most difficult area. It looks like a run-down version of Castle Hamson. The area's boss is Ponce de Leon.

    The Darkness

    The Darkness, situated below the Castle, is the most difficult area. As the name implies, it is dark, except for a small sphere of light surrounding the player. However, the room's contents can still be seen dimly. The area's boss is Herodotus.

    Enemies

    Normal

    NameLocationAbilities/ AttributesImages
    PyriteCastle HamsonFlying, can ignore walls, does damage on contact. Uses a dash attack.Image Not Added
    Infernite---Flying, can ignore walls, attacks using 8 omnidirectional projectiles and by contacting player. Makes use of a dash attack.
    No Caption Provided
    DoomvasCastle HamsonFlying, disguised as a painting, player, does damage on contact.
    No Caption Provided
    DoomtraitThe MayaFlying, disguised as a painting, circumnavigates player, attacks by contacting player, fires one fireball at a time while in flight.Image Not Added
    GuardBoxCastle HamsonStationary, shoots a single rocket
    No Caption Provided
    GuardBox XLThe MayaStationary, attacks using a rapid fire burst of 3 unidirectional rockets.
    No Caption Provided
    FrostenCastle HamsonFlying, attacks using 7 omnidirectional ice shards.
    No Caption Provided
    Icen---Flying, attacks using 14 omnidirectional ice shards.Image Not Added
    Glacien---Flying, attacks using a large barrage of omnidirection ice shards.Image Not Added

    Flamelock

    Castle Hamson

    Flying, attacks using 3 individual fireballs in a sequence, each aimed for the player's position at time of firing.

    No Caption Provided

    Blazelock

    ---

    Flying, attacks using 5 individual fireballs in a sequence, each aimed for the player's position at time of firing.

    No Caption Provided

    Sollock

    --

    Flying, attacks by summoning a three large fireball to toss at the player one after the other.

    Image Not Added

    Skeleton

    ---

    Attacks by throwing a single bone that can pass through floors and walls.

    Image Not Added

    Mr Bones

    The Darkness

    Attacks by throwing a single bone that can pass through floors and walls.

    No Caption Provided

    McRib

    ---

    Attacks by throwing multiple bones that can pass through floors and walls

    Image Not Added

    Corrupt Lord

    ---

    Attacks using a spear stab, spear charge, or spear slash projectile

    Image Not Added

    Corrupt Vanguard

    ---

    Attacks using a spear stab, spear charge, or spear slash projectile.

    Image Not Added

    Planky

    ---

    Stationary, attacks using 8 omnidirectional fireballs.

    Image Not Added

    Plonky

    ---

    Stationary, attacks using 8 omnidirectional projectiles similar to those fired by Infernites. Fires two waves of projectiles that ignore walls, rotating after the first before resetting.

    Image Not Added

    Gray Baron

    ---

    Attacks using a charged double sword chop.

    Image Not Added

    Graydiator

    ---

    Attacks using a charged triple sword chop.

    Image Not Added

    Zomboner

    ---

    Rises from the ground when player is in range, attacks by making contact with player.

    Image Not Added

    Flowermon

    The Darkness

    A predatory flow that spits multiple green projectiles in an arc over its head.

    Image Not Added

    Mini Bosses

    Column HeadColumn Head
    Amon and BarbatosAmon and Barbatos are giant, twin versions of the game's warlock enemy types. Black in color, they can only be distinguished by the projectiles they fire. Amon favors large ice attacks similar to the Icens and Frostens. While Barbatos casts massive strings of fire balls similar to the Flamelocks and Blazelocks.

    Bosses

    NameDescription
    KhidrA giant version of the game's flying eyeball enemy type, Khidr attacks by launching a larger type of the same teardrop shaped projectiles in either a random spread or 4 spiraling lines.
    AlexanderA giant version of the game's flaming flying-skull enemy type, Alexander attacks by launching a constant stream of energy attacks in the same pattern that the smaller skulls use to attack. As Alexander is damaged smaller skulls spawn to attack the player.
    Ponce de LeonA giant version of the game's pyrite/infernite enemies, Ponce de Leon attacks by chasing the play around his chamber in a similar manner to its smaller counterparts while also leaving behind a stream of massive stationary fireballs.
    HerodotusA giant version of the game's slime enemy type. The arena contains multiple platforms, and spiketraps along the floor. Herodotus will attack by jumping into the player. Upon "death" will spawn two more smaller slimes and will continue to do so until all are defeated.

    System Requirements

    PC

    Minimum

    • OS: Windows XP/Vista/7
    • Processor: 1.6 Ghz
    • Memory: 1 GB RAM
    • Graphics: X1950 Pro, 7900 GT
    • DirectX®: 9.0c
    • Hard Drive: 400 MB HD space

    Recommended

    • OS: Windows XP/Vista/7
    • Processor: 2 Ghz
    • Memory: 2 GB RAM
    • Graphics: HD 4770, 8800 GTX
    • DirectX®: 9.0c
    • Hard Drive: 400 MB HD space

    Mac

    Minimum

    • OS: Snow Leopard 10.6.8, 32/64-bit
    • Processor: Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 400 MB HD space

    Linux

    Minimum

    • OS: glibc 2.15+, 32/64-bit. S3TC support is NOT required.
    • Processor: Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 400 MB HD space
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