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Dracula's mystical home, which has been inaccurately nicknamed "Castlevania" by well-meaning fans, is a living, demonic entity that takes the form of an ever-changing dark fortress that vanishes and reappears in tune with the Vampire Lord himself. It is the main location for most of the games in the Castlevania franchise and practically never looks the same.
A place of worship.
One of the traditional seven continents, Europe is a favorite source of video game settings. In the real world, European countries have produced a host of notable developers and publishers, and compose a large gaming market.
A large densely wooded area.
Hell is the afterlife destination for the souls of the dead who were evil and wicked in their mortal lives. Although you probably don't wanna go there for real, since it's full of bloodthirsty demons, unspeakable abominations and lots and lots of fire, Hell makes a great setting for videogames.
A tower designed to emit light from a system of lamps and lenses.
Excessively large and luxurious houses, usually built on several thousand square feet.
A elevation of land rising to a height greater than 610 meters.
A prison is a secure location built for the confinement of a person or persons for a set length of time. It is often built by the state to punish criminals, and sequester them from productive members of society.
A type of wetland that stretches for vast distances.
A rural settlement that is smaller than a city.
Transylvania is a real world location in Romania and is synonymous with the story of Dracula.
An important location in Castelvania: Order of Ecclesia .
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