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consists of 3 releases.
Released Nov 22, 2011
Africa is a popular setting for games because of its many varied climates and distinctive wildlife, but also its reputation for political upheaval and violence.
Because some bridges are too large to be considered mere objects.
City in Egypt, Africa.
A ravine formed by a river in a dry area.
Deserts are typically depicted as hot arid places.
The homeworld of Humanity, and a popular vacation destination for galactic travellers in-the-know. The Hitchhiker's Guide to the Galaxy defines Earth as "mostly harmless."
A country in the Northeast corner of Africa, it borders the Red and Mediterranean Sea. Famous for the Nile Delta, Pyramids, and Mummies.
Halls, also called hallways or corridors, are areas that connect rooms. Not much happens here except people going from one room to another, but in some games the player sees little else.
Where the wonders of the natural world, history, great art, and scientific endeavor can be appreciated by the layperson. Or someone can get shot in the face, depending on the game.
Pyramids are triangular buildings usually made of stone and build in ancient times. Usually filled with tunnels and traps.
Area above houses and buildings. You can walk, run or jump on and over rooftops. Usually good sniping positions.
Space, the Final Frontier, the focal point and main location of space faring games, from Asteroids to the Mass Effect series.
A thoroughfare that is lined with buildings. Sometimes people fight in them.
An intricate, often ancient, structure devoted to a deity, usually filled with traps and overly enthusiastic followers.
A repository (usually beneath the ground), containing one or more graves.
A covered passageway.
Underneath a planet's surface is considered to be underground, especially if it is near the top of the surface. Some of the games have you digging through the dirt.
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