Just been checking around for the people who were involved in creating the Scott Pilgrim game and I came across some interesting behind the scenes stuff from the guy who did the backgrounds and some other contributions. For example, at one point they were going to turn it into a side- scrolling shooter due to time and budgetary concerns. I really don't think it would have worked as well in that genre since the style of fighting in the comic doesn't really convert over into flying from left to right incredibly quickly and shooting out bullets.
He goes on to mention other interesting ideas that were scrapped for various reasons, such as Crash and the Boys being a boss in Level 1, a skateboard chase section in Level 2 and that each character was going to have a "Nega" version of themselves to fight. You can read the whole thing yourself right here, as well see loads of artwork that did and didn't make it into the game. Oh, including the stages for the upcoming Dodgeball and Battle Royal game modes. He also confirms that the 6th character (which will be Knives) will only be unlockable when the DVD comes out.
Some interesting links...
- Game designer Jonathan Lavigne's blog.
- Lead animator and pixel artist Paul Roberton's LiveJournal and " Visublog".
- Additional animations, and other stuff, were done by Mariel Cartwright and Jonathan Kim. They both have some great artwork on their blogs.
- The music was done by Amanaguchi. They release a free single on their website each fortnight, so if you like the music in the game you should check it out.
Paul Roberston has uploaded some animated sprite rips onto his LiveJournal. I've rar'd them up and you can get the set here. Also, here's a sheet of the boss fight pictures, which were drawn by Mariel Cartwright aka Kinuko. It includes Knives' picture too.
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