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Concept »
Games that feature co-operative play for 4 players.
An age-old, widely-hated strategy in multiplayer games: stay in one spot and kill passers-by. Also refers to a more benign activity in MMOs.
While in many games, cooperative modes merely add players to the game world, some games limit the distance allowed between the players at any one time.
Game mechanic that allows a player to respawn as long as at least one teammate is alive.
The continue is a classic gaming concept, and usually arises when the player "dies" or fails in the game. Usually some loss is tied to a continue, in a form of a "life" or something of other value.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
Earning an extra life, either by collecting a 1up or by hitting a certain score.
Enemies will spawn infinitely until the player has accomplished a certain goal, e.g reached a checkpoint or killed a certain number of enemies.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
Swearing, cursing, call it what you want. It is an expression of anger or frustration, in most cases.
The concept of reviving somebody who is dead or down.
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