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A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
A page describing the concept of class change, otherwise referred to as changing classes or class promotion. Characters are able to change classes, either growing in strength from one class to the next or as a means of changing a characters range of abilities entirely.
Allows the player to continue playing - even though they have finished the game. This allows the completion of unfinished side-quests or the results of the player's victory in the world to be seen.
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
An attack that is fueled by the attacker's own health, causing it to decrease each time the attack is used.
Jigglypuff is a normal type Pokémon that evolves from Igglybuff, and can into Wigglytuff with a Moon Stone. They love to sing.
The main characters of each Fire Emblem game. Whenever one of these characters are defeated in battle, the game is lost.
The meter which is used to gauge how much power there is left to use magic abilities.
A device by which a character's motivations or expectations are influenced by a suspiciously absent family member.
Sequels that have the player controlling a different character than the preceding game(s).
Everyone else can keel over as much as necessary, but if the party leader falls, it's game over. Sometimes this makes logical sense, like with perma-death battle systems. But more often then not the main character is one Phoenix Down away from a game over.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
A Random Number Generator (hence RNG) is a system designed to randomize a sequence of numbers. Most games technically use a table of 'random' numbers, simulating random chance.
A slightly modified version of an already existing character, often in fighting games. Also known as a "clone".
Rekka is an archetype in Fighting Games that had 2-3 district hits and it moves in the each hit with little to no pause. but the first part is on block and you'll continue into the later parts as hit confirms.
Respawning is when a player or NPC dies and then reappears moments later - usually in a predetermined location or group of locations - while the game continues.
Male characters who are depicted in an overtly sexual manner.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
In fighting games, some characters have special moves that are counterattacks. In order for the attack to work, the player must enter the proper command and then allow for the opponent to strike when the player's character is in the move's "wait" position.
A relationship mechanic present in latter games in the Fire Emblem series. Characters may form bonds, granting them stat bonuses when in close proximity on the battlefield.
Whether with a button press or menu, taunts destroy friendships and can even make the computer go crazy.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
The weapon triangle refers to the rock-paper-scissors relationship between axes, lances, and swords in the Fire Emblem series.
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