Sega Soccer Slam is considered to be a no-holds-barred, anything-goes soccer game. Unlike other video game soccer games there are no rules. Players are also encouraged to abuse their opponents by any means available to them in attempts to get the ball and score.
The game puts you on a soccer field with three players on each team (four counting the goalkeeper). The player must do whatever it takes to get the ball and score on his opponent. Every time an action is performed in the game, whether it's a steal, pass, or a shot on goal, points are accumulated. If a player manages to complete a combo they'll get higher points. These points go to a meter at the bottom of your screen which allows for a special move called a "Killer Kick" when completed filled up. This move allows the on-screen player to lob the ball into the air, creating a circle on the opposite side of the field. The player must direct one of his on-field players into that circle, which will then attempt to shoot at the goal (not unlike the special kicks seen in the Mario soccer games). These shots have a much higher chance of scoring than regular goal shots.
If a player manages to hold onto the ball long enough, a spotlight will appear on the field with your team logo. You must direct your player into that light and press the kick button to do what's called a "Spotlight Kick". Your player will perform the same actions as he would in a Killer Kick except nobody lobs it up to them, and it's not as
The game features several modes to keep you busy. One of these modes is called Exhibition which is your regular match option. You can either do a Quick Match, which has the game pick everything for you and you are automatically put on the field, or you can do an Exhibition Match which allows you to choose your team, the opposing team, and a stadium. There are also two mini-games for you to play as well called Hot Potato and Brawl. Hot Potato, like the game that some people enjoy playing, has you kicking a soccer ball around, which is the "hot potato". You must try to avoid having the ball while the timer counts down. Whoever held onto the ball longest loses and it keeps going until you have a winner. Brawl is self-explanatory and fun. You pick any player from any team and fight against four other players. During the game, power-ups will also drop down enabling you to grab them and use them to your advantage.
Quest Mode is basically your typical career mode. In this mode, you must pick a team and lead them all the way to the end to win the coveted Continental Cup. You'll play a series of ten games, with practice sessions in between each match for the first five games. If you manage to be in the top four of the standings by the end of the tenth game, you'll move onto the semi-finals, and then the finals if you win. You'll get money for each game, and the practice sessions will give you a hundred dollars for each goal scored in the practice session. All this money can be used to purchase things in the shop. Each player on each team has three items that will increase their stats and you can purchase those from the shop as well as concept art. The items you buy will automatically be equipped on the players and can be used in all game modes. In the end, if you manage to win the Continental Cup, you'll unlock that team's stadium to use anytime during Exhibition Mode.
Challenge Mode has you picking three players from any team and a team to play for. This is similar to a pick-up game. You will then play a series of four games against opposing teams with the fourth and final team having an unlockable player. If you manage to successfully win all the matches, you'll unlock that player that you saw in the fourth game. Once you unlock three players that belong to a specific team, you'll unlock that team. There are three teams to unlock and nine players. The teams are Team Ohm, Team Robo, and Team Love. These teams can only be used in Challenge Mode or Exhibition, but they cannot be used in Quest or Tourney Mode and they do not have their own unlockable stadiums.
Tourney Mode is your standard Tournament mode. Here, you'll pick a team and play games over the course of five days. You'll get points for how well you perform in each game, much like real soccer tournaments. If you score a lot of goals in each match, have a good record, and do well in other things, you'll earn a lot of points. At the end of five days, the game will add up all of the points and the player with the most points wins the Tourney. Tourney Mode can be played alone, like all the modes, but is more fun with more people. You can play with up to three other people.
The 6 standard teams and their stadiums are:
El Fuego emerges from a raging inferno. A pyramid of power, aggressive and well balanced, this team combines the extraordinary skill of an Argentinean soccer legend with the feisty strength of a Brazilian martial arts specialist and the frightening wrath of a ruthless, masked Mexican wrestler. Madeira and Rico were watching one of El Diablo's wrestling matches at Carnaval in Rio when a surprise fireworks display caught the crowd off guard. Rico, Madeira, and El Diablo all took cover inside the same jalapeno-shaped parade float. When the smoke cleared, the trio realized that fate brought them together. If they joined forces, then they would be the most well-balanced team in the league. El Fuego will set the pitch on fire and they will leave the match triumphant!
Jungle Canopy -
El Fuego's lush jungle playground - steamy and exotic where every match is an adventure!
El Diablo -
Meaner than a bull, El Diablo is a Mexican wrestler who strikes fear in the hearts of those who dare to cross his path. El Diablo was born on a chicken farm outside of Colima, Mexico. He became a wrestler after an incident with an angry hen left him permanently scarred. He has worn a mask ever since. Three special objects await El Diablo in the Continental Cup quest: his demon fiesta horns, his wrestling wristband, and his trophy belt. These items will enhance El Diablo's stealing ability, his hitting power, and his speed.
The son of an Argentinean soccer legend, Rico's goal is to devote his life to soccer -- the sport he believes is at the center of the universe. Rico was born during a major soccer championship and his father taught him to kick a soccer ball before he could walk. The entire population of La Plata relies on Rico's soccer career to bring fame to their town. If Rico attempts to fulfill his destiny by questing for the Continental Cup, then he will gain access to special wristbands, super-powered shin pads, and a fireball earring. These will increase Rico's hitting, shooting, and speed.
A feisty Brazilian martial arts specialist whose hidden strength and agility often surprise her opponents. Despite her natural talent for dancing, Madeira left her samba shoes at an early age to dedicate her life to Brazilian martial arts. This was a rebellion against her mother who was determined for Madeira to fulfill her dreams of appearing on Samba Calor Television. During her quest for the Continental Cup, Madeira is likely to come across her sizzling arm guards, her blazing backpack, and her smoldering shin pads. Once she has these items, her hitting and stealing skills will be increased, allowing her to blaze the trail to victory.
An elusive team materializes on the pitch, a union of players from distant corners of the African continent. It is Spirit, a team renowned for its "paranormal" high shot combos. Team Spirit combines the dark forces of a Kenyan shaman, the uncanny foresight of a mellow South African surfer, and the soccer prowess of an experienced Nigerian super-athlete. It is a formula that is destined for success.
Team Spirit was formed when Djimon decided that he could boost his finances by winning the Sega Soccer Slam League. After a brief consultation with his spirit guides, Djimon decided to seek out Zari and Kaimani to create the ultimate team of champions. After a special ceremony of rituals, Djimon succeeded in giving his "spirited" team a unique specialty in high shot combos. A trick certain to dazzle the opposition and leave them cowering in defeat.
Tribal Oasis -
A mystical, desert oasis where Spirit's challengers learn to fear what they cannot understand!
Voted female athlete of the year for seven years in a row, Zari is an undefeated Nigerian sports star. She started Africa's first all-female, high-altitude, multi-sport training complex. Despite her busy schedule, Zari often returns to her hometown of Gome, Nigeria to coach local sports teams. There is a secret method for increasing Zari's speed and passing ability. It involves a brave quest for the Continental Cup during which Zari must recover a set of haunted hair pins, some bootylicious bracelets, and a pair of eerie earrings.
A laid back South African surfer who has the uncanny ability to predict future events -- both at the beach and on the pitch. Originally from the city of Durban, Kaimani has been barefoot, smiling, and searching for the perfect wave ever since the day he was born. In between surf sessions, Kaimani is content driving up and down the African Coast, living in his van, sleeping in the sand, and feasting on sweet potato pancakes. During his Continental Cup quest, Kaimani must use his psychic skills to seek out paranormal turtle pads, spirited sandals, and supernatural seashells. These charmed items will benefit Kaimani's stealing, his speed, and his passing ability.
Dark and mysterious, Djimon is a Kenyan shaman with questionable methods. Black magic, or white magic? Nobody knows...and there isn't a soul in his village of Nyerr, Kenya who is brave enough to find out. The villagers claim that Djimon appeared one day from out of the desert. Rumors suggest that his powers are dangerous because his shaman training has never be fully completed. In order for Djimon to enhance his passing and shooting skills, he must obtain three magical items during the Continental Cup quest. They are: a mysterious voodoo mask, a charmed skull, and a pair of netherworld shin pads.
The temperature on the pitch drops as Subzero takes centerfield -- a speedy and playful German party-girl; a steadfast Russian cannon; and a chaos-loving stubborn, British punk. A close encounter with a big chill left these three frigid individuals cold-blooded enough to deliver the toughest hits in the Soccer Slam League. Kiril had an accident during an avalanche survival course, while Lola and Half Pint were accidentally locked inside the walk-in icebox at a pub in London. As unstoppable as the mightiest glacier, team Subzero hits with the force of an avalanche...and destruction thunders across the pitch.
Alpen Castle -
Perched on a snowy peak, Subzero's icy pitch is a challenge for even the most seasoned players!
Half Pint -
The king of chaos -- a crass, outspoken, British punk who'll do anything as long as it involves breaking things. Half Pint had an angst-ridden adolescence spent in and out of detention homes and he was permanently expelled from school at age fourteen. Half-Pint lives at his mother's home in Liverpool where he surrounds himself with hooligans and troublemakers -- all of them devoted to anarchy. If Half Pint takes on the quest Continental Cup, then he will have the opportunity to a acquire a few items that will increase his shooting, speed, and his passing skills. His hefty helmet, his anarchy armbands, and his lethal ear spikes will help Half Pint to increase the amount of chaos on the pitch.
A hard-core, after hours, trance dance-loving German girl with an unmatchable energy quota. Lola plays for a good time AND a long time. At age fourteen, Lola escaped from the small town where she was born to seek out the bright lights of big city Berlin. Impossible to find during daylight hours, Lola is easy to hunt down at night...just listen for the beats in town! If Lola wants to dance her way to victory in the Continental Cup, then she must obtain several items during her quest. Her arm cuffs, her rave-star necklace, and her bad girl backpack will enhance both her hitting and her shooting skills.
A walking mountain on the soccer field, Kiril is an ex-cosmonaut who will do anything for mother Russia. Since retiring from the space program, Kiril made his hometown of Yakutsk proud by being national chess champion for seven years in row. Descended from a long line of well-decorated Russian military, Kiril believes that it is his duty to prove to the glory of Russia to the entire world. Kiril must quest for the prestigious Continental Cup if he wants to uncover three items that can bring his speed, his passing ability, and his stealing skills to their ultimate levels. These items are: his military hat, his storming shin pads, and his mighty medals.
Day-glo reigns over the pitch -- Nuclear power has arrived! Team Toxic is a trio destined to triumph: the flashy, athletic prowess of an all-American super-athlete combined with the frightening intelligence of a cocky First Nations whiz kid and led by an extreme Canadian eco-warrior determined to take down the system from the inside.
Team Toxic found itself accidentally locked inside the storage locker in nuclear medicine wing at a hospital in Virginia. They were trapped for so long that Duke eventually convinced Nova and Raine to photograph him with the gamma camera. This little nuclear mishap transformed team Toxic into a radioactive union. With their newly enhanced lethally tight passes, Toxic is certain to shorten the half-life of any opponent brace enough to stand in its way.
Reactor Core -
The most unstable pitch in history; this stadium is built into the core of a nuclear reactor.
A rebel with a thousand causes, Raine has been criticized for the extreme methods she uses to fulfill her environmental goals. Raine was born in a rainforest during a logging protest in Clayoquot Sound. Her parents were artists who supplemented their income by sling organic smoked tofu. Despite her good intentions, Raine was always a trouble maker. She attended one-too-many protests and was expelled for missing too much school. There is a way for Raine to enhance her stealing ability, her hitting power, and her shooting skills. During her brave quest for the Continental Cup, Raine must seek her camouflage hat, her eco-warrior weapon, and her veggie power pack.
An all-American sports star college boy whose natural, versatile athletic ability makes his dad gosh darn proud. Duke always dates cheerleaders, loves his mom's apple pie, and holds a record for belonging to the most fraternities. Duke is a legend in his hometown of Long Beach, California. Though he may seem like the ultimate athlete, Duke's speed, passing, and stealing abilities can all be boosted if he takes on the challenging quest for the Continental Cup. In order to enhance his abilities, Duke must recover his all-star helmet, his champion cuffs, and his superstar shin pads.
A young First Nations genius, eager to use his massive brainpower to get the best of anyone no matter what their size or ability. Nova belongs to the Ngisa'a tribe. His extraordinary mental abilities first became evident when he saved his entire community from beaver fever by inventing a radiation water filtration system at the age of eight. There are three items that can increase Nova's shooting and stealing skills -- a crazy calculator, a pair of infrared contact lenses, and a handy hip pack. These items are only accessible to Nova should he decide to undertake the fantastic quest for the Continental Cup.
Team Tsunami is a sharp-shooting tidal wave of destruction, an unpredictable Hawaiian daredevil and a burly Australian-outback kangaroo cowboy -- intimidating players united by a crafty Japanese engineer who is determined to test her techno-genetic experiments. These three were the sole survivors when their cruise ship ran aground off the coast of Bora Bora. Stranded on a tiny coral island, Tsunami learned how to channel ocean power. Now they display the most accurate shooting skills in the league. With shots as deadly as a rip tide, team Tsunami will barrel forward, wipe out the unsuspecting opposition, and gain themselves a mighty victory.
Pacific Atoll -
Break out the coconuts! Tsunami's soccer star paradise is a luscious tropical island hideaway.
A loco Hawaiian daredevil who lives for risky business, Kahuna will try any whacked out stunt...as many times as possible. Kahuna lives on Molokai with his grandparents, and in the evenings, he runs a casino out of their garage. Kahuna has two pitbulls named Poi and Ehu. He drives a monster truck, he's tight with his family, and he likes to barbeque with the boyz on Sunday afternoons. Three specials items are available to Kahuna if he chooses to undertake the daring quest for the Continental Cup: a turbo towel, shark-bite shins, and shark's tooth wristbands will improve his speed, stealing, and passing skills.
Rumiko is a Japanese geneticist who believes that technology will eventually obliterate all human error. Rumiko was raised by Zen Buddhist monks in a monastery outside of Kyoto. None of the monks shared Rumiko's interest in combining genetics with technology, so at an early age Rumiko left the monastery to pursue her dreams. Rumiko has manufactured three pieces of specialty equipment that she has reserved to enhance her speed, shooting, and hitting abilities during her quest for the Continental Cup. These items are: a fusion-powered jet pack, a set of hydraulic stolen boosters, and a titanium robot arm.
Born in the outback settlement just outside of Deep Well, Boomer was an orphan who grew up surrounded by kangaroos. Years ago, a slick businessman who had strayed from his adventure tour met Boomer and wanted to sponsor him in a crocodile wrestling league. Boomer turned the offer, much preferring to play Aussie Rules with his favorite 'roos. Boomer is a regular at the Dust Trap (the only pub for thousands of kilometers) and he enjoys a good meat of mushy peas. The Continental Cup quest is an opportunity for Boomer to enhance his stealing, his speed, and his passing skills. During the quest, he must obtain three trusty items: his 'roo ring, his crocodile claws, and his reptile hat.
A sarcastic Frenchman, a rough-and-ready Scottish boxer, and a flashy Italian superstar charging fast and furious across the pitch -- team Volta electrifies the fans and strikes down the opposition. Volta was formed when a retired Scottish soccer legend was caught in an electrical storm on an evening when he happened to be wearing an extra-large kilt pin. The lightning's electrifying jolt endowed Angus with sonic speed, and he set out to create the fastest in soccer history. He sought out Arsenault and Dante, and team Volta was born. A trio of electrified soccer legends...that's a whole lot of voltage wired victory.
Riviera Ruins -
Volta's home stadium -- and any match played on this pitch is an event of historic proportions!
A feisty Scotsman with an unpredictable temper and cheeky attitude. Entertaining for his mates, but dangerous for the opposition. Angus was born in Glasgow, Scotland. He disgraced his father abandoning his highland dancing to become a boxer. A rumor whispered across the Scottish moors suggests that Angus might have a few tricks up his sleeve to increase his hitting, shooting, and stealing abilities. During Angus' quest for the Continental Cup, he may gain access to these powerful items: fleecy tassels from a special sheep, a shield to increase his hitting power and a stolen lance.
Flashy and flamboyant, Dante is the Italian soccer star with most fans -- and the best hair. The bigger the audience, the better for Dante -- after all, every side is his best side. Dante still lives at his family's home in Treviso. His ten adoring sisters will always be his most devoted fans, and nobody will ever make pasta sauce than Dante's Mama. To increase his shooting and ability speed, Dante must quest for the Continental Cup and recover these items: a family heirloom, a gift from his adoring sisters, and a lucky charm from his psychic hair stylist.
A discerning Frenchman, Arsenault is convinced that skills surpass those of everyone else on the pitch. Descended from the French aristocracy, Arsenault learned to play soccer in an exclusive private school outside of Nice. He lives alone, and he is very fond of his many prize-winning poodles. If Arsenault chooses to undertake the quest for the Continental Cup, then he will encounter objects that will enhance his shooting, his stealing, and his speed: a magical flask, shin pads that were pilfered by a poodle, and an antique earring with a unique history.
Also included are 3 unlockable teams, also with their own characters and themes:
Fearless and enchanting and musically talented, these sweethearts are a triple threat on the pitch. The ladies of Team Love call their vinyl-pop band the "Love Bunnies", and their greatest inspiration is the legendary Lederhosen Lola. When they heard a rumor their idol joined the Sega Soccer Slam League, they jumped into a pink convertible to track Lola down. While the sweethearts were out on their pilgrimage, an evil woman who lived in a candy house enticed Petra's father with an opportunity to expand his confectionary empire. Hoping that Petra would return home to help out with the family business, Petra's father sent a truckload of Valentine's candy as a bribe. The three divas ate so many candied hearts that they ended up with a permanent love-sugar buzz - a force that transforms them into cupid's warriors on the pitch.
Petra (the "Love Bunnies" lead singer) is the daughter of a world-renowned German chocolatier. She has a voice of as smooth as honey, and a sweet tooth that always gets her into trouble. Petra grew up as a sweetheart of her father's chocolate factory. A conflict of interest scandal drove Petra away from home -- rumors surfaced that her father was romantically involved with the tooth fairy. To console her broken little foil-wrapped heart, Petra packed her pink suitcase full of Easter Eggs and chocolate cuddles, and headed for Los Angeles, hoping to make good on the Hollywood bunny trail. She got a temporary job at the karaoke booth at an amusement park outside of Los Angeles.
Marla (or Dr. Honey as her friends call her) holds a PhD in entomology from a university in Sweden. When the animal testing became too much for handle, Marla gave up bug science and moved to Detroit, where she became a security guard for her favorite punk band. When the band's lead ran away with a gothic independent filmmaker, Marla saved the day and stole the show with her performance. Addicted to stardom, and in hot pursuit of the recognition that she deserved, Marla went to LA. She hoped to record a demo tape with her friend Petra, who she knew was working in a karaoke booth at an amusement park outside of LA.
Nadia is the daughter of a famous Hollywood lounge singer and a dashing young magician. When her mother ran away with a goldsmith, her father was devastated. He quit show business and decided to grow carrots. Until she was 24, Nadia stayed with her father on his vegetable farm. However, Nadia had inherited her mother's incredible voice, and she loved the spotlight. Although the cows seemed to appreciate her musical talent, Nadia eventually hitched her tractor to a star and hopped out to California to fulfill her destiny. Until she could attain stardom, Nadia sang in a juice bar in North Hollywood during the Sunday morning superstar breakfast rush. She sang syrupy melodies to healthy starlets who were drinking designer juices after their power yoga classes.
Rumiko created Pi, Diode, and Mecha as prototype robots with human emotions. She realized her experiments had failed when she wound up with Team Robo: a pseudo cowboy, a heartbroken troublemaker, and seventeenth century tragic theatre expert. To her dismay, Rumiko's delinquent robotic soccer squadron was constantly preoccupied with the production of Mecha's Shakespearean-style mini-series for public television. Their show, "The Take Out Temptress" constantly reminded Rumiko of her failure. The last straw occurred when Diode almost electrocuted the entire cast and crew while trying to mount a horse. When Rumiko tried to terminate Team Robo, the robots began to plot against her. The side effects of Diode's electrical mishap made Team Robo virtually invincible, so the three decided to rejoin the Sega Soccer Slam league in an effort to take down their evil stepmother from the inside.
Since the first time Rumiko charged his battery, Mecha longed to go sea. Sadly, his tendency to rust forced him abandon visions of becoming an ocean liner captain, and he spent many months watching fish and chips commercials on television and longing for the open sea. Rumiko was disappointed with his laziness, and hoping he would become a Sega Soccer Slam league star, she attempted to increase his efficiency by reprogramming him. Mecha rebelled against her efforts and instead became a connoisseur of seventeenth literature. He set upon his heart creating a robotic version of Romeo and Juliet, a techno tragic miniseries that he would he write and direct for public television.
Pi is a tragic techno-Romeo who fell in love with a human he could never be with. He was charmed by the automated voice at a take out window, and he never recovered from his disappointment after he realized she wasn't a real robot. Despair turned into bitterness, and then angst, and soon Pi spent the majority of his time in sleazy arcades, chatting up overused, out of date machines, desperate to fulfill his deep and poorly tuned emotional needs. Unable to control his unbalanced robot emotions, and trying to forget his heartache, Pi turned to a life of techno crime. He divided his fast times between giga-gangsters, over-greased machines, and the wrong set of mechanics. Rumiko placed Pi into the Sega Soccer Slam league, hoping to give him an outlet for his anger. She was worried that he was becoming one of those slippery machines that has far too many well-oiled joints.
Because he required the least maintenance of her three emotional prototype robots (and because of the rising costs of robot daycare), Rumiko often left Diode unattended in a used car lot. The owner of the lot, a retired cattle herder from Arkansas, took a liking to the young robot, and it wasn't long before Diode picked up a few of the car salesman's worst habits. Rumiko quickly became frustrated with Diode's behavior. She hated the way he referred to her laboratory as "the ranch", and his attempts to herd the other robots always ended in disaster. When he tried to convert the entire Sega Soccer Slam league into a game played on horseback, Rumiko finally realized that no soccer ball could ever tame her bucking roboto. Diode was delighted when Mecha asked him to organize the horseback scenes for his new miniseries.
A retired rebel leader, a dizzy soccer-loving chef, and a legendary martial arts master; with the life force of the universe on their side, golden team Ohm battles for the Sega Soccer Slam championship. Joining the Sega Soccer Slam league brought harmonious energy to team Ohm. Jishen was overjoyed to be playing soccer in a real league, and Madeira and Da Mo agreed to exchange martial arts techniques between matches. Without Dakai's evil scheming, the plan could have been a perfect path to enlightenment and victory. Unfortunately, Dakai was secretly practicing alchemy in a dastardly attempt to create the golden elixir of immortality. He managed to create a superhuman power for his team, but he didn't dare to tell Jishen or Da Mo what he had done.
Jishen suffers from chronic vertigo -- he was born on a Ferris wheel in Tiger Beach during the festival of the first full moon. A jovial chef and a huge soccer fan, Jishen worked in a gourmet restaurant until the fateful day he had a bad bout of dizziness while he was filleting a fish. Desperate to find a cure for his vertigo, Jishen's parents sent him to seek out Da Mo, a legendary martial arts monk. Jishen got lost and eventually stumbled across Da Mo in the Young Forest. Da Mo and Jishen instantly became friends, and Jishen offered to cook for the monk in return for spiritual and martial arts training. When they weren't studying martial arts, Jishen taught Da Mo his favorite sport -- soccer.
Da Mo is a legendary and well-respected monk. He is famous for developing a new style of weaponless martial arts fighting. Many people believe Da Mo is a recluse who avoids human contact at all costs. However, he is quite lonely in his cottage in the hills. He chooses to be isolated because, apart from martial arts, astronomy is his greatest passion. Separating himself from civilization is the only way Da Mo can concentrate on planetary motion. Despite his blindness, Da Mo has been successful at determining many astrological principles feeling the starlight on his face. Da Mo once stopped a flood from destroying the village beneath him. Rumor has it that he cast a spell on a dragon who dug water trench with its claws.
Dakai is a former rebel leader who was never satisfied by his bandit lifestyle. He retired from duty, disguised himself as a monk, and began his search for the path to enlightenment. Anxious to achieve immortality, he started on a journey to find the ancient country of Fan. His quest took him high up into the mountains of China, seeking the elusive Zhi, or Chinese unicorn. One day, the reclusive monk Da Mo appeared to Dakai, and offered to take the former bandit as an apprentice. Da Mo explained that martial arts were a preferable path to enlightenment than hunting unicorns. Dakai was so grateful to the legendary master that he dedicated himself to becoming a worthy pupil. He vowed never to leave Da Mo's side, and to protect him at all costs.
On December 15, 2008, Sega Soccer Slam became available on the Xbox 360's Xbox Originals service for 1200 Microsoft Points.