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consists of 5 releases.
Released May 13, 1997
A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Present in most action games, where people can say cheesy stuff and get away with it. Usually spoken by the hero, before or after wasting a dude.
A secondary function for a single weapon, such as launching a grenade from a rifle.
Animals and Creatures that serve to populate levels and give the world life. Usually passive and may try to avoid or runaway from the player, But some may become hostile to the player once attacked/provoked.
Some may not be able to be interacted with at all either being in the background/foreground or too far away.
In these games, there is an actual number or meter on-screen that shows how much armor the player has. Rather than being treated like equipment or a power-up, this armor serves more as a secondary health pool.
A map that is updated in real-time as you play a level. Usually seen in FPSs.
Automated Grenade Throw refers to games that have specific controls for tossing a grenade, as opposed to being forced to switch out your current weapon with a grenade before throwing.
Baditude is being "edgy" in an obviously forced or fake manner. Games with baditude often feature excessive swearing, gratuitous violence, and content meant to shock or offend.
"You fight like a dairy farmer!" and "I've fought mudcrabs more fearsome than you!" are both good examples of this.
Usually yellow and black striped, these flying, flower loving loving insects can come singly or in a swarm. A major producer of honey and stings.
Hiding items, rooms, and all kinds of things behind waterfalls is one of the oldest concepts in the history of games.
Because you'd never expect a banana to be an undercover cluster grenade.
When blood will splash textures on walls or floors and even roofs.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
This shows you how long you have until you start wishing you had gills. When your breath runs out, you may take damage, or you may expire right there, depending on how sadistic the game designers were!
Games using the legendary Build Engine by Ken Silverman.
When a character from an existing media franchise makes a brief appearance in a video game, sometimes without even openly acknowledging their origins.
Chemical weapons are weapons who use chemical products to obtain various detrimental effects.
Characters who speak with a Chinese (or similar) accent.
Video game controversy revolves mostly around the psychological effects that games with graphic violence or sexual content in them can have on players. Other sources of controversy can range from racism, sexism, politics, or religion.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI.
Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
Some games just won't settle for laughs. Some games make you want to cringe as you're busting a gut.
A boss character in a game which shows up again later as a regular enemy.
Demons are generally creatures of evil, usually from Hell, who are often totally untrustworthy even when they're not murdering everyone and destroying everything in their path.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
DWANGO was a subscription-based online service that ran from 1994-1998 which allowed multiplayer games to be played online before Internet play was common.
Sometimes you want a challenge, sometimes you wanna coast.
Digitized sprites, popularized in the early 90s, were a form of graphics that used footage of real actors, Stop-motion frames of a figure/clay model or 3D renders of characters that were then made digital and put into the game.
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