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Action RPG (Action Role-Playing Game), also known as ARPG, refers to RPGs (role-playing games) that use direct, real-time, reflex-oriented, action combat systems, instead of the more abstract (turn-based or semi-real-time) battle systems of traditional RPGs.
A common concept in RPGs and MMOs, color-coded loot is a concept where the quality/rarity of loot items are defined by a series of colors.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
Frequently seen in RPGs and Fighting games, The EHI helps you calculate the current health of your opponent.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in First-Person Shooters and Racing Games, and to a lesser extent in other genres, such as RPGs and 3D Platformers.
A term that can be used to refer to RPGs that focus more on the action, or brawler action games which focus on hack & slash gameplay.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Bonuses that players can equip to their characters to give special abilities or buffs. They are often progressively unlocked by earning experience points.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Games that feature two teams; one red, one blue.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
Instead of having the loot spew out of the corpse it-self, this concept is based on having to interact with the corpse to obtain the loot.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
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