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In Norse literature, berserkers are described as intense warriors who fought in a wild and uncontrollable fury. Many game have based characters or classes on the concept of these rage-driven warriors.
A style of animation that gives games a more hand drawn look.
Classes are different archetypes and playstyles that players can choose to play their game with.
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Collecting objects in a game such as weapons, armor, items, and currency. Loot is often associated with RPG games and MMOs with RPG elements.
Games where every playable character is its own individual class (Ranger, Spy, Necromancer, and so forth).
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Games that have art on the inside of the game case, to double the decoration.
A tank is a role in an MMO game whose objective is to hold the enemy's attention and protect group members from harm. A defensive-natured class such as a warrior, barbarian, or paladin is typically suited for this role.
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