Overview
S-Kill is the final boss of Divekick. He is a double-jump and teleport character with a ground parry. His "hands-crossed" pose is based on how Seth Killian positions his hands to play fighting games.
- Health: 5995
- Power: 8,388,608
- Hometown: The Equator
- Blood Type: Ice
- Likes: Controlling Space, Unadulterated Madness, Balance Beams, Annual Reports, Philosophy
- Dislikes: Untrustworthy Subordinates, the lopsided troll Jefailey
Divekick: Addition Edition changes
[ + ] A few instances in which S-Kill could get stuck in various situations have been fixed.
[ = ] Replaced his teleport jumps with normal jumps.
[ = ] In Kickfactor, his speed buff has been removed. Instead, he gets his teleport jumps back for the duration. His Kickfactor mode now lasts 40 seconds. We call this Boss Mode.
[ - ] Moved Parry (ground special) hitbox up about 50%. It now ends at the level of his elbow in this pose.
[ - ] Increased the recovery time by 400% on his Parry (ground special), including a new frame of animation to show he is vulnerable.
[ - ] When using a Kickback (back jump) or air Kickback in Kickfactor, the teleport VFX is rotated 90 degrees.
Log in to comment