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Game » consists of 4 releases. Released Jul 11, 1997
Games where the characters are 2D bitmap images (sprites), but the environment and scenarios are made in a 3-Dimensional space. This technique was commonly used on consoles like the PlayStation, Sega Saturn and Nintendo DS. Many 90's First-Person Shooters also used this technique.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
Games that let you choose the path you take through the story-line.
Classes are different archetypes and playstyles that players can choose to play their game with.
Some games let you coordinate with party members to unleash special attacks through precisely timing your attack efforts.
The act of a noble, just, or otherwise good or heroic figure becoming evil through either external manipulation or an internal shift in beliefs or desires.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
Enemies in RPGs that are visible on the overworld map and that are engaged in combat when touched. Examples include Earthbound and Paper Mario.
Quest givers that task the player with killing an enemy or specific number of enemies.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Sometimes one playable character just isn't enough.
Games that feature more than one storyline, each often paired with a different protagonist. The storylines may intersect, or they may be completely independent of one another.
A game which does not force the player to play through the story in a particular order, chronological or otherwise. Some games offer the option of skipping whole chapters entirely.
Want to make your character grow how YOU want? These games let you develop whatever skills you want at any time, in any order.
PlayStation Underground was a CD magazine published by Sony for the original PlayStation from 1997 to 2001. Each of the 17 issues included demos, video interviews, behind the scenes content, and much more.
A game which includes functions for the Japanese-only LCD memory card/handheld.
PSone Classics are titles that were initially released for the original PlayStation, and re-released digitally for later PlayStation hardware.
How non-playable characters or factions perceive the player character based on their actions or choices in the game world.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
A set of skills and abilities displayed in a branching path. Skills in the tree open up after completing required prerequisites.
A game that takes gameplay mechanics, characters, or story elements from an existing series in a separate and different direction, sometimes changing genres along the way.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Games officially verified by Valve to be fully playable on Steam Deck.
They possess even greater knowledge than old men with beards.
Unexpectedly changing from one character to another during the plot.
"Vore" is an internet term for a sexual fetish for the act of a creature swallowing someone else whole while they are still alive. The act is also seen in many video games, in a decidedly less sexual manner.
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