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A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
Typically found in fighting games, combos are a series of strung-together moves.
Sometime companies include the name of a company in a title. Usually it's their own, but they have been known to shill for others.
Some characters get drunk off of alcohol - often this is portrayed with blurred vision, impaired movement, or slurred speech.
A flawless victory is a victory in which the winning player has incurred no loss of health, or in other uses, like Unreal Tournament III or Fury, no points scored against the winning team.
The "Physical" objects in a game world. All objects which a player can collide with, or interact with through game physics, consists of geometry.
"Hand to hand. It is the basis of all combat." -Gray Fox
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
This is a concept in fighting or other action games of attacking an enemy in order to keep the enemy in the air, unable to fight back. This is also a tactic in tower defense games of keeping the enemy on the battlefield longer by manipulating towers.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
a jumping or leaping kick often portrayed in action movies.
In some action oriented videogames, the player is able to launch enemies into the air, and can sometimes proceed with follow-up attacks.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Some action-oriented games make use of motion capture technology to make character's movements realistic.
A broad spectrum of games can be described as remakes, from straightforward graphical overhauls to extensive revision of gameplay and story elements. In the most basic sense, a remake keeps the original's core gameplay and plot but makes significant changes to peripheral aspects.
A ring out occurs when a character leaves a stage(mostly due to falling off stage because of being forced by opponent or bad timing) and automaticly loses round/match. This is a common concept in fighting games.
When the player character can execute a jump that is higher or farther than their normal jump. This can require holding the jump button or performing some different control input, and can be limited by energy or a cooldown.
While piledrivers, clotheslines, and suplexes might seem at home in wrestling games, many professional wrestling moves have found their way into other video game genres. Brawlers and fighting games are commonly home to these moves, with Mike Haggar's piledriver being a classic example.
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