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Game » consists of 8 releases. Released Nov 05, 1995
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
In some games, usually RPGs, they have a boss of the game to be a angel or appearance of an angelic-like being.
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Games that let you choose the path you take through the story-line.
Classes are different archetypes and playstyles that players can choose to play their game with.
While modern chemistry defines 118 atomic elements, video games more often deal with classical elements as described in ancient philosophy, mainly fire, water, earth, and air. In many games, each element is stronger against certain elements, but weaker against others.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
Whether it's a section of a game, a mission prelude or just a scary premonition; dreams are a common occurrence within video games.
The 25th annual Electronic Entertainment Expo, which took place June 11-13, 2019 at the Los Angeles Convention Center in Los Angeles, California.
An unofficial translation of a video game, created by people not associated with the original development team.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
Enemies in RPGs that are visible on the overworld map and that are engaged in combat when touched. Examples include Earthbound and Paper Mario.
Quest givers that task the player with killing an enemy or specific number of enemies.
NPCs, enemies, loot, and/or quests change according to the level or stats of the player's character.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
In fiction, characters sometimes cut their hair to signify a great change or growth in themselves.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Games that feature more than one storyline, each often paired with a different protagonist. The storylines may intersect, or they may be completely independent of one another.
A game which does not force the player to play through the story in a particular order, chronological or otherwise. Some games offer the option of skipping whole chapters entirely.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Want to make your character grow how YOU want? These games let you develop whatever skills you want at any time, in any order.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
A system in which the player is allowed to control multiple characters. Most commonly seen in role playing games. Can also be used to describe party systems in the MMORPG genre, which brings a group of players together to accomplish various tasks.
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
How non-playable characters or factions perceive the player character based on their actions or choices in the game world.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
The user creates a copy or multiple physical copies of themselves to fight and gain information on an opponent.
A set of skills and abilities displayed in a branching path. Skills in the tree open up after completing required prerequisites.
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