Hey remember when SEGA were cool?
Yeah, and that was its problem. The ps2 was released fairly closely after it, which kinda ended up killing the dreamcast. This was especially bad cause of how long it had been since SEGA had made a console, whereas sony had the really successful psx/psone at that point.
I don't know. I still kind of love Sega. Jet Grind Radio, Panzer Dragoon, Space Harrier... The Dreamcast... the Dream... Cast...
Ok, maybe I'm living in the past, but Sega was always the big company that did awesome stuff. Of course the dreamcast was their downfall... I don't blame Sega, I blame stupid consumers. :)
SEGA's Dreamcast was marketed to gamers and was sold on its gaming strengths. Sony's PS2 was marketed to everyone and was sold on the bullet points which appeal to the masses, such as DVD and being a loungeroom entertainment system. Sony has never really cared that much and will never really care for their gaming customers, despite more recent attempts at trying to prove otherwise. As they make plainly clear with their marketing; IT ONLY DOES EVERYTHING. MAG is not sold on its gaming strengths but rather its huge number of players. MAG is just an extension of the same socialisation bullet point marketing which Home was made to appeal to.
" @SeriouslyNow: Yeah, and that was its problem. The ps2 was released fairly closely after it, which kinda ended up killing the dreamcast. This was especially bad cause of how long it had been since SEGA had made a console, whereas sony had the really successful psx/psone at that point. "
Neither Sony nor Microsoft have their strengths or history in gaming yet both seem to have done very well in the last decade, however it's Nintendo, a true gaming company, who surpasses them both because they appeal to the casual crowd and the hardcore gamers due their fantastically entertaining design approach to all of their products. Had SEGA survived the aggressive and underhanded tactics of Sony's PS2 marketing push I would lay a bet that both Nintendo and SEGA would be sharing the majority of the console market right now.
" After this, I never want to look at SEGA again.
They're even dragging Banjo & Kazooie down with them. :( "
Why would you chose this as the tipping point? Despite being a complete clone of Mario Kart, it's a very good game. A lot of content, good mulitplayer, easy to get into.. and a celebration of a lot of great Sega franchises including Jet Set Radio, Crazy Taxi, House of the Dead and even Shenmue.
There's allegedly DLC coming to add in Vyse, Ristar, Vectorman and Toejam & Earl.
(they've at least been the most requested and hinted at several times).
" @Skytylz: "Were" plural is correct "Actually, Sega is singular. You can only make "were" work by including a subject that's plural in this case. You could use "were" when referring to "Sega's consoles" or "Sega's games" within a sentence. Or you could refer to a group of "people at Sega" or "developers at Sega" to pull off the plural.
Anyway, Sega still IS cool, in my opinion. I just feel that Sega's lost its way. As a company, Sega definitely manages to publish some great games, but its in-house development leaves something to be desired. As I mentioned in another topic, Sega's sitting on a mountain of great franchises and ideas (from the past, mind you) that could enable Sega to maximize profits and minimize expenses. It's like everything needs to be an epic nowadays, though, and there's too much risk involved when releasing big-budget titles. Sega should really focus on digital distribution and revive some of its forgotten (by the company, not by fans) franchises.
I'm surprised by the flood of negative comments at the beginning of this thread. C'mon people, Sega Genesis does what Nintendon't!
I have fond memories of playing Sonic the Hedgehog on the Genesis, and playing Hydro Thunder on Dreamcast. Along with some other classics but unfortunately I never owned either system when I was a kid, so I just played at friend's houses and such. But I totally remember when Sega was cool, and it makes me sad that other's don't.
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