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Game » consists of 5 releases. Released Jul 28, 2000
Games that let you choose the path you take through the story-line.
A non-interactive sequence within a game most often used for plot advancement.
An unofficial translation of a video game, created by people not associated with the original development team.
This concept is for games where at least one of the main characters is female.
Some incarnations of games on the Game Boy and/or Game Boy Color identified themselves with a "GB" or "GBC" in the title.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
A love triangle is when three (or more) people are in some kind of romantic relationship with each other. They can become messy and complicated. It may or may not be competitive.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Sometimes one playable character just isn't enough.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
A cutscene that is viewed through the eyes of the protagonist or some other character. POV stands for "point of view".
Romance in video games can either be interactive, in which the player attempts to woo another character, or an unchangeable part of the story of a given game.
The use of separating portions of a games story into separate chapters that have definitive beginings and ends, similiar to a serial dramas on television.
The recording of data related to player performance or progress in a game. This feature is commonly found in RPGs or competitive multiplayer games. It does not include statistics in sports games, unless related to player performance.
A gameplay mechanic where the player must make narrative decisions or dialogue choices in real-time, within a certain time limit, with their choice (or lack thereof) affecting the plot. Timed decisions are essentially a form of QTEs (quick-time events), but differ in the sense that they affect the narrative outcome.
A sub-genre of adventure games, visual novels are a form of interactive fiction that usually have very little in terms of gameplay but often focus more on extensive storytelling, character interactions, decision-making and branching narratives.
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