Sexualized Women
CONCEPT
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.


Overview

Throughout the history of video games, a large percentage of games (if not most of them) have targeted the male 18-34 demographic, meaning that it often behooves developers to include sexualized female characters. Some marketing uses these characters so prominently that it has little to do with the game being advertised. An example of this is Ninja Gaiden Sigma 2's advertising focusing on the motion-controlled breast jiggling feature, while the actual game is about being a ninja.

Once games made the leap to 3D, it became easier for games to render idealized and even implausible female figures (a far cry from pixel art bikini Samus). Characters like Lara Croft (Character) began appearing, who dressed in tight shirts and shorts to emphasize her figure. One of the major selling points of the Dead or Alive (Franchise) series has been the gratuitous clothing worn by the female fighters.

The outfits that these characters wear are usually highly revealing and may seem unfit for the task at hand; a much-ridiculed theme in fantasy games is the bikini-like armor worn into battle by many female characters.

Concept details
Name
Sexualized Women
Aliases
Fanservice,Objectified Women Sexualised Women,Ms. Fanservice
Franchises
Characters
Related Concepts