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    Salt and Sanctuary

    Game » consists of 5 releases. Released Mar 15, 2016

    Side-scrolling 2D action RPG about a sailor shipwrecked on a mysterious island.

    guip1408's Salt and Sanctuary (PC) review

    Avatar image for guip1408

    A perfect mesh between a Souls game and a Metroidvania

    This game has no shame in making it look clear that it is a tribute to Dark Souls, as much as it's to Castlevania: Symphony of the Night. A mixture between this two games, in 2D, making almost as well as it was possible to be made. The game has the best pace of any souls game in my opinion, making you feel the difference after upgrading your character and your equipments each time, what I don't think it's very good in other souls games that I played.

    The art style and the atmosphere created by the enviroments, are a really a plus for this kind of game. With some gore adding up to that.

    The lack of a map, the small soundtrack and the fact that the first half of bosses are harder then the second half, are the negative points people make, but I didn't felt that negative about it. Being a indie game, very cheap, having the perfect lenght, still gets a 5/5 from me.

    Other reviews for Salt and Sanctuary (PC)

      Condiment Carnage 0

      Salt & Sanctuary isn't so much Dark Souls in two dimensions, but Castlevania as one would hope to imagine it in 2016. Ska Studios, up until now synonymous with anarchic 2D fisticuffs, have produced their most ambitious and complex title to date. Through the filter of From Software's dark fantasy franchise, Salt & Sanctuary effortlessly combines elements of 2D platformers, brawlers, character action games and RPGs into a gleefully brutal mixture.The adventure begins with your heroine/hero...

      5 out of 5 found this review helpful.

      The little game that tried too hard 0

      Salt and Sanctuary is a 2D Dark Souls clone by Ska Studios. Rarely has a studio worn its inspiration so clearly on its sleeve. If you've played Dark Souls, this is a very pretty looking but comparatively poorly executed 2D version of that. If you haven't played Dark Souls, let me explain how it works. It's brutally punishing in difficulty, but (almost) always fair in the way it implements that difficulty. You are rewarded for being patient, observing enemies patterns and behaviors. The more care...

      3 out of 3 found this review helpful.

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