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Shao-Lin's Road (known in the US arcade version as Kicker, also known in Japan as Shourinji-e no Michi, or "Road to the Shaolin Temple") is a martial arts beat-'em-up platformer developed and released by Konami (Company) for arcades in March 1985 (in Japan) and April 1985 (worldwide.
Similar in theme to Konami's earlier arcade game Yie Ar Kung-Fu, Shao-Lin's Road has players maneuvering their martial artist around the screen and using their kung fu to beat their opponent into submission. Unlike Yie Ar Kung-Fu, which uses an early form of fighting game mechanics in a one-on-one scenario, Shao-Lin's Road features a multi-tiered open arena with freedom of movement (making it a progenitor to the platformer-fighting game genre) and has players fighting both boss characters and their numerous henchmen.
In Shao-Lin's Road, players control of Wanpyou (Character) (known in some versions as either "Kicker" or "Lee"), an apprentice of a secret form of Shaolin (Location) kung-fu (known as "Chin's Shao-Lin"), as he is ambushed by the evil Yamucha Gang in their temple. Wanpyou must venture through five stages (each with their own unique three-tier layout) in order to escape the temple and defeat each member of the Yamucha Gang. Along with a variety of kick-based attacks, he has access to multiple special abilities as power-ups.
The game later received computer ports by The Edge (Company) in Europe to the Commodore 64 (Platform) and ZX Spectrum (Platform) in 1986, followed by the Amstrad CPC (Platform) in 1987. The original version was later included in the 1999 PlayStation (Platform) compilation Konami Arcade Classics (Game), the 2007 Nintendo DS (Platform) compilation Konami Classics Series: Arcade Hits., It was later digitally released as part of Microsoft's Game Room (Game) hub on the Xbox 360 (Platform) and PC (Platform).
Along with normal henchmen (wearing purple pants), there are special henchmen (wearing green pants) that throw special "Crystal Balls" (in an upwards arc) when they are defeated (as long as Wanpyou does not currently possess a special ability). Depending on the color of the Ball, Wanpyou temporarily gains one of three special abilities:
The game cycles between Purple, Yellow, and Green for each Ball dropped by an enemy. Once the power-up time expires, a Ball of the same power-up is discarded from Wanpyou (or the spiked ball, if it is in mid-air). With careful play, players can manage to catch the new Ball to regain the same ability.
| Magazine | Issue | Page | System | Rating | % | Reviewer | Language |
|---|---|---|---|---|---|---|---|
| Sinclair User | 01/1987 | 23 | ZX Spectrum | 4 out of 5 | 80
||Graham Taylor||English | ||
| Your Sinclair | 02/1987 | 78 | ZX Spectrum | 8 out of 10 | 80
||Phil||English | ||
| Computer + Video Games | 02/1987 | 34, 35 | ZX Spectrum | 8 out of 10 | 80
||Tim||English | ||
| Svenska Hemdatornytt | 02/1987 | 29 | C64, ZX Spectrum | 75 out of 100 | 75
||-||Swedish | ||
| Computer + Video Games | 06/1987 | 39 | Amstrad CPC | 7.5 out of 10 | 75
||Paul||English | ||
| Your Sinclair | 09/1990 | 76 | ZX Spectrum | 69 out of 100 | 69
||Jon Boy||English | ||
| Crash | 02/1987 | 34 | ZX Spectrum | 67 out of 100 | 67
||Ben, Mike, Paul||English | ||
| Datormagazin | 04/1987 | 12 | C64 | 3.3 out of 5 | 66
||Tomas Hybner||Swedish | ||
| Computer + Video Games | 07/1987 | 30 | Amstrad CPC | 6.5 out of 10 | 65
||David||English | ||
| Popular Computing Weekly | 11/27/1986 | 18 | ZX Spectrum | 3 out of 5 | 60
||Peter Worlock||English | ||
| Micro Hobby | 05/1987 | 17 | ZX Spectrum | 5.7 out of 10 | 57 | - | Spanish |
| Commodore Force | 08/1993 | 20 | C64 | 53 out of 100 | 53 | - | English |
| Zzap | 05/1987 | 20 | C64 | 47 out of 100 | 47
||Steve Jarratt, Julian Rignall||English | ||
| ASM (Aktueller Software Markt) | 04/1987 | 35 | Amstrad CPC, C64, ZX Spectrum | 3.8 out of 12 | 32 | Michael Suck | German |
| Commodore User | 04/1987 | 56 | C64 | 3 out of 10 | 30
||Chris Cain||English | ||
| Popular Computing Weekly | 10/30/1986 | 32 | ZX Spectrum | - | -
||-||English |