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In games, the player is usually the ambushee, not the ambusher, but certain multiplayer and open-world games give players a chance to try this sneaky tactic themselves.
Archers are marksman that practice the arts of archery. Archers specialize in picking enemies off from a distance one by one. using bows and arrows to deliver precise shots to unsuspecting opponents. it's a class base or a unit for a strategy game, archers are lightly armored and have less hitponits. but has moderate speed, longer range and highest damage of them all.
Attributes are a numerical representation of a character's abilities who have their roots in RPGs. Today, attributes have spilled over to a wide range of game genres.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Games that let you choose the path you take through the story-line.
Character Creation refers to characters created by players themselves, rather than developers.
Enemies who don't fight fair or flee when they're running low on health. Examples include Boos from Super Mario and those pesky goblins from Dark Messiah.
Crafting allows players to create their own items with the correct ingredients. It is used mainly in MMOs and RPGs.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
Removing a weapon or item from another person/creature so you can make use of it. Useful for stealth based games.
A physical confrontation between two opponents without any outside interference.
Bet a little or bet the house. How much you win depends on how much you wager.
Pursuing and killing or capturing wild animals for sport or food.
Games that were funded through Kickstarter.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
The mental and emotional condition (confidence, doubt) of an individual or group with regard to the function or tasks at hand.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
A system in which the player is allowed to control multiple characters. Most commonly seen in role playing games. Can also be used to describe party systems in the MMORPG genre, which brings a group of players together to accomplish various tasks.
Bonuses that players can equip to their characters to give special abilities or buffs. They are often progressively unlocked by earning experience points.
Picking the gender of your character can help immerse you in the game world. Sometimes this leads to different abilities in-game, sometimes it means nothing at all.
Many games allow you to add characters to your playable group upon fulfilling certain conditions. This is a central mechanic of many RPG franchises, including Fire Emblem and Suikoden. These can be NPCs or even enemy characters that the player persuades to join their cause, through sidequests or dialogue options.
How non-playable characters or factions perceive the player character based on their actions or choices in the game world.
One man's terrorist, another's freedom fighter.
Revenge is an act of violence, financial ruin, or emotional torment that one person or group carries out against another, in response to some perceived wrongdoing.
Two or more factions, either with the same or completely different goals, that constantly try to one-up each other. The player is sometimes forced to pick a side to root or work for during the struggle. Other times the rivalry is only mentioned in the plot.
The Roman Empire was an empire that was founded in 31 BC and lasted until 476 AD. At their peak, they ruled most of the Mediterranean region, including most of Europe and parts of the Middle East and North Africa
Romance in video games can either be interactive, in which the player attempts to woo another character, or an unchangeable part of the story of a given game.
Monarchs and their families.
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