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    Saints Row: The Third

    Game » consists of 22 releases. Released Nov 15, 2011

    After turning their infamy into worldwide fame, the Third Street Saints now find themselves at war with a powerful criminal organization called The Syndicate. Strap it on.

    ujio's Saints Row: The Third (PlayStation 3) review

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    • ujio wrote this review on .
    • 1 out of 1 Giant Bomb users found it helpful.
    • ujio has written a total of 13 reviews. The last one was for Crysis 2

    It's a Fun Diversion, but Not Worth Keeping

    After playing through this game twice I can safely say I saw everything Saints Row: The Third had to offer. While SR3 isn't a bad game, per se, compared to Saints Row 2, this one was lacking. It's a great example of style over substance. There are a lot of "Holy shit!" moments in the game, but once you've experienced them there's not much else to brag about and really no incentive to go back through.

    Some activities were mildly entertaining ("Mayhem" & "Fraud") while others were completely annoying ("Escort" & "Guardian Angel"). But all of them became monotonous after a while. Same with the core gameplay: Run around, kill people, duck into a store to lose your notoriety, repeat. The game does add in some assassination and "Steal this car and bring it here" missions, but nothing more diverse.

    There is a decent amount of customization offered in the game throughout different stores, but it still pales in comparison to what SR2 offered. Money was never a problem because you could buy any store or building right from the start regardless if you owned the particular hood it was in or not. In SR2 you had to own the hood before you could buy any stores. The game also felt incredibly easy, and once you maxed out your level you could buy perks that essentially turned on "God-mode" and made you immune to any and all damage nullifying any vestiges of a challenge.

    The story of the game (not to mention the majority of characters) is completely forgettable, even with the likes of Hulk Hogan and Burt Reynolds lending their voices to a couple of characters. Reynolds' character only shows up for one cut-scene and then you never interact with him again. I wonder how much that cost THQ? At least he was kind enough to phone in his lines. The only character I got a kick out of (initially) was the pimp, Zimos, and his staff replete with an auto-tuned mic. After my second play-through...not so much.

    I can appreciate what THQ was attempting with this game, but compared to the other two (specifically SR2), this game falls remarkably and noticeably short in every aspect. It's great for a rent over the weekend and a relatively easy platinum, but that's about it. Here's hoping Saints Row 4 goes back to the series' roots.

    Other reviews for Saints Row: The Third (PlayStation 3)

      Y'all know me, I'm a real OG - Saints Row, B**ch! 0

      Alright chums, less do this.The Stilwater-based Third Street Saints gang have certainly come along away since their arrival in 2006. What was originally a fairly grounded, but still ridiculous, street-gang, out to eradicate other equally ridiculous, but still somewhat believable, street gangs have evolved into Volition's latest open-world epic bonanza of pure, thick, almost physically manifested insanity that is Saints Row The Third.After the events during Saints Row 2 and The Saints acquired al...

      7 out of 10 found this review helpful.

      I Guess Every Superhero Needs His Theme Music... 0

      The Saints Row franchise has been viewed as being a Grand Theft Auto clone to many people, but personally it is keeping what GTA was in the beginning being a sandbox filled with fun toys to mess around with in a living city. There is enough insanity to make the Saints Row games feel separate from Rockstar's juggernaut that started with the second game, but now pushed into another level in this third entry. Saints Row: The Third is quite simply an open-ended sandbox game done right with...

      1 out of 1 found this review helpful.

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