Overview
SCUMM in actionSCUMM, meaning Script Creation Utility for Maniac Mansion, was developed by Ron Gilbert in 1987 for the LucasArts, then Lucasfilm Games, adventure game Maniac Mansion. Since then SCUMM has been used for numerous adventure games aimed at a variety of different audiences.
Design
In most SCUMM games the player controls an inventory that can be filled with various objects found throughout the game. Using a variety of verbs, that usually include and stem out from talk, pick up, open, and look, the player can interact with the ingame world. Eventually in games like The Curse of Monkey Island these actions had been whittled down to various icons such as eye, hand, and mouth. In most games in order to solve puzzles the player must use certain inventory items with other ingame objects.
Versions

Zak McKraken is an early example of the SCUMM engine
Version 0
-Used for Maniac Mansion
Version 1
-Used only for Zak McKraken and the Alien Mindbenders
Version 2
-Only used for updated releases of Zak McKraken and Maniac Mansion
Version 3
-Used for Indiana Jones and the Last Crusade: Graphic Adventure
Version 4
-Used for The Secret of Monkey Island and some releases of Loom
Version 5
-Used for Monkey Island 2: LeChuck's Revenge and Indiana Jones and the Fate of Atlantis
Version 6
-Used for Maniac Mansion: Day of the Tentacle and Sam & Max Hit the Road
Version 7
-Used for Full Throttle and The Dig
Version 8
-Used for Curse of Monkey Island
LucasArts finally gave up SCUMM when they created the GrimE engine for Grim Fandango and Escape from Monkey Island.
Platforms
SCUMM was used on the 3DO, Amiga, Apple II, Atari ST, CDTV, Commodore 64, Apple Macintosh, NES, Microsoft Windows, Sega CD, and TurboGrafx-16/PC Engine.
Revival
The Secret of Monkey Island: Special Edition, a remake of the original for Xbox live Arcade and PC uses the SCUMM engine.
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