Did anyone else find Shadow Complex's story to be almost non existent? I mean sure it explained why your running from point A to point B, but I still would have gotten the same enjoyment out of the game if there was no story at all.
Shadow Complex
Game » consists of 5 releases. Released Aug 19, 2009
Reluctant hero Jason Fleming investigates a hidden underground complex to rescue his girlfriend Claire in this Metroid-style action-adventure game.
The Story
" Did anyone else find Shadow Complex's story to be almost non existent? I mean sure it explained why your running from point A to point B, but I still would have gotten the same enjoyment out of the game if there was no story at all. "It's probably because if they went really deep into the Empire story that the game is based off of, it runs the risk of alienating people.
Instead the story focuses almost primarily on a random guy with a serious case of wrong place wrong time.
The idea of the story was to hear it through Jason's perspective, that's why you never really get much depth.
Also it wasn't the best.
I haven't heard great things about Empire either. Whatever, Shadow Complex is a fun game with a bad story, so be it. I just skip through the cutscenes now anyway.
I though the story sufficiently kept the game from being pointless. It gave some kind of motivation for running around and killing these people. Also I thought it was silly in a good way. Smarmy dude in a bad situation with decent motivation and awesome gameplay. Win.
*EDIT* I would also say that the way they conveyed the arc of normal guy in over his head becoming a terrorist killing badass was the real fun in the game. You really feel the transition with the character as they empower you over time. I thought so anyhow.
Yeah, I did not find it that engaging. The story was there....sort of. You overheard soldiers talking to one another but there was never that much in terms of plot development. Also, the voice acting was mediocre to say the least and any sense of storytelling was about non-existent. I have never read Empire but I doubt it was as thin as this.
Nonetheless, it's still a fun game. Just not the Second Coming of Christ or anything like that.
" I though the story sufficiently kept the game from being pointless. It gave some kind of motivation for running around and killing these people. Also I thought it was silly in a good way. Smarmy dude in a bad situation with decent motivation and awesome gameplay. Win. *EDIT* I would also say that the way they conveyed the arc of normal guy in over his head becoming a terrorist killing badass was the real fun in the game. You really feel the transition with the character as they empower you over time. I thought so anyhow. "I agree with this assessment. The story is sufficient and serves as a decent compliment to the gameplay. It's nothing too epic, but it probably couldn't be because then it likely wouldn't jive with the Empire novels (even though I've heard they aren't that great anyway).
It had one of the worst stories I've witnessed in a long time. As if the 'average joe trying to save girlfriend' premise wasn't stale enough, they made it worse by giving it a cringe-worthy ending. It didn't even feel like an excuse to the action; it was just awful on all accounts.
Oh, and the conspiracy subplot was even worse. It was so flat.
Clearly it's not a game about story, since the gameplay is tenfold better than the story. Still, it's pretty terrible.
Even though I enjoyed the game, it surprises me how many issues there are with it and yet it still got rave reviews.
" It had one of the worst stories I've witnessed in a long time. As if the 'average joe trying to save girlfriend' premise wasn't stale enough, they made it worse by giving it a cringe-worthy ending. It didn't even feel like an excuse to the action; it was just awful on all accounts. Oh, and the conspiracy subplot was even worse. It was so flat. Clearly it's not a game about story, since the gameplay is tenfold better than the story. Still, it's pretty terrible. "Gears of War has a crappy story as well, it just felt dumb like all of the characters in the game....
" @RHCPfan24 said:Yeah, that made me cringe. There was a lot of cringe-worthy dialogue in that game as well as the overall story.They could have added in some more personality instead of the really bad dialogue. For example when you come up to one of those dudes wearing a mech suit 'You don't know how to use that armor' 'Your right' Fight "Yeah, I did not find it that engaging.
@Exlutonian said:
" Even though I enjoyed the game, it surprises me how many issues there are with it and yet it still got rave reviews. "
I agree. I think it was a lot of fun and a very good game overall, but i am surprised by these very high reviews. For me, it is a solid 4/5. Nothing more, nothing less. Great action and pretty nice graphics meet a horrible story and bland art design. The world is pretty expansive and there are a lot of things to explore but I am not going to replay it a million times like many others.
" I though the story sufficiently kept the game from being pointless. It gave some kind of motivation for running around and killing these people. Also I thought it was silly in a good way. Smarmy dude in a bad situation with decent motivation and awesome gameplay. Win. *EDIT* I would also say that the way they conveyed the arc of normal guy in over his head becoming a terrorist killing badass was the real fun in the game. You really feel the transition with the character as they empower you over time. I thought so anyhow. "I agree with this. Stories don't need to be good to be enjoyable. It's not like they are going for best screenplay here. I like watching movies like Fast & Furious that have weak stories but are fun to watch. I think video games work the same way.
" Metriodvana + Story = Doesnt work. I dont know why you would expect a good story form a game like this "
I'm inclined to agree here... I think that all the exploration would really get in the way of telling a more grand story. The player would be more amped to go and find the room with the next cutscene than they would be to wander aimlessly for hours picking up question marks and shining flashlights on every wall in the complex. While I didn't find the narrative experience to be exceptional, what was there simply "kept the gameplay from feeling pointless" as someone mentioned earlier. I think thats all a MetroidVan-exia story needs to be. SC and games like it are all about wandering and empowerment as a result.
" @JacobForrest said:Which one; first or second? I thought both were decent. At least there was some believability and deeper antagonists." It had one of the worst stories I've witnessed in a long time. As if the 'average joe trying to save girlfriend' premise wasn't stale enough, they made it worse by giving it a cringe-worthy ending. It didn't even feel like an excuse to the action; it was just awful on all accounts. Oh, and the conspiracy subplot was even worse. It was so flat. Clearly it's not a game about story, since the gameplay is tenfold better than the story. Still, it's pretty terrible. "Gears of War has a crappy story as well, it just felt dumb like all of the characters in the game.... "
Metriodvana + Story = Doesnt work. I dont know why you would expect a good story form a game like thisI wasn't expecting something amazing out of the story, but when the game boasts that it has Orson Scott Card's name attached to it you expect it to be somewhat decent
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