After turning their infamy into worldwide fame, the Third Street Saints now find themselves at war with a powerful criminal organization called The Syndicate. Strap it on.
I liked the second one more, mostly because The Third added very little to the core gameplay I was already pretty bored of. The actually serious story beat(s) made the ridiculous stuff feel even dumber in 2 but I totally get why many prefer 3 over it.
Also I could never get my Guile to look as good as he did in 2 and the Pimp Cane and Slap were fun.
You're right in a lot of ways. The game isn't all it's cracked up to be. The thing that makes it interesting and unique is how they just decided to make everything goofy and ridiculous. Other than that though, actually playing the game is just a standard open world game, a decent one at that, but it's really nothing special when you take away the goofiness.
I think what makes SR3 memorable is that it is freakin insane. And just when you think the game couldn't top itself in terms of craziness, it does. I honestly thought the game was just a big turf war a la GTA, but then we have wrestling, Tron-lite, major paramilitary organizations [STAG], and so on and so forth. It's just really really fun to watch the insanity measure go higher and higher and higher.
So far i'm not feeling it, standard issue open world action game and in the back of my head i remember the people hyping it up saying, "they just thought, 'what would be fun here' and put that in the game" but then i'm dealing with a revive mechanic, a stamina mechanic and a painfully boring zombie mission.
I'm stuck on a really boring, and mechanically frustrating, mission "Three Way" and i feel like i'm better off shelving the game.
It seems like a case for aesthetics overshadowing mechanics and that's just not my thing.
I don't think the graphics and sound are technically amazing, but I think stylistically they're pretty well done and that the voice work in that game is pretty good. The combat is at the very least okay, and as you get further in you will start encountering more enemy types. The initial missions setting up the side activities will stop soon as well. I think the game has a pretty nuts opening, but it gets more crazy further in, there's always going to be a build to that kind of thing.
It's an open-world crime game so the contents of the game are always going to happen within the context of "Gangster stuff", but I don't think the characters and events in SR3 are just your run-of-the-mill. One of my favourite things about that game is that it really manages to break away from stuff like GTA and find its own ridiculous personality in a way that I don't think previous Saint's games did.
The gameplay is miles ahead of what was in Saints Row 2 but the increased amount of crazy, while funny at times, did not succeed in making me like it better than its predecessor.
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