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Game » consists of 5 releases. Released Sep 26, 2013
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
A commonly used programming API for interactive sound creation and playback in games.
Footprints are visible marks left behind by a character walking.
The idea of taking an existing franchise and starting over from scratch, overhauling the gameplay and sometimes going so far as to remove it from any connection to previous games in a series. Such is sometimes done when attempting to revitalize a franchise that is showing its age and has fallen into disfavor.
Some first-person games that wish to immerse the player in the experience more will go as far as to include full body awareness, or the ability to see the player character's body when looking down.
The concept of a game referencing another game through mockery, parody or even directly. A game reference to the same franchise does not count.
At E3 2013, Microsoft announced their Games with Gold campaign. The campaign offered two downloadable games a month for free for Xbox Live Gold subscribers for a limited number of months. On October 18, 2013, Microsoft stated they were extending the promotion indefinitely.
Gamescom 2013 was held at the Koelnmesse in Cologne, Germany, on August 21st to 25th, 2013.
When the player, compared to the adversary he/she is supposed to defeat, looks like a tiny inchworm.
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
A characteristic many game characters share when their eyes emit a colored light instead of what a regular eye should look like. This is often evident in robots and characters possessed by some evil force.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
A system that gives a game the technical capability to implement the effects of gore which include but are not limited to, dismemberment, charring, beheading and gibbing. Gore systems have progressed significantly over the years from enemies scattering into pixels to highly detailed body tearing.
Havok Physics (Havok) is a physics API developed by Irish company Havok and released in 2000. It is used in video games as a physics engine, allowing for realistic interactions between in-game entities.
A heads-up display is a graphical overlay of vital information used in most modern games.
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A digital storefront which donates some of its profits to charity.
A bridge made using whatever is available at the moment; used as a method to cross obstacles, such as gaps or bodies of water.
A list of games that have their own in-game graphical achievement menu. Used for showing current progress towards achievements or trophies.
In-Game Advertising is the placement of advertisements for real-world products within the game, sponsored by companies external to the developer.
A situation where the player-controlled character loses their life immediately. The quickness of that demise is often a stark departure from the balance of power, and sometimes the rules, established by the developers during the rest of the game.
With the internet in full swing, some games reflect its leak into popular culture by making references to the World Wide Web.
Sometimes, players experience an unfortunate event that results in all their weapons and items being taken away from them.
Take an item and throw it at the enemy.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A method of attempting to scare the player by the sudden unexpected occurrence of an event - often accompanied by some sort of audio sting.
A game that utilizes a letterbox frame when it is already running in a widescreen resolution.
Basically you're given a flashlight and then sent to a dark place.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
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