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Abjuration is the school of magic that deals with protective spells (buffs) and counter magic.
As a side effect of drinking regularly, one's sensitivity to alcohol diminishes, thus requiring more alcohol to achieve the same effect experienced previously.
The act of turning one thing into another, be it lead into gold or earth into air.
Binding wounds is a skill in which one can bandage one's own injuries or someone else's. It often serves as a substitute for healing items or magical healing.
Begging various NPCs can sometimes earn the beggar a few pieces of silver, but other times it will simply draw the ire of the NPC.
The ability to stop or reduce the damage from an oncoming attack.
Brewing is the production of alcoholic beverages through the process of fermentation. It is most closely associated with beer, but can also include wine, tea, cider, mead and other liquids.
Channeling is a skill that allows a caster to continue casting a spell without having the spell interrupted by being attacked, slightly moving, etc.
Conjuration is the magic school of manifesting objects such as weapons out of thin air. In some settings, conjurers are also responsible for summoning creatures.
The act of preparing food by applying heat, often cooking in games produces items which yield some kind of benefit towards your character.
Removing a weapon or item from another person/creature so you can make use of it. Useful for stealth based games.
Divination is a school of magic that allows the user to tell the future, see the unseen, sense the presence of undead, identify magical items, and more.
The ability to dodge an attack, making the player untouchable for a brief period.
A melee skill that allows for attacking twice in one turn with the same weapon.
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
Throwing a fireball or zapping your foes with chain lighting are both great examples of evocation magic.
A gaming genre of its own, but also frequently featured as a mini-game in other titles, especially RPGs.
Fletching the process by which aerodynamic arrows are crafted. This trade skill is often a chosen profession of rangers, rogues, and warriors. In games, the fletching usually includes the skill of crafting bows as well.
Foraging is the ability to effectively gather food and drink from ones surroundings. Rangers, druids, and elves often excel in this skill.
Also known as the "Mighty Foot", this first-person kick provides a valuable service to the player. Allows players to attack enemies or destroy items in the environment.
A guild is a group of people who are expert at a skill or task and have banded together for ease of employment. In games guilds take many forms, from massive societies of real people in MMOs, to simple places to level up and receive quests in most RPG's
"Hand to hand. It is the basis of all combat." -Gray Fox
Jewelcraft is the art of creating jewelery from precious metals and gemstones. The necklaces, rings, bracelets, earrings, and other items crafted by this trade skill are often highly sought after.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Meditating is often used as a means to regenerate mana faster.
Parrying is a specialized block mechanic, often with a tight input window, which prevents the player from taking damage. While some games allow this through a timed directional input towards the opponent, other games tie this to deliberate block inputs as a "Perfect Guard".
Pottery is one of the oldest forms of art in the world, and it is still popular today. In some games, pottery is a tradeskill that can be learned.
The act of taking on an in-game task; most often, these are provided to the player by an NPC. MMOs and RPGs are the primary users of this concept.
Rangers are wise, cunning, masters in archery and have vast wisdom in the concept of nature.
A gathering of people who believe in the same higher power(s), and follow the rules laid out by the mortals chosen to be their prophets. Video games generally try to shy away from negatively portraying real religions to avoid controversy, however they make ample use of fictional in-game religions.
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