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Game » consists of 6 releases. Released Nov 19, 2019
Ambient Occlusion attempts to realistically depict the way light reflects off surfaces and radiates throughout an area.
Games that let you choose the path you take through the story-line.
Games that are little more than extensive cinematic sequences in which the player has little interaction with what is happening onscreen. This notion of a cinematic game is epitomized by laserdisc arcade classics such as Astron Belt, Dragon's Lair and Bega's Battle.
Industry jargon used to describe a troubled development cycle that results in long delays, extended periods without new info, and often radical changes to the game.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
The twenty-first annual Electronic Entertainment Expo took place June 16-18, 2015 at the Los Angeles Convention Center in Los Angeles, California.
The 25th annual Electronic Entertainment Expo, which took place June 11-13, 2019 at the Los Angeles Convention Center in Los Angeles, California.
A digital distribution platform operated by Epic Games.
A style of fast-paced melee combat in third person action-adventure games that is based off combos, chains and counters. Often involves using the environment to help subdue enemies.
Full Reactive Eyes Entertainment (named to fit the acronym 'FREE') is a quasi-genre invented by designer Yu Suzuki, describing a blend of adventure and open-world sandbox gameplay found in the Shenmue franchise.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
A rendering technology using lighting with a larger dynamic range to create more realistic images.
An in-engine cinematic is a type of cutscene that is rendered in real time using the game's graphics engine.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
The ability of a player to interact with items or geometry in the game world, whether for story or gameplay reasons or simply for immersion.
Karate is an umbrella term for a wide range of martial arts originating in pre-Japanese Okinawa.
Games that were funded through Kickstarter.
Also known as wushu, Kung Fu is a family of martial arts developed in China.
A graphical effect used in video games where an object blocks light and around the edges of the object the light is significantly brighter than normal.
This concept is for games in which at least one of the main characters is male.
Martial arts are a popular set of skills that many video game characters possess. Martial arts are the cornerstone of any fighting game, and have influenced many platforming and adventure games.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Various effects using "particles" (billboard/sprite planes or full models).
A persistent world is a game environment that is permanent and dynamic. This is seen in many MMO's.
While all games on PlayStation 3 (2009 onwards) and later consoles have trophies, only games deemed large enough get to have the coveted Platinum Trophy for earning every Trophy in the base game.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Quick Time Events show up in all sorts of games as an attempt to make cutscenes interactive. Press the buttons displayed on-screen before time runs out, or else.
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