Official U.S. PlayStation Magazine Issue 36
Demo Derby
Game Mess Mornings 04/22/24
GrubbSnax
8-4 Play 4/19/2024: LEAVE IT TO BEAVERS
8-4 Play
The Community Spotlight 2024.04.20
The Community Spotlight 2024.04.13
Community Endurance Run XIV - April 12-14
Game » consists of 10 releases. Released Mar 09, 1999
3D Platformers are games where movement, traversal and mainly jumping is the core of the gameplay. They are a tridimensional equivalent of 2D platformer one of the most popular video game genres in the third and fourth generation of video game consoles.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
The ability to fling oneself around an environment gracefully. Wall-running, jumping, massive drops, climbing, and other physical activities are what acrobatics is all about.
Grabbing the attention of a nearby enemy NPC. Usually leads to them attacking.
A protagonist who lacks some or all of the qualities traditionally seen as heroic.
Backtracking is the act of navigating through previously explored areas, usually for the purpose of progressing in an objective-based adventure game. Players who are lost may also backtrack to reorient themselves.
The Bangsian Fantasy is a fantasy trope where famous historical or literary individuals interact within the after-life. It was named after John Kendrick Bangs who often wrote in said manner.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
When blood will splash textures on walls or floors and even roofs.
Games which feature creatures who make use of the natural excretions of their body to lay waste to their enemies.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
"For we are many" and "Amen to that".
A different take on the commonplace video game death. Different ways to avoid death can include time travel, as in Prince of Persia; or a minigame, as in Prey.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
Usually seen in 3D platformers, these games ask you to collect certain objects to open up additional levels.
The concept of requiring the player to collect large amounts of multiple tokens to progress in the game, learn new abilities, unlock secrets or optional content, etc. It was often implemented in the early platformers of the N64 & Playstation era.
A style of game that has platforming elements, but with more emphasis placed on fighting enemies than precise maneuvering through the level and its obstacles. Notable examples include Ratchet & Clank and early Ninja Gaiden games.
A non-interactive sequence within a game most often used for plot advancement.
Given that Hell totally sucks, it's not surprising that Demons are semi-constantly trying to get from there to Earth.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A style of music and dance primarily popular in the 1970s.
Voice actors don't always get an NPC to represent them. Sometimes voices have no visible speaker.
The ability to dodge an attack, making the player untouchable for a brief period.
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
The 1998 Electronic Entertainment Expo (E3) took place at the Georgia World Congress Center in Atlanta, Georgia on May 28-30.
The 1999 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles California on May 13-15.
A digital distribution platform operated by Epic Games.
Sometimes, enemies will explode (usually when shot at) and will cause damage to the player.
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