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Bosses are enemies that fight you at the end of a level or at a significant point in the story.
Demons are generally creatures of evil, usually from Hell, who are often totally untrustworthy even when they're not murdering everyone and destroying everything in their path.
To elude, escape, or get away from. Some games require players to escape from some people or things to perform some objective or avoid death.
Extreme violence pertains to excessive amounts of blood, gore, or violent acts. These include decapitation, mutilation, dismemberment, amputation, defenestration, disembowelment, torture and much more.
The counterpart to 'faceless hero'. Sometimes the 'faceless evil' doesn't appear at all, but when it does, the player doesn't get a look at its face.
Horror games influenced predominantly by the look, feel, and themes of Japanese horror cinema, or non-horror games that allude to the cultural horror aesthetic. J-Horror, or psychological horror, is sometimes classified as a sub-genre of survival horror.
The act of killing a child is considered taboo in most games. There are, however, some games that allow this breed of tomfoolery.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a man.
Enemies that are adamant in their will to hunt you down. Example: Pac-Man ghosts.
A character that appears in many games, often unrelated. For an example, Cid from the Final Fantasy series.
Scary Children in scary games. Some speak, some don't but they all stare.
One who murders three or more people within a relatively short time span.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
Survival is a concept that signifies that the player's life is constantly in jeopardy.
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