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    Scribblenauts

    Game » consists of 4 releases. Released Sep 15, 2009

    Developed by 5th Cell Media, Scribblenauts is a puzzle-action game for the Nintendo DS in which players can spawn thousands of objects from a vast database to aid in solving puzzles and overcoming obstacles... or just dicking around in silly and hilarious ways. The choice is yours!

    This Game Pisses Me Off

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    mordecaix7

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    #1  Edited By mordecaix7

    The start screen playground is a lot of fun but once you start to play the actual game, it's limitations become extremely clear and the wonky controls really present themselves.  I think this is the first time since I was a little kid that I wanted to snap the object in my hands in half. 
     
    I want to know if anybody has been frustrated by the following and what you guys did to overcome some of these frustrations.
     
    Just like everybody else the controls piss me off but that's not as big a beef with me as a few other things which seem to be discussed slightly less.
     
    1) puzzle goals/hints
    2) inconsistent weight physics
    3) size modifier for objects
     
    1.  The hints don't always communicate the requirements of a level.  Level 3-7 it indicated I need to move the cow to allow the cars to get to their houses.  So I killed the cow and apparently, there was a butcher in the road, they ran him over and I lost.  Didn't know there was a butcher and had no idea he couldn't be killed either.  Ok so I try again.  Get butcher off the road and tie grass to cow and he runs toward the butcher, starite appears, i go to get it but the butcher manages to kill the cow and I lose.  WHAT?  I can kill the cow but the butcher CAN'T?  What the hell!?
     
    2)  I think it was in area 2, there was a level where I had to get a lamb across a pit with a wolf on the other side.  I kill the wolf with a bow, then, thinking i'm super smart, i'll spawn an iceberg and flip it upside down into the whole.  Well I can't dow that with L and R (dumb) so I use the physics engine against itself to get it to flip it upside down by dropping it weirdly on the hole.  I get the lamb to get over to the iceberg and he won't jump up to get the grass i put up there (fine) so i put a bed mattress down to jump him up.  Dumb lamb misses, and starts running at the iceberg instead AND MOVES IT OUT OF THE WAY AND DROPS INTO THE PIT.  um....What.  Iceberg >>>>>>>> lamb.  Okay so obviously sound logic won't work here and I thought that idea was pretty outside the box to begin with.
     
    3)  Okay in that same level as Number 2 I tried to span a large bridge to cover the hole.  Spawns a little tiny thing that I have to spawn five more of and glue them together.  Even then the stupid lamb just pushes the bridge out of the way.  And why can't I spawn a small hill or a small wall?  Why do they have to be the size of the entire freaking screen?
     
    I'm having such a hard time getting through some of the easier levels simply because some objects seem to obey basic laws of physics and others don't.  It's either too elaborate or back to jet pack/helicopter and rope to get what I need done and that gets extremely boring.
     
    Any tips?

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    Diamond

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    #2  Edited By Diamond

    I get the same feeling.  I had another chance to play the game, so I took some notes so I could point out exactly why the game frustrates me :
     
    The following is somewhat spoilery

     
     

    Puzzle world 2-3
    You're supposed to give the teacher what she wants.  So I think I'm clever and I spawn money, no, that's not what she wants.  I spawn a gold bar, that's not what she wants.  One of the things she wants is an apple, yea fucking right.  You offer any teacher on the planet a gold bar or an apple they'll take the gold 100% of the time.  I just couldn't stand how stereotypical that puzzle was
     
    Puzzle world 2-4
    Old guy trying to see the eye chart.  I figure I can at least make him young, right?  Even if he always had bad eyesight, can't hurt to try.  So I spawn 'youth potion', he eats it, nothing...  Maybe it was just a potion?  I spawn a fountain of youth, and it just sits there.  He doesn't do anything, and I can't get him to use it.  Does the fountain of youth have any purpose at all?  So I end up spawning binocs...  So boring.
     
    Puzzle world 2-5
    Not a horrible puzzle, but a mumu doesn't equal both a top and bottom piece of clothing for some reason, even though the graphic clearly covers both.  Just a broken item you could say.
     
     
    It's this sort of stuff that drains all the enjoyment from the game.

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    eyehook

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    #3  Edited By eyehook

    Yeah, it's a lot of trial and error to 1. understand the goal and 2. figure out what objects work the best.   And, don't get me started on the controls--I've randomly jumped to my death more times than I like to think about b/c Maxwell gets all hopped up on Red Bull and decides to start running wildly around the screen...  Anyway... 
     
    I highly recommend examing objects in levels to get their names for later use--fixed ladder & bridge ladder come to mind.  Also yeah, animated objects always are always > inanimate objects, it seems.  So, unless something is jammed against a wall, it's going to move, and even then it might just pop up at a weird angle...
     
    Best tip I can give is just try to have fun spawning awesome objects and forget about getting par or better on a level if it is being frustrating (of course I don't take that advice myself, so take it with a grain of salt).
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    MeierTheRed

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    #4  Edited By MeierTheRed

    The game can be picky. 
     
    But unlike you i had no problem with 2-3 first thing i spawned was a chalk, completed that one. 2-4 i spawned glasses, completed. And on 2-5 i just spawned individual pieces of clothes. 
     
    But there are some levels that are driving me nuts, and apparently my imagination just sucks, cause i just cant get my head around them.

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    Diamond

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    #5  Edited By Diamond
    @pornstorestiffi said:
    The game can be picky.  But unlike you i had no problem with 2-3 first thing i spawned was a chalk, completed that one. 2-4 i spawned glasses, completed. And on 2-5 i just spawned individual pieces of clothes.  But there are some levels that are driving me nuts, and apparently my imagination just sucks, cause i just cant get my head around them.
    The problem is I could see the obvious solutions easily, but I didn't want to do those.  That might be demanding a lot, but a teacher that wants chalk or an apple over a gold bar?  I just wish the developers had been more clever about that stuff, because that's what would have made the game fun for me.  Otherwise I'm just linking up elementary concepts.
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    Jimbo

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    #6  Edited By Jimbo

    This was kinda forseeable, sadly.
     
    Is it broken to the point of essentially just being a gimmick?  Or does it still retain some merit as a working game?

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    Milkman

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    #7  Edited By Milkman

    I've been hearing a lot of this, which is a bummer because the game could have been really cool.

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    WinterSnowblind

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    #8  Edited By WinterSnowblind
    @Jimbo said:
    " This was kinda forseeable, sadly. Is it broken to the point of essentially just being a gimmick?  Or does it still retain some merit as a working game? "
    The game is a lot of fun, I'd definitely still recommend it.
    But yeah, puzzles can be vague, things often don't work the way you'd expect and the controls are bad.
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    eyehook

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    #9  Edited By eyehook

    @Diamond said:

    " @pornstorestiffi said:
    The game can be picky.  But unlike you i had no problem with 2-3 first thing i spawned was a chalk, completed that one. 2-4 i spawned glasses, completed. And on 2-5 i just spawned individual pieces of clothes.  But there are some levels that are driving me nuts, and apparently my imagination just sucks, cause i just cant get my head around them.
    The problem is I could see the obvious solutions easily, but I didn't want to do those.  That might be demanding a lot, but a teacher that wants chalk or an apple over a gold bar?  I just wish the developers had been more clever about that stuff, because that's what would have made the game fun for me.  Otherwise I'm just linking up elementary concepts. "
    The reality is that the developers would have to anticipate all creative answers in order to make it work (teachers like gold bars, teachers like dancing monkeys, teachers like chippendales, whatever).  It's too bad you can see the hand of the developer behind these things, but I just treat these challenges as tutorials on the kinds of objects that exist in the game, rather than actual challenges. 
     
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    mordecaix7

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    #10  Edited By mordecaix7
    @Diamond said:

    Puzzle world 2-4 Old guy trying to see the eye chart.  I figure I can at least make him young, right?  Even if he always had bad eyesight, can't hurt to try.  So I spawn 'youth potion', he eats it, nothing...  Maybe it was just a potion?  I spawn a fountain of youth, and it just sits there.  He doesn't do anything, and I can't get him to use it.  Does the fountain of youth have any purpose at all?  So I end up spawning binocs...  So boring.  

    I understand this frustration.  Sometimes i feel like i'm being too clever for the game and I have to dumb down my solutions simply because you can't get the people to use the objects you spawn for them.  Like the level 2-6 where you have to "score".  There is a goal post.  And a soccer player.  I give soccer player a ball.  Why the hell doesn't he kick it into the goal!?  So I figure ok i'll spawn a goalie and maybe they'll kick the ball back and forth until it goes into the net.  NO they freaking punch each other until the soccer player with the soccer ball dies and I lose the level.  Come to find out i just give myself the ball and push the player out of the way and walk into the net.  WHAT THE CRAP IS THAT JUNK!?
     
    If I can give an axe to a lumberjack and spawn a tree and he'll chop it down then why the heck doesn't a soccer player kick a soccer ball into a goal!?
     
    That right there is completely exasperating and as you say it does take all the fun out of "solving" these levels.  
     

    @eyehook

    said:

    I highly recommend examing objects in levels to get their names for later use--fixed ladder & bridge ladder come to mind.  Also yeah, animated objects always are always > inanimate objects, it seems.  So, unless something is jammed against a wall, it's going to move, and even then it might just pop up at a weird angle... 

    I forgot about the magnifying glass.  I'll have to use that to find out what they are naming certain objects I can't seem to spawn.
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    get2sammyb

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    #11  Edited By get2sammyb

    I was going to get this. But I've seen tons of threads like this. :(

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    Milkman

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    #12  Edited By Milkman
    @mordecaix7 said:
    " @Diamond said:
    Puzzle world 2-4 Old guy trying to see the eye chart.  I figure I can at least make him young, right?  Even if he always had bad eyesight, can't hurt to try.  So I spawn 'youth potion', he eats it, nothing...  Maybe it was just a potion?  I spawn a fountain of youth, and it just sits there.  He doesn't do anything, and I can't get him to use it.  Does the fountain of youth have any purpose at all?  So I end up spawning binocs...  So boring.  
    I understand this frustration.  Sometimes i feel like i'm being too clever for the game and I have to dumb down my solutions simply because you can't get the people to use the objects you spawn for them.  Like the level 2-6 where you have to "score".  There is a goal post.  And a soccer player.  I give soccer player a ball.  Why the hell doesn't he kick it into the goal!?  So I figure ok i'll spawn a goalie and maybe they'll kick the ball back and forth until it goes into the net.  NO they freaking punch each other until the soccer player with the soccer ball dies and I lose the level.  Come to find out i just give myself the ball and push the player out of the way and walk into the net.  WHAT THE CRAP IS THAT JUNK.
     
    If I can give an axe to a lumberjack and spawn a tree and he'll chop it down then why the heck doesn't a soccer player kick a soccer ball into a goal!?
     
    That right there is completely exasperating and as you say it does take all the fun out of "solving" these levels. 
     

    Not going to lie. This game sounds like crap. What's the point of having 22,000 words if the puzzles are so simple? Might as well just have like 100 words. It sounds like just a gimmick that was simply thought up to put on the back on the box.
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    Kovski

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    #13  Edited By Kovski

    I don't have any real story about any of the puzzles to contribute to this thread, but I must agree on what both the original poster wrote about and what other people in this thread is saying and I can really relate.  The problem is for what I've seen, these kinds of stories is usually dismissed by the games fanbase and they go really defensive about it and call one a moron or something or everyone is praising this game far too much than it deserves. So i'm kinda glad I see other people actually bringing up this games real problems.

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    Jimbo

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    #14  Edited By Jimbo

    The whole point was that you could get creative with your solutions by using any of the thousands of objects.  If in fact it's just a case of choosing one of the handful of solutions that is actually programmed to work, then that's a totally different game and one which I have no interest in playing.
     
    As Milkman says, they might as well have just made 100 objects and said "pick the correct one for the puzzle".

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    mordecaix7

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    #15  Edited By mordecaix7
    @Jimbo said:
    " The whole point was that you could get creative with your solutions by using any of the thousands of objects.  If in fact it's just a case of choosing one of the handful of solutions that is actually programmed to work, then that's a totally different game and one which I have no interest in playing.  As Milkman says, they might as well have just made 100 objects and said "pick the correct one for the puzzle". "
    Completely agree.
     
    Although making God and Satan fight with chainsaws on the home screen is pretty funny :)  
     
    As a toy it's great but as a game this thing is really infuriating so far.
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    ryanwho

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    #16  Edited By ryanwho

    I would say this in the game's defense. Unlike Spore, which built up expectations unreasonably, Scribblenauts got its hype organically. Outlets noticed it and chose to cover it. So its not like there were huge promises they broke. Its still quite fun. And of course not every word ever is in there, and its kind of a bummer that the platforming and general controls have issues but these things merely mean the game is pretty great instead of fantastically amazing.

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    SoulEdgeSlayer

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    #17  Edited By SoulEdgeSlayer

    I agree. The limitations in the "solvability" of the puzzles (although almost required for this type of game) as well as the controls make the game less than perfect, but it is still pretty fun to play around with it.
     
    Probably not worth the whole price, but it was well worth $15.

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    ryanwho

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    #18  Edited By ryanwho
    @Jimbo said:

    " The whole point was that you could get creative with your solutions by using any of the thousands of objects.  If in fact it's just a case of choosing one of the handful of solutions that is actually programmed to work, then that's a totally different game and one which I have no interest in playing.  As Milkman says, they might as well have just made 100 objects and said "pick the correct one for the puzzle". "

    How do you make a puzzle with "thousands of solutions" without making the puzzle entirely too easy? The point is you have thousands oftools, and have to find the right ones for the puzzle.  I mean, most of your tools mimic one another. There's no solution that can cardinal would solve that a finch couldn't. I'd estimate maybe 1/10th of the words represent a unique mechanical function, and the rest are different looking and serve the same function. Idunno what you were expecting. Anyone who thought each individual word summoned a thing with its own unique physics/AI ruleset set the standard a bit too high for a portable game.
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    Damian

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    #19  Edited By Damian

    Sounds like a little more explanation would help this whole idea out a great deal. I can't stand a game that doesn't make its goals and rules clear. It's like old adventure games. But today, most people ain't got the kind of patience it took to solve some of those picky-ass puzzles.

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    ryanwho

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    #20  Edited By ryanwho

    I think, in real life, I could solve most problems with a laser gun, jetpack, and god with a chainsaw. I had a feeling they would run into trouble reconciling the "magic bullet" factor, that is, things that exist conceptually that kind of make the majority of other things out there obsolete. How do you get people to use those other objects when they can just throw on a jetpack every stage? 

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    rallier

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    #21  Edited By rallier

     @pornstorestiffi said:

    The game can be picky.  But unlike you i had no problem with 2-3 first thing i spawned was a chalk, completed that one. 2-4 i spawned glasses, completed. And on 2-5 i just spawned individual pieces of clothes.  But there are some levels that are driving me nuts, and apparently my imagination just sucks, cause i just cant get my head around them.
    The problem is I could see the obvious solutions easily, but I didn't want to do those.  That might be demanding a lot, but a teacher that wants chalk or an apple over a gold bar?  I just wish the developers had been more clever about that stuff, because that's what would have made the game fun for me.  Otherwise I'm just linking up elementary concepts. "

    I'm rather surprised that you got that starite with that answer to be honest. I just summoned a student since that was the hint in the beginning of that level. I don't see why a teacher would go after a gold bar myself. If a teacher would be attracted by one every character in the game should be. 
     
    @mordecaix7 said:
    I understand this frustration.  Sometimes i feel like i'm being too clever for the game and I have to dumb down my solutions simply because you can't get the people to use the objects you spawn for them.  Like the level 2-6 where you have to "score".  There is a goal post.  And a soccer player.  I give soccer player a ball.  Why the hell doesn't he kick it into the goal!?  So I figure ok i'll spawn a goalie and maybe they'll kick the ball back and forth until it goes into the net.  NO they freaking punch each other until the soccer player with the soccer ball dies and I lose the level.  Come to find out i just give myself the ball and push the player out of the way and walk into the net.  WHAT THE CRAP IS THAT JUNK!? 

    You actually need to drop the ball in front of him and not give it to him. Kinda odd i know but in a way it makes sense since depending of you put the ball on the left or the right he will always shoot directly into the ball.
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    mordecaix7

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    #22  Edited By mordecaix7
    @Rallier said:
    You actually need to drop the ball in front of him and not give it to him. Kinda odd i know but in a way it makes sense since depending of you put the ball on the left or the right he will always shoot directly into the ball. "
    I'll have to try that when I get home today.  When I was messing with it, i did set it to the left of him as there didn't seem to be enough room to put it on the right side of him and instead of kicking it he went and picked it up off the ground.
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    Diamond

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    #23  Edited By Diamond
    @Rallier said:
    @pornstorestiffi said:
    The game can be picky.  But unlike you i had no problem with 2-3 first thing i spawned was a chalk, completed that one. 2-4 i spawned glasses, completed. And on 2-5 i just spawned individual pieces of clothes.  But there are some levels that are driving me nuts, and apparently my imagination just sucks, cause i just cant get my head around them.
    The problem is I could see the obvious solutions easily, but I didn't want to do those.  That might be demanding a lot, but a teacher that wants chalk or an apple over a gold bar?  I just wish the developers had been more clever about that stuff, because that's what would have made the game fun for me.  Otherwise I'm just linking up elementary concepts. "

    I'm rather surprised that you got that starite with that answer to be honest. I just summoned a student since that was the hint in the beginning of that level. I don't see why a teacher would go after a gold bar myself. If a teacher would be attracted by one every character in the game should be. 
    The hint was something like 'what does the teacher want' or 'give the teacher what she wants'.  It shows 2 students leaving the classroom at the very beginning.  My very first instinct was she wanted those students to work harder, but then I thought why do teachers teach?  To get money obviously, it's a job.  So I tried the dollar first, which didn't work, then the gold.  I was aware of the apple answer, being the most obvious, simple, and stereotypical, but I wanted to avoid that if I could.
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    Jimbo

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    #24  Edited By Jimbo
    @ryanwho said:
    " @Jimbo said:

    " The whole point was that you could get creative with your solutions by using any of the thousands of objects.  If in fact it's just a case of choosing one of the handful of solutions that is actually programmed to work, then that's a totally different game and one which I have no interest in playing.  As Milkman says, they might as well have just made 100 objects and said "pick the correct one for the puzzle". "

    How do you make a puzzle with "thousands of solutions" without making the puzzle entirely too easy? The point is you have thousands oftools, and have to find the right ones for the puzzle.  I mean, most of your tools mimic one another. There's no solution that can cardinal would solve that a finch couldn't. I'd estimate maybe 1/10th of the words represent a unique mechanical function, and the rest are different looking and serve the same function. Idunno what you were expecting. Anyone who thought each individual word summoned a thing with its own unique physics/AI ruleset set the standard a bit too high for a portable game. "
    In answer to your first question, it didn't strike me that the game was supposed to be challenging.  I imagined it to be a puzzle sandbox, where the puzzles only really existed to give some kind of structure to your experimenting.
     
    I wouldn't say I was 'expecting' it to work how you explain, but I think it's fair to say that's the impression they've been trying to give.
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    rallier

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    #25  Edited By rallier
    @mordecaix7: Just tried replicating what i just did and now he is catching it... Quite odd. My guess is that that puzzle was designed for you to shoot the ball into the goal over the guy but if so it would have been better and more obvious if they had put an actual goal keeper in there. Not a perfect game i suppose yet the excitement of playing something unique and new makes it worth to face the occasional frustration.
     
    @Diamond said:
    The hint was something like 'what does the teacher want' or 'give the teacher what she wants'.  It shows 2 students leaving the classroom at the very beginning.  My very first instinct was she wanted those students to work harder, but then I thought why do teachers teach?  To get money obviously, it's a job.  So I tried the dollar first, which didn't work, then the gold.  I was aware of the apple answer, being the most obvious, simple, and stereotypical, but I wanted to avoid that if I could. "
    Oh not that hint the fact that the game showed you students that left, that was the hint i was talking about. Most of the time the game shows an object or an event related to the solution at the start and in this case it was students leaving. So if the teacher needs something after the students leave just give her students. My would i not like to have had a teacher who decided to become a teacher only for the pay most of the people who become a teacher do so because they want to pass on knowledge and want to help kids develop.
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    Shinji_Rarenai

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    #26  Edited By Shinji_Rarenai

    On @Diamond said:

    Puzzle world 2-4
    Old guy trying to see the eye chart.  I figure I can at least make him young, right?  Even if he always had bad eyesight, can't hurt to try.  So I spawn 'youth potion', he eats it, nothing...  Maybe it was just a potion?  I spawn a fountain of youth, and it just sits there.  He doesn't do anything, and I can't get him to use it.  Does the fountain of youth have any purpose at all?  So I end up spawning binocs...

    SPOILERS: (But how can you talk about a game and its dictionary, without talking about any of the items in the game?!?!?)
     
    On that level, I was messing around. I was visiting their web site and saw some of their items. I tried the obvious ones already, and was trying to get some of the bonus merits, so I had to think of ones that I hadn't tried yet. I tried "eye chart." The old man now had a copy of the eye chart in his hand, and was able to cheat on the test and read the one on the wall. (This was based off a real life experience. I did that as a kid, helping my brother read an eye chart during an exam and signing the letters to him. I didn't think of it as cheating at the time...)
     
    Anyway, that's why I love the game. I've just made it to World 3, and the puzzles are starting to get hard enough that I have to think of creative solutions. I'm actually stuck on a few of them, but I just skipped them for now.
     
    The actual solving of the puzzles (and the sense of accomplishment) is only part of the enjoyment. I think part of the fun of the game is putting an eclectic mix of stuff together and seeing how it all interacts. I had fun last night slaying a dragon by suiting up in armor, a helm, sword and shield. I tried to use a lance and ride a warhorse, but the warhorse kept running away. Maybe it's smart enough to know that it wasn't invincible.
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    Shinji_Rarenai

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    #27  Edited By Shinji_Rarenai
    @Diamond said:
    @Rallier said:
    The hint was something like 'what does the teacher want' or 'give the teacher what she wants'.  It shows 2 students leaving the classroom at the very beginning.  My very first instinct was she wanted those students to work harder, but then I thought why do teachers teach?  To get money obviously, it's a job.  So I tried the dollar first, which didn't work, then the gold.  I was aware of the apple answer, being the most obvious, simple, and stereotypical, but I wanted to avoid that if I could. "
    Heh. Had a laugh when I read that teachers teach for the money. There are a lot of teachers in my extended family. Believe me, if they really wanted money, they'd be doing something else instead. :-)
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    Kr3lian

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    #28  Edited By Kr3lian

    I don't understand why people have such problems with this game.  It is obviously limited, you aren't going to put everything in a game, and if you could, it wouldn't fit on a DS cart.
     
    For what it is, this game is incredibly fun to dick around with.  There are few levels I have seen so far (about 40% of the game) that I haven't solved in at least two different ways, without reusing the same objects.  This game is crazy good, you just have to be willing to experiment and not get too pissed off when you can't solve a puzzle in exactly the way your first instinct tells you.

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    TwoOneFive

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    #29  Edited By TwoOneFive

    i expected these things to occur. a game with so many random possibilities is bound to have issues. thats why most games have rules. thats why great games, like Braid, are very EXACT and PRECISE. 

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    Kr3lian

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    #30  Edited By Kr3lian
    @TwoOneFive said:
    " i expected these things to occur. a game with so many random possibilities is bound to have issues. thats why most games have rules. thats why great games, like Braid, are very EXACT and PRECISE.  "
     
    I don't know what you mean by exact and precise, but I have to disagree that "great" games have to be a certain way.  Call of Duty 4 and Fallout 3 took wildly different approaches to the first person shooter concept and both were great games.  There is nothing precise about Fallout 3.
     
    Sandbox games like Scribblenauts really depend on the mindset of the player.  It is their beauty and Achilles heel.  Some players are simply not going to mesh with some sandbox games.  This is not the fault of the players, but it isn't really the fault of the developers either.  Scribblenauts wouldn't be very fun if you could only summon 5 items, no matter how well those 5 items work.  As it is, the game is incredibly fun to some people, and hated by some people.  I am sure the developers are okay with that split.
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    Valames

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    #31  Edited By Valames

    I gave a ninja the ball and he ran it into the goal, I gave the teacher a ruler, and to get rid of the rats I mind controlled a lion and ate them up. This games controls are REALLY wonky and are as loose as a slut in college but the possibilities for levels vary. For some I have no choice but to use whats obvious (penguin and the three fish anyone?) and for others my imagination gets to run wild (getting that pinata down was great fun, as well as messing with the trick or treaters). The difficulty and creativity can be very relative, but I do completely recommend the game to anyone wanting to test their imagination.
     
    Oh yeah, my favorite solution was giving the old man a carrot to make him see better.

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    Jayzilla

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    #32  Edited By Jayzilla
    @pornstorestiffi: some of the problems that people had with it were directly related to how uncreative you had to be. dude went all creative with fountain of youth and then had to go binocular route which is way less creative and why he had a prob with the game.
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    JackiJinx

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    #33  Edited By JackiJinx
    @Jimbo said:
    " This was kinda forseeable, sadly. Is it broken to the point of essentially just being a gimmick?  Or does it still retain some merit as a working game? "
    The game is still a lot of fun. 
     
    I'm going to bold it for anyone scrolling past this. AGAIN:  
     
    The game is still a lot of fun. 
     
    That said, I find the control of the Scribblenaut himself to be a little frustrating at times, but the overall gameplay is still quite enjoyable despite this.
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    Valames

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    #34  Edited By Valames

    Yeah this game is great and my girlfriend is even addicted to it. She just tried to do the old man level and tried to make him younger by using a time machine. It didn't work but I don't want to say the cool thing that did happen instead. Go see! Go see nooooooooiiiiiiiiioooowwww!

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    MasterOfPenguins_Zell

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    My only problem with the game has been not knowing how to be clever enough. I keep going for the simple solutions, because I can't think of the extremely creative things to type out. I end up getting sort of impatient, but overall I really like it.
     
    Oh, and they boasted about how many words they had, but so many do the exact same thing as others....
     
    And the Healer doesn't actually heal you.

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    mordecaix7

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    #36  Edited By mordecaix7
    @Jayzilla said:
    " @pornstorestiffi: some of the problems that people had with it were directly related to how uncreative you had to be. dude went all creative with fountain of youth and then had to go binocular route which is way less creative and why he had a prob with the game. "
    This is part of my issue along with the issue why certain basic behaviors just aren't simply there.  That fountain of youth solution is probably my favorite and I'm sad that kind of thing doesn't work. 
     
    If the fountain of youth doesn't do anything at all, then why put it in there?  Or more likely, it's not actually a "fountain of youth" and is instead just spawning a normal "fountain". 
     
    Our solutions are only as good as the puzzle creator unfortunately :(
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    Fallen189

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    #37  Edited By Fallen189

    It's not a bad game really, it's just not that good

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    tonaros

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    #38  Edited By tonaros

    There's a lot in the game mechanics to learn, such as with your sheep/iceberg example, all the objects seem to have the same weight/mass and all the animals/people seem to be abnormally strong.

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    gibbs_acolyte

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    #39  Edited By gibbs_acolyte

    Tip: don't put movement on the stylus (but hey i really like Zelda on the DS)

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    JackiJinx

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    #40  Edited By JackiJinx

    Just to recant what I said before, although there is fun to be found in this game, it wasn't worth the preorder. The controls make the game much more frustrating than it's worth.

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    Hailinel

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    #41  Edited By Hailinel

    Character movement is trickier than it needs to be, but it was worth the price of admission for the laughs this game has given me.

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    FiestaUnicorn

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    #42  Edited By FiestaUnicorn

    I haven't played this yet but it always looked like something that would be really interesting but wouldn't be what I imagined until the sequel. 
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    ApertureSilence

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    #43  Edited By ApertureSilence

    The game is bad.

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