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In a franchise, it entails the second game that takes on a gritty and dark tone to distinguish it from the first.
When the character the player is controlling dies as part of the game's plotline.
Many games feature a story which involves saving the world and its inhabitants, often single handedly.
A lead character who never says a word, despite being spoken to.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
A time paradox is when a person who travels in time does something that influences their past self in a way that traveling in time in the first place would not be possible or not have occurred without the first intrusion.
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