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    Romance

    Concept »

    Romance in video games can either be interactive, in which the player attempts to woo another character, or an unchangeable part of the story of a given game.

    The point of this concept page

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    mrcellophane

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    #1  Edited By mrcellophane

    I recommend that we make this concept regarding cases where the romance is an active and central part of the game, which requires player interaction in a certain way. Otherwise it overlaps with potential love interest, which already covers people like Elena Fisher, Sarah Flores and the Dragon Age crew. This concept should be reserved for games about romance or at least where romance is one of the main aspects of the gameplay. 
     
    Or how would you go about it?

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    Origina1Penguin

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    #2  Edited By Origina1Penguin

    I think there is nothing wrong with this page or the list of games it includes.
     
    There is nothing wrong with concept overlaps.

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    gamer_152

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    #3  Edited By gamer_152  Moderator
    @Origina1Penguin said:
    "I think there is nothing wrong with this page or the list of games it includes.  There is nothing wrong with concept overlaps. "
    This.
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    atejas

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    #4  Edited By atejas

    Define 'central concept', though. I mean you've got stuff like Type-Moon games that sort of blur that line.

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    mrcellophane

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    #5  Edited By mrcellophane
    @Origina1Penguin said:
    " I think there is nothing wrong with this page or the list of games it includes.  There is nothing wrong with concept overlaps. "
    Point taken. I've gotten an explanation in another thread. Just ignore this thread. I've spent too much time on Wikipedia.

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