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    Scott Pilgrim vs. The World: The Game

    Game » consists of 5 releases. Released Nov 09, 2010

    Beat up a lot of people to win the heart of your girlfriend in this retro-themed 2D side-scrolling beat-em-up based on the Scott Pilgrim series of graphic novels.

    abbacuus's Scott Pilgrim vs. The World: The Game (Xbox 360 Games Store) review

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    • abbacuus has written a total of 25 reviews. The last one was for Bastion

    If your life had a face, I'd punch it, up to a 64-hit combo.

    This is kind of both a let down, and so fucking awesome to me... There has always been an itch that could be scratched for a while now... I've always been the type of person that knows a lot about a lot of things, like obscure actors and the movies they have been in and can recite multiple lines from most of the movies on the drop of a hat. Its that type of basic "nostalgia", for a lack of a better term, just get sucked into my brain, and I havent been able to find that type of medium.

    Until now.

    Scott Pilgrim vs. The World: The Game, is based off the critically acclaimed Scott Pilgrim vs. The World series of graphic novels by Bryan O'Malley, not an adaptation of the movie of the same title. Mainly surrounding Scott Pilgrim, Ramona Flowers, Scott's dream girl, and Scott's bandmates, the plot is that Scott has to defeat Ramona's 7 evil exes. And this is exactly what the game does.

     

    The game has beautifully rendered 2D sprites going all out in this classic brawler beat-em-up. You fight all types of people like, demon hipster chicks, regular hipsters, robots, fat oichi, twins, emo kids, and even the negative representation of a player. And on top of that, there are the bosses thrown in at the end of each level, which are tied to which ex you are facing.

    With the fact that this is using an out of date style of gameplay, ala River City Ransom, much like the graphic novels, the references dont stop there. There is a secret shop underneath a bridge, which sells awfully familiar items for upgrades like the Bionic Arm, subspace highways, beaming up animation, bursting animation, and other awesome classic video game actions. The obscurity and utmost frankness of the references make me giddy, but it doesnt help the difficulty of the game.

    It is designed as a multiplayer game, so that the enemies could be picked off by each player, but the single player is nothing but an onslaught of enemies, slow moving combat, and at times, frustrating storyline. You are just supposed to pick one of the for players, a color of their costume, and then GO! They just drop you off into the middle of it, and expect you to be the very best that no one has ever was, but it doesnt help. With that aside, the game is great, including an original soundtrack done by the almighty Anamanaguchi helping the great 8-bit feel of yesteryear seep into your soul.

    This picture above is exactly how I feel about this game. It made me excited to kick some ass, apathetic like no other, ready to rock, and that it was going to be awesome while being take down. There are shortcuts here and there, but during the game they are hard to do, until a second or third playthrough. Its a solid 4Launchpad McQuacks out of 5. 

    Other reviews for Scott Pilgrim vs. The World: The Game (Xbox 360 Games Store)

      Wait, what year is it? 0

      The developers of Scott Pilgrim vs. The World: The Game are obviously massive fans of retro beat-em-up’s and have created a extremely faithful clone of River City Ransom right down to the early 90’s cliches. As first impressions go Scott Pilgrim is fascinating due to it’s commitment to bringing an old school game to a new era, but Scott Pilgrim may adhere slightly too much to the retro game feel, ironically including many of the flaws that those Video Games it’s inspired by had. Scott Pilgrim vs...

      7 out of 7 found this review helpful.

      Fun, Frustration, Nostalgia, and a faint reminder of Dark Souls. 0

      Scott Pilgrim Vs. The World tries so hard to remind of us of games played in late 80s to early 90s, so it's a bit ironic that the game that it ended up reminding me of is a more modern release, namely Dark Souls. Both games have frustrating difficulty curves and have gameplay that focuses on animation priority. If you press a button, you are locked in that animation until it completes. Both also contain many battles that are borderline impossible until you learn of strategies that some delusiona...

      1 out of 1 found this review helpful.

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