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The practice in which a character blends seamlessly with crowds in order to maintain a low profile while on the move
Used by protagonists when opening a door that is locked, or just for looking really cool.
Alert is a state a game may enter after the player has been overtly detected by enemies, and often brings increased enemy opposition (in numbers, aggression, etc.) while a cooldown timer or meter appears by which the player can gauge the expiration of Alert.
A protagonist who lacks some or all of the qualities traditionally seen as heroic.
Assassins are people who are tasked with the action of violence against peoples, though their general aims are to be discreet and as minimally violent as possible in order to remain discreet if necessary.
Attacking an unaware opponent from behind; this often gives the attacker the first strike or some other combat advantage.
Backstab is a skill utilized most commonly by rogues. By attacking from behind an opponent, backstabs significantly increase the damage dealt. Sometimes a backstab can mean a one hit kill.
The Central Intelligence Agency, or CIA, is an arm of the US government devoted to espionage activities. The Agency plays a significant role in plenty of games.
Nothing says edgy new approach like some five o'clock shadow or a nice bushy beard.
CQC and CQB are close range combat techniques.
Limited editions of games that include extra "perks" like Making of DVDs and a nice and shiny tin with extra box art
A person serving time in prison or an escaped criminal on the run from the law.
Deadly Gas is used in many games as an obstacle and usually causes the player's health to degenerate over time.
Eavesdropping as a gameplay mechanic usually involves stealth gameplay, where the player might be required to overhear vital information to advance in the game. Or they may just receive a benefit by doing so.
Enemy distraction is a mechanic that allows the player to make enemies change their attention elsewhere by creating a diversion.
When the player's actions cause enemies to say specific lines of dialog, such as "He's here!" or "Who turned out the lights?"
A game feature that allows the player to "tag" enemies with an indicator so that their teammates can see them on their screen or map.
When the main character at some point has to escape from a confined area, be it a dungeon, a prison cell, or a penal colony.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
Receiving damage or dying as a result of falling.
A scripted sequence or even an entire level where the player character is falling from a great height. Gameplay typically includes avoiding debris or battling enemies (or sometimes both).
Slow walking is when the player character can not move at full speed and is restricted to a slow walk, usually while talking to someone.
Tactical master, and able to think for himself on missions.
A grief beard is facial hair that appears on a character after something tragic happens to them in a storyline. The amount of tragedy and how the character is handling it can often be seen in the beard itself.
Taking advantage of computers and machinery as weapons, in solving puzzles, etc. or otherwise changing up gameplay.
Any stealth operative or athletic character knows this ability. Necessary if you're hanging on a ledge and don't want to fall.
HD collections are multiple games in a franchise that have been remastered to comform to HD standards and then put on a single disc.
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
A Human Shield is a form of cover in which a player uses a body to absorb damage like that of a shield. It's usually found in first and third-person shooters.
In-Game Advertising is the placement of advertisements for real-world products within the game, sponsored by companies external to the developer.
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