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Concept »
Hiding items, rooms, and all kinds of things behind waterfalls is one of the oldest concepts in the history of games.
When the developers of a video game include a replica of their own office in the game, usually as an Easter Egg.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Rooms that are either invisible or extremely hidden. Players are rewarded with health, easter eggs, weapons or traps.
Invisible bridges and walkways force the player to either take a leap of faith or find a way to reveal the path in order to reach their destination.
A Rocket Jump uses the explosive force of a rocket to launch the player high into the air, usually at the expense of some of his health.
Games which contain secret areas that are hidden within other secret areas.
A guild for assassin's in the Elder Scrolls games. They serve the Night Mother and are often feared by the citizen's of Tamriel.
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