This game will be Dan's kryptonite.
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Game » consists of 5 releases. Released December 1986
Games that earned the "ASM-Hit"-Award. ASM (Aktueller Software Markt) was a popular German multi-platform computer games magazine that was published from 1986 until 1995.
Bats are small, very social flying mammals. They may frequent caves or haunted houses.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
A Cover System is a gameplay mechanic that specifically governs the player's ability to hide behind objects to avoid detection or enemy fire.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
An evil organization is a group of super-villans who are hell bent on world domination or something of a similar nature. Usually defeated by a single Spy/Superhero/Average Joe/small child.
The evil organization from the Rolling Thunder series.
A concept where players have the ability to conceal themselves from enemies. Common hiding places in games include closets, lockers, or even just crouching in the shadows.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A common type of stage based around the fire and/or lava element. Often platforming heavy and inhabited by fire-based enemies.
This concept is for games in which at least one of the main characters is male.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
A large wild cat, which typically comes in either black, white and pink varieties.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
Spies are the masters of espionage. They're also (usually) quite adept at the art of stealth, disguise, and assassination.
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