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Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
A non-interactive sequence within a game most often used for plot advancement.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
An unofficial translation of a video game, created by people not associated with the original development team.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Ever since Pac-Man, games have had us navigating mazes.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
It's not just for airplanes anymore: Game mascots and MMO players alike have taken to the skies. Players can use flight to quickly navigate large levels, find hidden items, or take opponents down.
Vertical scrolling is when the screen scrolls along the y-axis. In a vertical scrolling game the player usually starts from the bottom of the screen and moves up. They are also almost always presented in a top-down perspective.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Attributes are a numerical representation of a character's abilities who have their roots in RPGs. Today, attributes have spilled over to a wide range of game genres.
Games that can be played with a CGA monitor and graphics card. CGA, Color Graphics Adapter was the first generation of color graphics for the IBM PC.
What lies ahead, and is distant from the present.
Games released coinciding with new hardware.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
A style of action-adventure gameplay revolving around exploring a labyrinth with the necessity of locating new items and equipment to progress beyond otherwise impassable obstacles. The concept is named for its common usage in the Metroid and Castlevania franchises. While the term most commonly refers to 2D games, it can also refer to 3D games.
A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
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