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    Section 8: Prejudice

    Game » consists of 7 releases. Released Apr 20, 2011

    Best known for its "burn in" spawn mechanic, Section 8: Prejudice is a first person shooter with a focus on large maps, control points, deployable vehicles and structures, and dynamic combat missions (DCMs).

    Short summary describing this game.

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    Overview

    Jetpacks and Control Points
    Jetpacks and Control Points
    In response to poor sales numbers of the original Section 8, TimeGate Studios decided to create a sequel solely for digital distribution. A digital distribution pricing model followed suit, dropping the new Section 8's price to $15. TimeGate then shipped a game with complete single player campaign, multiplayer cooperative and adversarial modes, stat tracking, and bot support, hoping players would respond positively to the amount of content for the budget price.

    As a sequel, Prejudice adds new features and general balancing improvements. The area of effect pulse cannon and speedy hover bike have been added to the armory. The HUD has been overhauled in response to complaints that the original, while informative, was too crowded and distracting. The "burn in" mechanic -- players are spawned kilometers above the playing field and hurtle towards the planet's surface -- is now in third person, making the experience more appreciable for its ludicrous speed.

    Just don't get shot down... 
    Just don't get shot down... 
    Unlike the original, new equipment and cosmetic costumes can be unlocked by gaining experience in multiplayer modes or earning stars in single player modes. This new equipment is often a specialized variety of standard equipment. For instance, grenades may deal additional shield or armor damage, and rockets may produce a burning damage over time effect.

    On 3 May 2011, TimeGate announced that a new "assault" mode would be unlocked for all Prejudice players once 10 million kills had been recorded. Assault mode focuses more on the attack / defend aspect of multiplayer. When the match starts, one team possesses all control points on the map, and it is up to the other team to capture these control points before time runs out. Upon conclusion of the round, the teams swap objectives and begin again. 

    The goal of 10 million recorded kills was achieved on 11 May 2011.

    Campaign 

    Lengthier and more story driven than the original Section 8, the campaign revisits Alex Corde, a rookie from the first game, now a battle-hardened veteran. Corde and the other members of the 8th Armored Infantry seek to eradicate the Arm of Orion, a rogue military unit, and the mysterious benefactors who provide the Arm with ships and munitions.

    The commander is voiced by Michael McConnohie, also known as the voice of The Agency Director in the Crackdown series.
     

    Dynamic Combat Missions 

    Making a return to conquest mode, DCMs are side missions that occur alongside the battle for control points. Successful completion of a DCM results in bonus victory points for the appropriate team as well as other benefits depending on the mission type:

    • Intelligence: One team must capture another team's intelligence data and carry it back to their base. Successful completion results in all enemy positions being temporarily revealed
    • Convoy: A powerful vehicle must be piloted by a player back to their base. Doing so means the team gets to keep the vehicle
    • Outpost: The team must protect a structure from destruction. If successful, the team now has an additional mini-base with supply depot and anti-aircraft turret
    • VIP: A powerful AI character drops onto the battlefield and must be escorted to safety. Successful completion means the NPC stays to protect a base
    • Air strike: The team must carry a beacon to an enemy base, resulting in the destruction of all enemy structures at the base
    • Infiltrator: One player gets to wear an augmented suit that also looks like a member of the other team. This infiltrator must capture an enemy control point to complete the mission
    • Jammer: Both teams fight for control over a sensor jammer. Whoever controls the jammer has their positions hidden from the other team's radar within a certain radius
    • Recover: Pieces of wreckage are scattered across the map. One team must gather the wreckage while the other defends the wreckage until time runs out
    • Elimination: All enemy positions are revealed on the map and must be eliminated. Eliminated enemies may respawn and are no longer revealed

    Minimum System Requirements

    Processor: Intel 3.0GHz (single), 2.0GHz (dual), or AMD Athlon XP 3200+
    OS: Windows XP / Windows Vista / Windows 7 (latest service packs)
    Video: NVIDIA GeForce 7800 or ATI Radeon X1900 (NVIDIA GeForce GTX 460 or better recommended)
    RAM: 2 GB
    HD: 5.5 GB of available space
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